We've got a thread for people that owned it back in the day, but the only thing going on there is people saying, "yep. I owned it." So let's talk about this weird little game, shall we?
I've only played a few stages, but here are my observations so far:
1. The game sticks curiously close to the bizzarro physics of Super Mario Land, which are serviceable, but not quite up to the typical Mario Standard, if you ask me. I'm getting used to it, but it's not quite as joyous to play.
2. The music is ridiculously good. I don't know who let the "bah-bah!" travesty that was New Super Mario Bros.' soundtrack happen, but they could stand to take a few cues from this game.
3. The items are charming. Mario gets a little tomahawk with his fire flower? I can flap my fuzzy bunny ears to float? This is far too much cuteness for one man to handle.
4. Level design is far more interesting than the first Super Mario Land. There's actually branching paths in these stages, and I like that most of the enemies are entirely new. It's no fun going into a game where you know exactly how to beat every enemy before you even start the first stage. And ringing a little bell to mark checkpoints makes me happy for some reason. I hope Super Mario 3D Land holds similar surprises.
So far, so good. I'm not overly impressed with it, but I'm not disappointed with it either (as I was with Mega Man). It's an obvious improvement over its predecessor, and I'm excited to see where it takes me.

