Showing 1 to 10 of 10
1. Posted: Wed 23rd Nov 2011 17:25 GMT
Yeah, eh! And Micro Game$, plus plus....
...anyways, I don't have a GameBoy Colour so, after reading about Metroid II and such,and the GBC games I've got..ta-da a thread...on community forums of nlife.
any thoughts on this/these (read title and post thoroughly) , now we've got it covered.
Comment about my signature, where ever you post!The Adventure of Link: Zelda XIII
So, I suggest this site is a thread about my sig, where it's best to comment about it somewhere near where I post or in a thread of mine.
Post something somewhere about the Zelda XIII idea and name today!
2. Posted: Wed 23rd Nov 2011 20:37 GMT
... i don't understand ...
3. Posted: Wed 23rd Nov 2011 20:58 GMT
I think he means the gyro part of the 3DS could make Tilt n Tumble on VC possible.
I'm not sure that is true but I hope so as that game was great.
Let's Play Pokemon Mystery Dungeon!
3DS friend code: 2878 - 9709 - 5054
Nintendo Network ID: SliderGamer55
4. Posted: Wed 23rd Nov 2011 21:09 GMT
I think you mean Twisted! since Micro Game$ is already coming and doesnt use a gyro
Digitaloggery3DS FC: Otaku1WiiU: 013017970991Nintendo of Japanniconico community is full of kawaii!Must finish my backlagg or at least get close this yearWelcome to my emassary of...
5. Posted: Sun 27th Nov 2011 17:41 GMT
I think the only other gyro game is Yoshi Topsy-Turvy/Universal Gravitation.I found that rather awkward to play. I had to make rather exaggerated motions and a bit hard to follow since the only visual indicator of the gravity direction is Yoshi's sprite.
Edited on Sun 27th November, 2011 @ 17:42 by KingMike
6. Posted: Mon 28th Nov 2011 21:59 GMT
Staying ON TOPIC your idea there is interesting. I'd imagine any game from the GBC/GBA era with a motion sensor in it probably could be adapted to use the gyro. It wouldn't straight up work without a little recoding to read the new pathways to that part vs the original built into the cartridge, but I can't see any real reason why it shouldn't short of laziness, incompetence, or just lack of interest by Nintendo. Wario Ware, Yoshi, and Kirby would work out I imagine nicely this way.
My Personal Video Game / Accessory List
7. Posted: Wed 30th Nov 2011 18:00 GMT
when do you like motion controlling manoeuvres?would you like it optional?would you like it used only in certain times in a game when you want more elaborate moves, though don't need to when "normally" going through a game?
these may have already been asked, answered and such to varying degrees, however,if you believe you have the time to take away from playing a game or reading, write a message here.even if you don't understand, it's ok, too
8. Posted: Wed 30th Nov 2011 18:07 GMT
Curiosity isn't optional,however you could still complete a game,bypassing the curious moments or time,when you (accidentally) learn about a "super-cool-move" or motion that can be performedto gain more points or other/extra parts of the story.
I haven't even played Kirby Tilt N Tumble by the way.
9. Posted: Wed 30th Nov 2011 18:07 GMT
even if you don't understand, it's ok, too
Subscribe to Nintendo Life on YouTube
Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury
10. Posted: Wed 30th Nov 2011 18:38 GMT
As cool as a Kirby Tilt 'n' Tumble port would be, I know I wouldn't be comfortable playing it on the 3DS. One of the features of that game was that to jump you would have to flick the GameBoy upward. That worked well enough on the GBC and GBA , but on a system like the 3DS where the main screen is attached with a hinge, it gets annoying having to reposition the screen every time it got loose from the "clicked" position. Try playing the game on the GBA SP, and (once you get used to the inverted tilt controls) you'll see what I mean.
Flipnote Code: Right, Down, A, Up,B, Right, Left, X