warioswoods wrote:
I'd also add that my main problem with the later Kirby games that followed (from Dream Land 2 to the GBA titles) is that they are too long for the ideas that they bring to the table. Each time a new level or enemy idea comes up, they stretch it out across endless dull terrain with little sense of weight to anything. I don't want screen after screen of the same enemies and locations, I just want one well-designed scene for each idea.
Even though it's from HAL, Kirby's Dream Land is more like a quality (console) Mario game in that it comes up with ideas and then just as quickly discards them in favor of new ones, without padding the length by repeating with minor variation. Compare Kirby's Dream Land II, with all its levels that start blurring together very quickly. That's a much longer game, but I remember being disappointed with it as a child, because it just didn't feel very compelling with all the repetition and generic level designs.
I completely disagree. Kirby's Dream Land II is awesome.
It has everything that was good about the first game and makes it better. Some of the sprites in Dream Land 1 are a little off and some sounds aren't there at all [like when you turn into a blimp]. There's more music in the second game, more levels... the first world of the game is about the same length as the entire first game.
That's not even mentioning the introduction of animal friends and special powers, and all the combinations of those. That to me deepens the gameplay enormously. Add to that two endings, secret collectibles [rainbow drops], and the ability to re-enter any previously cleared level, and you've got an amazing package.
I won't lie; I was a little disappointed with Dream Land 1. However, it's a load of fun despite the length, and I haven't even started the extra mode yet.
Edited on by Scarlet
http://www.nintendolife.com/super-mario-maker/users/Scarlet
Nintendo Network ID: katarra