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Topic: Pokemon Red, Blue and Yellow

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nf_2

Problem now is, how do you decide which ones to buy? Pokemon Blue was my first video game ever, but Pokemon Yellow is arguably the better version thanks to the story/Pokemon selection changes... I'll most likely end up buying both (maybe all 3) but this is actually a difficult decision.

nf_2

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Eel

If the original duo don't come with a color option (blue looks blue, red looks red), then Yellow is an easy choice for the people who only want one.

Edited on by Eel

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Hendesu

So...........which version is better?

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Eel

Morpheel wrote:

If the original duo don't come with a color option (blue looks blue, red looks red), then Yellow is an easy choice for the people who only want one.

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DarthNocturnal

Yellow is the best, hands down. Most / all 3rd games are.

Yellow lets you aquire all three Kanto starters without trading. And while trading is possible in these versions, complications arise when you factor in Nintendo's account system. I have a 2nd 3DS, yes... but I don't think I can just bring in my NNID or eShop account, because they are tied to one system.

Maybe when My Nintendo is launched, 3DS will get an update that makes the license system similar to PS3 / PSP.

Edited on by DarthNocturnal

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nf_2

@Hendesu: As the others already mentioned, Yellow is best for a lot of reasons - the story is longer and more involved, the Pokemon selection is better, and otherwise just has a little more charm.

R/B are options basically if you want to experience/relive the originals. I'm getting Blue because it's my first video game ever, but I'll likely end up playing through Yellow more.

I only wonder if Missigno will still be in the games. Yellow fixed that glitch (and others) as I recall, so if they really did leave them untouched then that still gives R/B some added benefit (I guess).

nf_2

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Eel

No game fully fixed all the glitches.

I wonder if they'll tamper more with the code besides adding wireless. It would be nice to play them as they were intended to and not as the glitches made them be.

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nf_2

Yellow did fix the Missigno glitch, which to me is the most relevant one. I was pretty young when these games came out so I don't really know all of the glitches, but I think Yellow addressed the significant glitches without adding anything.

I'm not 100% sure I know what you mean by that, but I don't recall any glitch in particular being a game breaker or really altering the game in any demonstrable way. If anything I feel like they add more than they take away.

nf_2

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Eel

Well, (talking about the original two) some of the notable ones include:

Ghost being weak to psychic, enemy AI always going for whatever it thinks might be super effective, regardless of second types or if the move does damage at all, some text glitches with move effectiveness where they don't take second types into account, and those other minor glitches like missigno and the mew glitch. Etc.

I do believe yellow had it's own missigno, too.

Edited on by Eel

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IceClimbers

To be fair, isn't the western Red & Blue based off the Japanese Blue, which fixed a lot of the bugs in the original Red & Green and gave them updated sprites?

I'll be getting Yellow first.

Also, Japan is getting all four releases: original Red & Green, Blue, and Yellow. They're getting boxed versions too, which I assume include download codes. Boxed VC games. Amazing.

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Socar

I am shocked that they can actually manage to port these games and emulate them as how they are suppose to play........BUT THEY CAN"T DO GBA ON 3DS ?!?!?!?!?!?!?! X(

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Eel

@IceClimbers: Yeah, but as I said, they never really fixed the games completely.

Not saying that they were bad glitchy games though, we all loved them the way they were.

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Danksparce

Artwark wrote:

I am shocked that they can actually manage to port these games and emulate them as how they are suppose to play........BUT THEY CAN"T DO GBA ON 3DS ?!?!?!?!?!?!?! X(

It's not a technical issue as the 3DS GBA Ambassador games exist.

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nf_2

@Morpheel: Ah. The AI thing I definitely remember now that you point it out. That's not really a game breaking glitch, but I agree that addressing that would make that game better. Was Ghost actually weak to Psychic though? The only Ghost types (the Gengar line) were also Poison type, which is weak to Psychic.

And a quick google search confirmed that Yellow does have Missigno. I'm guessing I didn't know about it because the method to get it is different than in RB.

I don't mind the Mew glitch seeing as there was basically no way to acquire it otherwise. The original Mew events were incredibly limited. There's something to be said for actually obtaining it legally, but with these re-releases, there's presumably no other way to obtain a Mew.

nf_2

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Eel

I checked the bulbapedia, and it isn't that psychic is strong agaisnt ghost, it's actually immune to it O.o

Retrofitting a few moves would also help with some of the balancing issues. But I guess that would be too much.

Edited on by Eel

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nf_2

@Morpheel: Which I guess would matter if there were any Ghost attacks outside of Lick, Shade, or Confuse Ray. Psychic being as overpowered as it is kinda keeps true to the original, but man, it's almost embarrassing how poorly balanced the generation is.

nf_2

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Danksparce

Don't forget the fact that there are ZERO bug type moves that do damage!

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Eel

Maybe just adding shadow ball and xscissor to the games would be nice? :3

It would also be awesome to play them with the separated special stats and physical/special move classifications... But that would also be asking too much.

@santa: twineedle and that useless leeching move do a bit of damage.

Edited on by Eel

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DarthNocturnal

Heh, and people keep saying that Gen 1 was best. In reality it was just like FF1; playable, but if a game was released with bugs of the same calibur today... it'd get torn apart in reviews and by fans.

Edited on by DarthNocturnal

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Danksparce

Morpheel wrote:

Maybe just adding shadow ball and xscissor to the games would be nice? :3

It would also be awesome to play them with the separated special stats and physical/special move classifications... But that would also be asking too much.

@santa: twineedle and that useless leeching move do a bit of damage.

I stand corrected, my bad. Here's a section copied from Bulbapedia on the balancing issues.

"Psychic-type Pokémon had virtually no match because their moves were resisted only by other Psychic types and their only weakness was to the Bug type, of which there were only three damaging moves: Leech Life, Pin Missile, and Twineedle. Additionally, most of the Pokémon that learned these moves were part Poison and therefore weak to Psychic moves. Ghost-type moves were also completely ineffective against Psychic types instead of being super-effective, due to what may be a programming bug.
The Special stat represented both Special Attack and Special Defense, meaning that a Pokémon with a high Special stat had an edge in battle. For example, Venusaur had a base Special stat of 100, used Grass-type (considered "Special") moves, and was weak to mostly Special types.
Critical hit ratios were based on a Pokémon's base speed, allowing faster Pokémon to deal more critical hits.
One-hit knockout moves were also based on speed, making them useless if the user was slower than the target."

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