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Topic: Pokémon Gold / Silver / Crystal

Posts 81 to 93 of 93

Meowpheel

sillygostly wrote:

I thought Irwin had a penchant for spheres (as opposed to semi-spheres).

( ͡° ͜ʖ ͡°)

Edited on by Meowpheel

Meowph, that's right!

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Aurin

sillygostly wrote:

I can't recall whether they opted to change any masculine pronouns to neutral pronouns in Crystal in order to accommodate both sexes, or whether some dialogue may have been changed to include sex-specific pronouns depending on who you choose to play as.

I suppose that really depends on the translation (language) of the game

I can image some took a more "neutral" aproach, maybe others didn't, I will confirm when it comes out since I won't get the English version

Edited on by Aurin

Aurin

Luna_110

I think the English version had neutral pronouns, if I remember right. But really, I missed Crystal. Plus it also features the original Battle Tower.

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sillygostly

I miss the cute animations, which had about four frames per Pokémon (at least from my recollection), while Emerald and the Gen IV games, disappointingly, only had two frames per Pokémon, so it barely even qualified as animation.

I also loved the fact that each game had their own Pokémon sprites, which, in a subtle way, gave all three games their own identity (although most of the Crystal sprites were based on Gold, relatively few based on the Silver sprites, and only a few truly unique poses).

Edited on by sillygostly

sillygostly

3DS Friend Code: 2578-3134-0847 | Nintendo Network ID: sillygostly

KingMike

@Luna_110 I wonder how they will handle Battle Tower in the Japanese VC release of Crystal. I read they had to originally unlock the Battle Tower by connecting to a cellphone-based online network (which was also how the GS Ball was distributed).
They had to change it for the western release due to that limited online functionality being stripped out.

KingMike

Meowpheel

From what I hear they just let things unlock via other means.

Meowph, that's right!

Oh look! A Morphloggery.
Oh! eShop Gurus.

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Tyranexx

@sillygostly: I can't speak about the pronouns (it has been too long), but I do recall the female character disguising herself when link trading or battling; this was normally with myself between my Crystal and Silver games, though. XD

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sillygostly

@Tyranexx : I already mentioned that. The female character will "dress up" as a male character when playing against a user of an older game (though I never tested whether she remains a girl when playing against another Crystal player).

sillygostly

3DS Friend Code: 2578-3134-0847 | Nintendo Network ID: sillygostly

Aurin

sillygostly wrote:

I miss the cute animations, which had about four frames per Pokémon (at least from my recollection), while Emerald and the Gen IV games, disappointingly, only had two frames per Pokémon, so it barely even qualified as animation.

I also loved the fact that each game had their own Pokémon sprites, which, in a subtle way, gave all three games their own identity (although most of the Crystal sprites were based on Gold, relatively few based on the Silver sprites, and only a few truly unique poses).

RANT:

I stopped playing Pokemon after Gold because that was the last hand-held I had until I got a second hand NDS a few years ago (and a "new" 3ds XL when it came out) and started playing the NDS/GBA ones.

I must say my Pokemon gameplay never went beyond the 2D sprite releases because... I really don't dig the 3D ones aesthetically, I really wish they had continued doing them in 2D-ish (even Pokemon black is like in that thin line between "liking/not liking"), I suppose some people will agree with me.

Personal opinion: The 2D sprites made the games look more unique but still had that "Pokemon" essence attached to them that I cannot explain meanwhile the new 3D ones look more (excuse this words) "childish-like" and less "cute" and doesn't look that much to Pokemon to me...

Edited on by Aurin

Aurin

KingMike

@Aurin By 3D do you mean the 3DS models, which are very cartoony?
I think those are pretty good-looking, certainly much better than the more CG models on the Stadium-type games for the N64/GameCube/Wii. (so if you don't like the 3DS models, those console ones will look absolutely hideous)
Do you mean the Pokemon being sprites, or the whole game? I believe the DS games had a 3D main game look but with sprite-based battles (through all of Gens 4 and 5).
Though Gen 5 did weird zooming effects on the battles. Though I do like how the sleep animation had some Pokemon snoring out their butts.

KingMike

Octane

@KingMike Maybe the word he's looking for is generic? Each 2D Pokemon game looked different. In a way, that's true of a lot of 3D games. 2D Mario games? They all looked different, even some of the early 3D games, but I don't see them changing the art style radically anytime soon. The only exception to this rule seems to be Zelda. 2D sprites have a lot of limitations, so you had to be creative if you wanted to make a good looking game, which often resulted in different and unique art styles. With 3D, it's very easy to stick to a generic 3D style.

Octane

Aurin

@KingMike I'm not very familiar with the stadium ones because I've never played them nor had those consoles . What @KingMike says is true, they tend to look more generic than the 2D/2.5D. Note I mentioned 2.5D because, yeah, as you say the DS ones are a bit of a 2D/3D mix and is it me or the also look more "angled" view than the originals top-down view?

Altho I'm not a graphic "elitist" I do care about the aesthetics of the game and gameplay. Don't get me wrong I bet the gameplay is still awesome... but the whole aesthetics of the game step me back from playing it, I'll try to be more precise with some of my thoughts (something kind of difficult, lol, specially in English).

  • Ost sounds more bland.
  • The "old ones" (maybe because of the technology limitations and what not) are more solo-gameplay asides from trading or battling with RL people.
  • For Pokemon, in my opinion, sprites look more visually pleasing. Remember, less detail leaves room for imagination .
  • They look more colorful and "cutie" and seem to appeal to a more younger audience rather than a varied one (I might be mistaken on this one), which I suppose the company is focusing on. I'm sure a lot of Pokemon players are people that played the originals and are adults now, I really wish you had more customization with 3D models to chose, from kid to adult or even a professor OAK look, heh.
  • Villian teams seem to be more based on RL aesthetics and gimmicks, for instance, Team Skull are totally based on RL Hip Hop fashion street gangs, meanwhile I try to think that Team Rocket was the labour of imagination.
  • They look more generic.

The anime also seem to have some of this issues as well compared to the "original" one. But... I haven't watched a single full episode of Pokemon for centuries, so, there's that.

Over-all it is like watching the Ghost in the Shell 2.0 movie they made with CG replacing some moments, you feel that there's something that doesn't fit or that the original one was still "superior" visually. Not to mention the Hollywoodish GITS movie they recently did...

Edited on by Aurin

Aurin

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