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Topic: NES VC Button Mapping

Posts 1 to 20 of 27

hatty475

So after downloading my 10 games off eShop I decided to play some classic Super Mario Bros. I was disappointed to discover that the B and A buttons on the NES are mapped to the B and A buttons on the 3DS respectively. This really throws me off. Remember how in Super Mario World they changed running to the Y button and jumping to the B button? That's because it's a lot less awkward to hold the run button while jumping that way.

I checked the menu screen and out of the two options there, none had to do with controls. The 2 paged manual didn't help much either. It may not matter so much in games like Zelda or Yoshi, but it really bugs me in SMB. Does anyone else feel awkward with this control scheme, or am I just crazy?

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Eel

I'm used to the Press A to Jump Press B to Run/Shoot/Sword/Whatever button mapping, so it doesn't bother me.

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TeeJay

I'm not bothered. It seems fine to me.

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Rocketship

Yeah I'm well used to the A B format, it seems natural for the way I play games, but I think the ability to map you own buttons would nice. (I'm going to guess X and Y do nothing as I haven't got my downloads yet due to being in Europe)

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Birdman

Perhaps button mapping will come with the multiplayer update ...

Anyway, it doesn't really bother me; I've never really played SMW.

Exactly.
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Shane904

If you press Y and X at the same time it opens the menu you get when touching the touch screen

Shane904

Geonjaha

sak904 wrote:

If you press Y and X at the same time it opens the menu you get when touching the touch screen

Thats actually just the Y button doing the work.

Geonjaha

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Twilight_Crow

It does bothers me, it bothers me a lot!!
Y run, B jump, must be the official configuration for NES games. Hope they at least give us the option on the update.

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iphys

Yeah, it bothers me too. I hope we get options in the update. I originally learned to play SMB with the buttons side-by-side on the NES, constantly keeping my thumb tip holding run and rocking the base of my thumb to jump. It's totally awkward trying to play this game and having to hold my thumb at such a backwards angle or else let go of the run button to jump.

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Corbs

Bothers me too. I wish they'd make a setting where you could map them to the buttons you're comfortable with. Seems easy enough to do.

Plain old gamer :)

pikku

Yeah, Y run B jump would be much prefered for me. But after a while you do get used to this control scheme, I just prefer it the other way.

pikku

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lord_hades

can some one tell me how to duck on metroid i checked the virtul console manuel thing and tells me press the d-pad down or circle pad but doesnt work

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Geonjaha

jtr235 wrote:

can some one tell me how to duck on metroid i checked the virtul console manuel thing and tells me press the d-pad down or circle pad but doesnt work

Haha no problem. Go back to the room where you started and go left instead of right. Theres a hidden secret there

Geonjaha

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NeoZuko

Does the "X" button double for the "B" button by any chance?

NeoZuko

KingMike

In the Ambassador versions of the NES games, X opened the menu. In the public versions it is the same as B.
An option to change it would've been nice (or even a third option to also allow X to be Start, like how Y is Select).

KingMike

NeoZuko

So you can at least use it for SMB3 in a SMW snes style except its one row of buttons over. Did I get that right? I don't like the diagonal away from the gamepad angle of the default A-B layout... The angle should be snes style on super speed and jump, at least when you have a diamond button arrangement.

Edited on by NeoZuko

NeoZuko

DudeSean

The Y buttons is select on 3DS VC games.

I wish every game had configurable buttons, so I certainly wish they would add in customizable controls for the 3DS VC games.

DudeSean

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Obito_Sigma

DudeSean wrote:

The Y buttons is select on 3DS VC games.

I wish every game had configurable buttons, so I certainly wish they would add in customizable controls for the 3DS VC games.

They have configurable controls for the Game Gear games. It's useful if you own a game such as Sonic Drift 2 where you have to hold down the "Drive" buttons for a long period of time. When I get tired from pressing "A," I could use "L" or "R" instead. They even have those "Rapid A and B" buttons like on the NES Advantage.

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KingMike

That's because Sega puts more effort into their emulators than Nintendo. We could have SGB palettes and Game Link support (not that it matters to me, since none of my friends have 3DSes) if Nintendo cared.

KingMike

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