You nailed it. The length of the game wasn't it's only problem though. It always felt like everything was moving in slow motion, especially the enemies. The paragoombas would jump and take like 5 seconds to come down again. I'd like to see them re-release the game with physics more inline with Super Mario Bros. 3 or Super Mario World. Anyone else feel the same way?
Well, that's one no vote. Anyone else? Don't get me wrong, it's still one of my favorite Game Boy games and I'd give it a 9 out of 10 easy but there is no denying that the enemies move incredibly slow. I'm glad Nintendo re-releases VC consoles in their original form but I'd kind of like to see them do something like they did with Metroid: Zero Mission. Stay true to the original but make it more colorful and faster.
I dont think it's unique enough to be remade, unlike Super Mario 64 for example.
It's a fun game, but it had its fair share of issues.
As you said the physics is strange, the game is overall far too easy, the few bonus stages add little to the game, the Bunny Ears powerup is overpowered, it had a super easy mode as opposed to a hard mode, the stage design was a tad boring, and lives became meaningless much as they do in Super Mario 3D Land.
That's a lot of problems, but I'd still say 7.5/10.
Better than Warioland though >:3
I remember going to Gamestop as a kid to try and get this game but I got the first one instead. Both the Mario Land games have such great nostalgia for me but am I the only one who loves the carrot power-up?
ThePirateCaptain
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I like this game. It is a little too easy, but still fun. However, am I the only one who liked using that glitch that lets you walk to the credits? They removed it in the VC version, but I still think it was fun to mess around with to see where you would end up.
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Topic: Let's talk about Super Mario Land 2 VC
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