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Topic: Pokemon Red, Blue and Yellow

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BurningSonic

Do you think they'll take out Restore Points? Because, someone can trade their Pokemon away and then use a Restore Point to get it back.

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Eel

I think they should.

Maybe they could replace that area of the menu with some color options, eh gamefreak?

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DarthNocturnal

@Morpheel

Ah, the pre-historic times...

I remember reading some funny / sad stories about a Mew event that occured not too long before the 4th Gen began. Clueless store employees giving away more then one per person / cartridge, entitled customers, etc.

And yet, Nintendo still likes in-store events. Granted, it's all handled wirelessly and at the speed of "kthxbai", but still. Wi-Fi is your friend Nintendo...

"Sometimes, I just don't understand human behavior" - C-3P0

LzWinky

BurningSonic wrote:

Do you think they'll take out Restore Points? Because, someone can trade their Pokemon away and then use a Restore Point to get it back.

I wouldn't worry about it too much. It's hard for me to care about someone cheating on a 10+ year old game

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DarthNocturnal

Plus there's no online. The impact of your actions would be limited to you and whomever you trade with.

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Eel

Still, these are main series Pokemon games, and they're using a special emulator made for them

It's almost guaranteed to lack save states and backups.

Edited on by Eel

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DarthNocturnal

@Morpheel

How do we know it's that special? It's probably the same emulator with linking functionality added.

And save states are standard issue for VC. To remove a feature just because someone might use it to their advantage... might as well remove it from every VC title then.

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shaneoh

DarthNocturnal wrote:

And save states are standard issue for VC. To remove a feature just because someone might use it to their advantage... might as well remove it from every VC title then.

It's not that someone might use it to their advantage, someone WILL use it to take advantage of someone else

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Silly_G

shaneoh wrote:

But then we don't get the original experience (or as close as we can on different hardware).

That was never intended to be part of the "original experience", nor does Game Freak openly acknowledge it. If these glitches are so integral and significant to some people, then the only way that they should be experienced is on the original hardware. I'd rather see Game Freak put in a little extra care and remove these anomalies from the VC release. If patching was possible during the GB era, then Game Freak would certainly have done so. The Gen VI games have been patched for a LOT less.

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DarthNocturnal

@shaneoh

Where that WOULD be a concern; if it was doable in the newer games.

Where it ISN'T a concern; a decades old game running via emulation that is limited to local wireless.

Plus, if knowledge of saves states is common, and if most are aware that this would be possible... would anyone even be taken advantage of? If it bothered them that much, they could just choose to not trade with someone. But I could see some people being thankful, at least in these games; breeding wasn't in Gen 1, and this would make it easier to obtain the starters for those who didn't get Yellow, WITHOUT the original owner having to give up the only one they'll get.

"Sometimes, I just don't understand human behavior" - C-3P0

shaneoh

sillygostly wrote:

The Gen VI games have been patched for a LOT less.

The Gen VI have a lot more online than Gen I. Cutting out MissingNo is like putting Hayden Christensen in Return of the Jedi. Also do they make Psychic types weak to ghost like it was meant to be?

DarthNocturnal wrote:

Where it ISN'T a concern; a decades old game running via emulation that is limited to local wireless.

Just because you know the person doesn't mean they aren't a butthole.

Edited on by shaneoh

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Eel

@DarthNocturnal: The answer is really simple: these are main pokemon games, and game freak takes them much much more seriously than one would be inclined to believe.

That's probably the reason they took so long to get released, game freak simply wasn't happy about the emulator used, because it disabled multiplayer and enabled save states, it would be like "lessening" their cherished past software (and probably because it would mean selling them for less than 30 dollars).

I mean, I really have no idea if that's what theyll do, it's just what I find most likely.

Edited on by Eel

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Silly_G

shaneoh wrote:

Cutting out MissingNo is like putting Hayden Christensen in Return of the Jedi

What a ridiculous comparison. Editing a film retroactively due to a lack of foresight is another matter altogether. Missingno. was never intended to be in the original games. Some of you guys speak about MissingNo. as if it is the end all and be all, the pinnacle, the highlight of the Generation I games. It is a data corrupting glitch. Game Freak would be absolutely mad to leave it in. In-battle glitches or field glitches that are incidental and do not adversely affect gameplay are fine, but a glitch of this magnitude must be removed (and I suspect that fixing the bugs across all of the different language versions is one of the reasons why the VC release has taken as long as it has).

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shaneoh

sillygostly wrote:

shaneoh wrote:

Cutting out MissingNo is like putting Hayden Christensen in Return of the Jedi

What a ridiculous comparison. Editing a film retroactively due to a lack of foresight is another matter altogether. Missingno. was never intended to be in the original games. Some of you guys speak about MissingNo. as if it is the end all and be all, the pinnacle, the highlight of the Generation I games. It is a data corrupting glitch. Game Freak would be absolutely mad to leave it in. In-battle glitches or field glitches that are incidental and do not adversely affect gameplay are fine, but a glitch of this magnitude must be removed (and I suspect that fixing the bugs across all of the different language versions is one of the reasons why the VC release has taken as long as it has).

Nor was HC meant to be in RotJ, but it happened and the fans had a fit. Pokemon made waves back when it was originally released and when MissingNo was discovered it was an important thing for a player to know. It is a piece of gaming culture, even if it wasn't meant to be. As for data corrupting: other than scrambling the hall of fame, I never had it happen once, no data deleted, and I used it more than a hundred times easily. Two hundred times even. But so what? It's a risk you take. The circumstances for triggering the glitch are so specific that only dumb luck, and lots of it, could cause someone to stumble across it by accident.

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Yoshi

shaneoh wrote:

Cutting out MissingNo is like removing the Minus World glitch from Mario 1.

Found a more relevant analogy.

Edited on by Yoshi

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Tiefseemiez

BurningSonic wrote:

Do you think they'll take out Restore Points? Because, someone can trade their Pokemon away and then use a Restore Point to get it back.

Well, I remember that me and my friends used to cheat the system too.
Right after transfering a Pokemon via link cable one turned off the system (or even during? it was really long ago...I can't remember that clearly...). So the guy sending the Pokemon still had it and the other one received it.
Never tried to complete the Pokedex so I didn't do this often, but pretty sure it worked somehow like that.

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TeeJay

@shaneoh: You...you played the game through and obtained Missingno over two hundred times?

TeeJay

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jump

Tiefseemiez wrote:

BurningSonic wrote:

Do you think they'll take out Restore Points? Because, someone can trade their Pokemon away and then use a Restore Point to get it back.

Well, I remember that me and my friends used to cheat the system too.
Right after transfering a Pokemon via link cable one turned off the system (or even during? it was really long ago...I can't remember that clearly...). So the guy sending the Pokemon still had it and the other one received it.
Never tried to complete the Pokedex so I didn't do this often, but pretty sure it worked somehow like that.

I used that cheat too, I had a Mew so I copied the Mew and then use it to trade with people for the starters. Really I found the starters were the rarest Pokes in the orginal games.

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skywake

sillygostly wrote:

[Some of you guys speak about MissingNo. as if it is the end all and be all, the pinnacle, the highlight of the Generation I games.

We talk about it like that because that's the truth.

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shaneoh

@TeeJay:
Fought, not caught. I don't know why I did it, but in my last Red save, which is unfortunately gone due to a dead battery, I had one of each pokemon, (minus Mew, so 150 INDIVIDUAL pokemon,) at max level using the item duplication glitch on rare candies. That is ONE save and isn't counting the 'mon I leveled up to 100 to trade. I played through Red and Blue, and used the glitch, multiple times. Using the glitch to max out Rare Candies, Max Revives, Master Balls, Full Heals, TMs, vitamins, anything which I found useful. Let me tell you, pressing B to cancel evolution on a Caterpie 93 times is quite a pain. What I would have given for an Everstone.

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