Showing 1 to 20 of 53
1. Posted: Thu 15th Sep 2011 20:54 BST
IT'S GREAT THAT IS ALL GOODBYE.
...okay, that's not all. I really do love this game, though. It's the only proper MM game I owned as a kid (can't count that horrible PC game...) and I played it to death. I absolutely adore it, though I admit it has its faults. (All of which were rectified by the later GB games, though that doesn't make this one worth skipping.)
It's short, but wonderful. I've heard people complain that it's even harder than the original NES game...I disagree with that 100%, but it can still be pretty tough. I'm sure I can beat it in 40 minutes now without rushing...but it'll take a lot of trial and error to get to that point.
I love it. In fact, I like it a bit more than 2 - 4. Cannot wait for 5 though...that one is a true Game Boy masterpiece.
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2. Posted: Thu 15th Sep 2011 21:03 BST
Not complaining at all, but it's definitely harder than the first NES game. Far more tough jumps, and you don't get your "make platforming sections easier" item until you reach Wily's castle - and the Carry is far less helpful than the Magnet Beam, too.
3. Posted: Thu 15th Sep 2011 21:05 BST
I had this one as a kid and it puts a big smile on my face to finally own it again. Sure it's pretty basic and short but it will challenge you. Not bad for a Gameboy game. I also had Gameboy MM 4 and I still own the cart of MM V. That one is really cool since it's completely different from the Nes MM V. It's also the only classic Mega man where Wily isn't the final boss. Talk about a twist!
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4. Posted: Thu 15th Sep 2011 21:08 BST
In Mega Man Complete Works, Inafume personally apologized about Megaman 2/ Rockman World 2, saying it was one of his least-favorite MM tiles. He did enjoy Dr. Wily's Revenge, though, but that's probably the only one I'm gonna be getting until 5 comes out.
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5. Posted: Thu 15th Sep 2011 21:10 BST
While 2 is pretty bad, and 3 isn't all that interesting, Mega Man 4 is a classic, and not one you should miss out on.
6. Posted: Thu 15th Sep 2011 21:15 BST
To each his own I guess! It's true that the Magnet Beam is both more useful and quicker to get than Carry, but I think the jumps in MMGB are more "doable" than the ones in MMNES without it.
Either way, great game, and I love that the levels are totally reimagined, and not just ports. Glad they kept that up through the entire GB series.
7. Posted: Thu 15th Sep 2011 21:29 BST
That's true, but people who treat chalenge as a negative won't be doing those jumps without the Magnet Beam anyway MMGB, on th other hand, forces a ton of tricky situations on you long before you get to "cheat" with the Carry.
8. Posted: Thu 15th Sep 2011 22:59 BST
Quick question: Would this or MM10 with its easy mode on WiiWare be more appropriate as a starting point into the MM games?
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9. Posted: Thu 15th Sep 2011 23:04 BST
Best starting point: either MM2 or MM9. 2 being more classic and easier, 9 being tough as nails but a perfect distillation of what makes the series great.
Between this or MM10, I'd say 10. But I'd discourage the easy mode, personally.
10. Posted: Thu 15th Sep 2011 23:07 BST
Following the true spirit of Megaman this would be more appropriate since this is what Megaman is, really challenging and creative. MM10 is creative and good too, but considering the GB's limitations compared to today's technology this one has a bit more creative level design,IMO.For a noob friendly introduction though go with MM10 easy mode.
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11. Posted: Thu 15th Sep 2011 23:11 BST
Easy mode in MM10 isn't "easy" as much as it is completely brain dead. If you're over the age of 3, there's not much to find there - you're near invincible, most enemies are gone, there are no pits... it's more like a tutorial to video games in general than a game on it's own. If you've ever played a platform game in your life, this is just insultingly simple.
MMGB isn't the perfect starting point either.Give MM2 or MM3 on the NES a go instead, they're pure gold.
12. Posted: Thu 15th Sep 2011 23:18 BST
Would you say that if you've given MM2 a go and played through most of it without getting into it, then it's best to basically give up now and leave all other MM games alone?
13. Posted: Thu 15th Sep 2011 23:24 BST
I'd suggest giving Mega Man X a go and see if you like that better, it plays very differently.
If you didn't like MM2, you definitely won't like MMGB, though. They're largely the same thing with different levels.
14. Posted: Fri 16th Sep 2011 00:16 BST
It depends on why you didn't get into it. In other words, is it the concept that turns you off? That is to say, stages you can play through in any order, the immunities / weakness chain, themed levels and bosses? If so, then yeah, you probably wouldn't enjoy other entries in the series.
But if you like all that stuff and just felt left a little cold by the execution, I'd try another one. 3 or 4 is probably a good place to try next.
15. Posted: Fri 16th Sep 2011 08:31 BST
Damn I didn't remember this game being so hard. I could have sworn I beat this on the original Gameboy.All of a sudden I'm resorting to using restore points like a wuss. Sure comes in handy but it just seems wrong.At least the sequels are more forgiving. It'll be a long wait for the rest of them.
16. Posted: Fri 16th Sep 2011 17:54 BST
Oh man, This will be the next game I play once my TV goes bye bye for repair! Short but sweet is the way I likey! Anyways, my best bud growing up at the time had a copy of Wily's Revenge, but I never played too much of it, with only speckles of nostalgia....I was more of an NES MM2 & 1 Junkie, with a heavy doses of 3, an average ho hum time with 4, and tiny tid bits of 5 thrown in for good measure.
So this will basically be a fresh experience for me all together. And you know, am I the only one finds the original Mega Man for the NES one of the easiest in the franchise?? lol
The only part that ever really gave me any trouble was Ice man's stage, Fire man, and maybe the Yellow Devil. But the rest was such a breeze, at least for me....It never once boarding on insanely difficult like Many MM seem to say...I'm not talking about back then(because it schooled me back in the day), I'm talking about last Christmas which is when i whooped the games from left to right, along with Double Dragon. Anyways, MM1 is laughably easy in comparison to MM10 which is hands down the toughest MM title out of the bunch because i said so.
Both MM10 and MM & Bass especially are just irritating at times.....Damn that bloody Jet in Kings Castle.
Edited on Sat 1st October, 2011 @ 02:09 by theblackdragon
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17. Posted: Fri 16th Sep 2011 20:19 BST
I've played this game before, and it brings back lots of memories. I cant actually remember which of the 5 I did play, but I remember this being one of them. I think its worth the price.
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18. Posted: Mon 19th Sep 2011 03:57 BST
I've already played it through several times since it was released for download. It's flawed, but I've definitely gotten my money's worth.
...it's reeeeeally making me antsy for Mega Man V Game Boy though!
19. Posted: Mon 19th Sep 2011 04:01 BST
I've already played it through several times since it was released for download. It's flawed, but I've definitely gotten my money's worth....it's reeeeeally making me antsy for Mega Man V Game Boy though!
I am seriously thinking about adding this one to my VC collection. As for MMV we have a long wait for that one look how long its taken Capcom to release MM 5 on the Wii VC.
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20. Posted: Mon 19th Sep 2011 04:37 BST
Easy mode in MM10 isn't "easy" as much as it is completely brain dead. If you're over the age of 3, there's not much to find there - you're near invincible, most enemies are gone, there are no pits... it's more like a tutorial to video games in general than a game on it's own. If you've ever played a platform game in your life, this is just insultingly simple.MMGB isn't the perfect starting point either.Give MM2 or MM3 on the NES a go instead, they're pure gold.
There are still plenty of enemies and pits in Easy Mode. I still die occasionally before I can beat the stages. However, if you play on Easy Mode with Bass, then it's too easy.
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