BulbasaurusRex wrote:
You shouldn't be "mashing the D-Pad." You should be using strategic timing with the Quick Dodge.
Maybe I "should" be, but d-pad mashing coupled with charge shot spam worked like a charm. That's a serious design flaw.
Super Metroid rehashed all of Metroid's bosses. Do you fault SM for that? There are still plenty of new bosses, and Other M's more unique gameplay provides different experiences for taking down the returning bosses.
How is rehashing bosses the same as dull, linear gameplay, half-a$$ed, ridiculously stupid design choices, and an (arguably) poorly presented story? Bosses have been rehashed pretty much since the dawn of gaming, but the great games always backed it up with awesome gameplay.
Super Metroid's combat isn't very good, but the atmosphere is absolutely incredible. Exploring Zebes and discovering new abilities was one of the most enjoyable and rewarding video game experiences I've ever had.
Other M is a mediocre sequel to an utterly amazing game, and it left me with a very bad taste in my mouth.


) that super comes first. I kind of expected you to say something like this. XD I'd love to play it, but unless I'm no going to get something important that happens later I'll just play this.