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Topic: MM: Dr. Wily's Revenge impressions

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Philip_J_Reed

IT'S GREAT THAT IS ALL GOODBYE.

...okay, that's not all. I really do love this game, though. It's the only proper MM game I owned as a kid (can't count that horrible PC game...) and I played it to death. I absolutely adore it, though I admit it has its faults. (All of which were rectified by the later GB games, though that doesn't make this one worth skipping.)

It's short, but wonderful. I've heard people complain that it's even harder than the original NES game...I disagree with that 100%, but it can still be pretty tough. I'm sure I can beat it in 40 minutes now without rushing...but it'll take a lot of trial and error to get to that point.

I love it. In fact, I like it a bit more than 2 - 4. Cannot wait for 5 though...that one is a true Game Boy masterpiece.

Philip_J_Reed

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Adamant

Not complaining at all, but it's definitely harder than the first NES game. Far more tough jumps, and you don't get your "make platforming sections easier" item until you reach Wily's castle - and the Carry is far less helpful than the Magnet Beam, too.

Adamant

Link79

I had this one as a kid and it puts a big smile on my face to finally own it again.
Sure it's pretty basic and short but it will challenge you. Not bad for a Gameboy game. I also had Gameboy MM 4 and I still own the cart of MM V. That one is really cool since it's completely different from the Nes MM V.
It's also the only classic Mega man where Wily isn't the final boss. Talk about a twist!

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TKOWL

In Mega Man Complete Works, Inafume personally apologized about Megaman 2/ Rockman World 2, saying it was one of his least-favorite MM tiles. He did enjoy Dr. Wily's Revenge, though, but that's probably the only one I'm gonna be getting until 5 comes out.

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Adamant

While 2 is pretty bad, and 3 isn't all that interesting, Mega Man 4 is a classic, and not one you should miss out on.

Adamant

Philip_J_Reed

Adamant wrote:

Not complaining at all, but it's definitely harder than the first NES game. Far more tough jumps, and you don't get your "make platforming sections easier" item until you reach Wily's castle - and the Carry is far less helpful than the Magnet Beam, too.

To each his own I guess! It's true that the Magnet Beam is both more useful and quicker to get than Carry, but I think the jumps in MMGB are more "doable" than the ones in MMNES without it.

Either way, great game, and I love that the levels are totally reimagined, and not just ports. Glad they kept that up through the entire GB series.

Philip_J_Reed

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Adamant

Chicken_Brutus wrote:

To each his own I guess! It's true that the Magnet Beam is both more useful and quicker to get than Carry, but I think the jumps in MMGB are more "doable" than the ones in MMNES without it.

That's true, but people who treat chalenge as a negative won't be doing those jumps without the Magnet Beam anyway MMGB, on th other hand, forces a ton of tricky situations on you long before you get to "cheat" with the Carry.

Adamant

Birdman

Quick question: Would this or MM10 with its easy mode on WiiWare be more appropriate as a starting point into the MM games?

Exactly.
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Philip_J_Reed

Best starting point: either MM2 or MM9. 2 being more classic and easier, 9 being tough as nails but a perfect distillation of what makes the series great.

Between this or MM10, I'd say 10. But I'd discourage the easy mode, personally.

Philip_J_Reed

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Retro_on_theGo

Birdman13 wrote:

Quick question: Would this or MM10 with its easy mode on WiiWare be more appropriate as a starting point into the MM games?

Following the true spirit of Megaman this would be more appropriate since this is what Megaman is, really challenging and creative. MM10 is creative and good too, but considering the GB's limitations compared to today's technology this one has a bit more creative level design,IMO.
For a noob friendly introduction though go with MM10 easy mode.

Adamant

Easy mode in MM10 isn't "easy" as much as it is completely brain dead. If you're over the age of 3, there's not much to find there - you're near invincible, most enemies are gone, there are no pits... it's more like a tutorial to video games in general than a game on it's own. If you've ever played a platform game in your life, this is just insultingly simple.

MMGB isn't the perfect starting point either.Give MM2 or MM3 on the NES a go instead, they're pure gold.

Adamant

Weskerb

Would you say that if you've given MM2 a go and played through most of it without getting into it, then it's best to basically give up now and leave all other MM games alone?

Weskerb

Adamant

I'd suggest giving Mega Man X a go and see if you like that better, it plays very differently.

If you didn't like MM2, you definitely won't like MMGB, though. They're largely the same thing with different levels.

Adamant

Philip_J_Reed

billy-beauts wrote:

Would you say that if you've given MM2 a go and played through most of it without getting into it, then it's best to basically give up now and leave all other MM games alone?

It depends on why you didn't get into it. In other words, is it the concept that turns you off? That is to say, stages you can play through in any order, the immunities / weakness chain, themed levels and bosses? If so, then yeah, you probably wouldn't enjoy other entries in the series.

But if you like all that stuff and just felt left a little cold by the execution, I'd try another one. 3 or 4 is probably a good place to try next.

Philip_J_Reed

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Link79

Damn I didn't remember this game being so hard. I could have sworn I beat this on the original Gameboy.
All of a sudden I'm resorting to using restore points like a wuss. Sure comes in handy but it just seems wrong.
At least the sequels are more forgiving. It'll be a long wait for the rest of them.

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Geonjaha

I've played this game before, and it brings back lots of memories. I cant actually remember which of the 5 I did play, but I remember this being one of them. I think its worth the price.

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Philip_J_Reed

I've already played it through several times since it was released for download. It's flawed, but I've definitely gotten my money's worth.

...it's reeeeeally making me antsy for Mega Man V Game Boy though!

Philip_J_Reed

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Tasuki

Chicken_Brutus wrote:

I've already played it through several times since it was released for download. It's flawed, but I've definitely gotten my money's worth.

...it's reeeeeally making me antsy for Mega Man V Game Boy though!

I am seriously thinking about adding this one to my VC collection. As for MMV we have a long wait for that one look how long its taken Capcom to release MM 5 on the Wii VC.

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BulbasaurusRex

Adamant wrote:

Easy mode in MM10 isn't "easy" as much as it is completely brain dead. If you're over the age of 3, there's not much to find there - you're near invincible, most enemies are gone, there are no pits... it's more like a tutorial to video games in general than a game on it's own. If you've ever played a platform game in your life, this is just insultingly simple.

MMGB isn't the perfect starting point either.Give MM2 or MM3 on the NES a go instead, they're pure gold.

There are still plenty of enemies and pits in Easy Mode. I still die occasionally before I can beat the stages. However, if you play on Easy Mode with Bass, then it's too easy.

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

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Link79

Speaking of Mega man 10 those extra DLC stages in that game are based on stages in the gameboy games.
There's Enkers stage, Ballade's stage and Punk's. Pretty cool little tribute to the gameboy series!
Strange they didn't include one for quint. I'm sure glad I held on to my GB MMV all these years.
I don't have to wait until it's on VC probably years from now. (Hugs cartridge)

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