Forums

Topic: Pokemon on VC?

Posts 121 to 140 of 169

Eel

And yet they started one of the best selling franchises ever

Really, we know they are outdated. The main thing here is that just because you can go and buy newer and better games from the same franchise right now, it does not mean GameFreak should forbid these games to resurface as virtual console games for that reason alone.

And again, I don't think they'll be released as VC any time soon. If ever.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Kaze_Memaryu

@MorphMarron I'm not about changing anyone's mind, either. People asked me about the grounds of my viewpoint, and I provided (though I admit there being a few mixups). Whether they agree or not isn't the point, and differing opinions are more fun, anyway.
But with that out of the way, didn't Masuda say that he's against re-releases in general? I gotta look it up, but I'm pretty sure he mentioned something about that...

Edited on by Kaze_Memaryu

<insert title of hyped game here>

Check some instrumental Metal: CROW'SCLAW | IRON ATTACK! | warinside/BLANKFIELD |

3DS Friend Code: 3136-6640-0089 | Nintendo Network ID: KazeMemaryu

Eel

I dont really know if he said that, but they really don't seem like kind of company that makes old games easily available for cheap. I guess they'd rather wait until people really wants them and remake them.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

komodo182

I went and bought a used copy of heartgold thanks to this thread....

Switch Friend Code: SW-6361-0099-3716

Sisilly_G

I think that there is a little too much work that would be involved in making these games suitable for re-release as Game Freak would want to make some changes due to the plethora of bugs that affected the original releases of these games. If they are released at some point, I think that they would want to iron out any bugs (especially the Missingno. glitch) and perhaps make all Pokémon available in-game due to the absence of local multiplayer (though the latter is wishful thinking on my part). I expect that the Link Cable receptionists at the Pokémon Centres would be removed completely as well as any other references to obsolete and incompatible devices/peripherals.

Plus, what of the Game Corner? Some jurisdictions have recently started classifying gambling references more strictly, so Game Freak responded by removing it completely from the main series games, and I assume that they would have to remove Game Corner from the VC releases as well. Red/Blue/Yellow/Gold/Silver were rated G in Australia, but starting from Crystal and continuing through to Platinum, all main series Pokémon games were issued a PG rating (G8+ prior to May 2005) for "Mild gambling references" despite similar gambling content in the earlier games. Diamond/Pearl were the last games to include gambling content in Europe, Platinum for North America, Australia and South Korea, and HeartGold/SoulSilver for Japan (the rest of the world got the "Voltorb Flip" mini-game and a redesigned Game Corner facility). Generation V and VI do not contain the Game Corner at all, and in OR/AS, the Game Corner appears to have been closed down, with a character standing outside giving a nod to changing community standards in response to gambling.

There is no reason for the Game Corner to be removed from the Japanese and Australian releases as the games are being issued a PG rating regardless, however, they may receive a 12 rating in European markets, which is a touch too high for the intended audience. I don't think the ESRB is all that concerned though as they only seem to take notice of gambling content in a casino environment, or those that involve the spending of real world based currency as opposed to in-game tokens or fictional currencies.

Incidentally, games such as Pokémon Mystery Dungeon: Gates to Infinity and Wii Party U were rated PG in Australia for "Mild gambling references" despite no mention of such content in the European and American classifications, which were rated 3 and E respectively. I do not believe that this is indicative of the Australian versions containing additional content as the Australian Classification Board tends to be overly strict with any content that even vaguely resembles gambling.

"Gee, that's really persuasive. Do you have any actual points to make other than to essentially say 'me Tarzan, physical bad, digital good'?"

Switch Friend Code: SW-1910-7582-3323

TOUGHDUDE94

sillygostly wrote:

I think that there is a little too much work that would be involved in making these games suitable for re-release as Game Freak would want to make some changes due to the plethora of bugs that affected the original releases of these games. If they are released at some point, I think that they would want to iron out any bugs (especially the Missingno. glitch) and perhaps make all Pokémon available in-game due to the absence of local multiplayer (though the latter is wishful thinking on my part). I expect that the Link Cable receptionists at the Pokémon Centres would be removed completely as well as any other references to obsolete and incompatible devices/peripherals.

Plus, what of the Game Corner? Some jurisdictions have recently started classifying gambling references more strictly, so Game Freak responded by removing it completely from the main series games, and I assume that they would have to remove Game Corner from the VC releases as well. Red/Blue/Yellow/Gold/Silver were rated G in Australia, but starting from Crystal and continuing through to Platinum, all main series Pokémon games were issued a PG rating (G8+ prior to May 2005) for "Mild gambling references" despite similar gambling content in the earlier games. Diamond/Pearl were the last games to include gambling content in Europe, Platinum for North America, Australia and South Korea, and HeartGold/SoulSilver for Japan (the rest of the world got the "Voltorb Flip" mini-game and a redesigned Game Corner facility). Generation V and VI do not contain the Game Corner at all, and in OR/AS, the Game Corner appears to have been closed down, with a character standing outside giving a nod to changing community standards in response to gambling.

There is no reason for the Game Corner to be removed from the Japanese and Australian releases as the games are being issued a PG rating regardless, however, they may receive a 12 rating in European markets, which is a touch too high for the intended audience. I don't think the ESRB is all that concerned though as they only seem to take notice of gambling content in a casino environment, or those that involve the spending of real world based currency as opposed to in-game tokens or fictional currencies.

Incidentally, games such as Pokémon Mystery Dungeon: Gates to Infinity and Wii Party U were rated PG in Australia for "Mild gambling references" despite no mention of such content in the European and American classifications, which were rated 3 and E respectively. I do not believe that this is indicative of the Australian versions containing additional content as the Australian Classification Board tends to be overly strict with any content that even vaguely resembles gambling.

what about do them as 3d classics and adding online trading that will be quicker and cheaper or just do what I do.
do not trade you do not need all the Pokémon

TOUGHDUDE94

Switch Friend Code: SW-8517-4594-3400 | 3DS Friend Code: 4098-4719-4387 | My Nintendo: TOUGHDUDE | Nintendo Network ID: Andrew1994fl2.0

LzWinky

Play the latest games and then play the originals. It's quite obvious Red and Blue are horribly outdated:

1. Type weaknesses and resistances made no sense in some cases
2. You didn't know which TMs were which unless you looked them up online (or in some guide)
3. The region is tiny compared to the newer games
4. Psychic is overpowered
5. Some types were pointless (Ghost, Dragon, and Bug to name a few)
6. No post-game aside from Mewtwo. I mention this because Poke-fans love to complain about the post-game
7. Some of the effects did not age well

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

CanisWolfred

^And that's just scratching the surface. Overworld layout, glitches, translation errors, level-ups and move distribution...they really weren't very good games at all, in retrospect.

Edited on by CanisWolfred

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

LzWinky

But to be fair, many poke-fans would still buy them anyway, even if they were just slapped on the VC.

However, I'm a bit bothered by VC in general. Nintendo doesn't seem to make it a priority, so it must not have made that much money, even on the Wii. We have no hard data saying otherwise...or anything at all for that matter.

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

R-Comeau

Yes, I would love to see Pokemon Red/Blue/Yellow/Gold/Silver/Crystal/Ruby/Sapphire/Emerald/ Fire Red/ Leaf Green Versions on 3DS and Wii U Virtual Console. They are extremely fun.

R-Comeau

nf_2

LztheQuack wrote:

Play the latest games and then play the originals. It's quite obvious Red and Blue are horribly outdated:

1. Type weaknesses and resistances made no sense in some cases
2. You didn't know which TMs were which unless you looked them up online (or in some guide)
4. Psychic is overpowered
5. Some types were pointless (Ghost, Dragon, and Bug to name a few)

I agree for the most part (which is why I generally say that 2nd gen is my favorite). I feel like Ghost type was used mostly as a mobile for the story (Lavender Town), and Dragon may have been something to bump up the difficulty (Lance). Bug? No idea. As I recall, String Shot, Leech Life, Twinneedle, Pin Missile were the only bug attacks at the time, and the only Pokemon worth anything that could use Pin Missile (the only "good" Bug attack) was Jolteon. I could say Bug had more attacks than Ghost (Lick, Confuse Ray, Night Shade), but that reinforces the point that these types were pretty much worthless.

But yeah, it took until Gen 3 for Dragon and Gen 4 for Ghost to make any sense as types (I'd say Gen 3, but Ghost was considered a physical type and Gengar was still the only Ghost type worth anything). Bug got a slight bump in Gen 2 thanks to Heracross + Megahorn, but it wasn't until Gen 3 that you could really say that Bug mattered at all.

The only thing I disagree with is the resistance/weakness. Most resistances/weaknesses are based on something, and aside from them never really being explained all that well in game, I wouldn't say they don't make sense. The only one that really gets me is how they came up with Dragon, especially with Ice being the type that it's weak to.

nf_2

3DS Friend Code: 0774-4745-0158 | Nintendo Network ID: Sajak19

Smash_kirby

When Gamefreak sees the older games, they see their failures and where they went wrong. The games are great but the work it would take to make them work as they used to on the native hardware, with linking and other features. It would be better to just remake the games as I knew Iwata sadly didn't have a coding protégé.

Smash_kirby

KingMike

Bug was the only type in Gen 1 SE on Psychic. It has been argued that Ghost was meant to be SE (due to the anime and supposedly some guidebooks), though it wouldn't have made much of a difference since Lick was the only proper Ghost attack and it was physical and Gastly/Haunter's physical attack is ***.
(and yet Dragon had NO proper attacks in gen 1)
But even with Dark introduced in gen 2 to balance out Psychic, it didn't help so much since (I think) Dark types were only catchable post-E4. Same can be said for FR/LG, Sabrina was still OP because while it was possible to have a few Dark moves (particularly due to Bite changing type), since no Gen 1 Pokemon got a Dark re-classification, it was not possible to catch a Dark type, at least normal game (Steel was possible due to Magnemite's type change, though it couldn't learn any Steel attacks until gen 4)

KingMike

LzWinky

Didn't really matter though because Will was a complete pushover compared to Sabrina

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

Thatguywhoeats

It would be cool if you could transfer your Pokemon via Poke Bank

Thatguywhoeats

MourningBrew

@LordJumpMad: Expert trolling, kid. Except you forgot that it needs to be a series actually under fire, like a JRPG or survival horror. Pokemon is pretty much in the clear with most critics and fans alike by now.

MourningBrew

jump

nf_2 wrote:

The only one that really gets me is how they came up with Dragon, especially with Ice being the type that it's weak to.

Well dragons are sort of dinosaurs and the ice age wiped them out.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

LzWinky

My guess is that most dragons in the Pokemon universe are the fire-breathing variety, so they would be weak to their opposing element

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

Smash_kirby

LztheQuack wrote:

My guess is that most dragons in the Pokemon universe are the fire-breathing variety, so they would be weak to their opposing element

That is how I understood it as well. I would love to see a fairy dragon down the line though.

Smash_kirby

jump

LztheQuack wrote:

My guess is that most dragons in the Pokemon universe are the fire-breathing variety, so they would be weak to their opposing element

Wouldn't fire be weak to water that puts it out rather than ice which would melt though?

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

This topic has been archived, no further posts can be added.