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Topic: Kirby's Dream Land

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Scarlet

warioswoods wrote:

I'd also add that my main problem with the later Kirby games that followed (from Dream Land 2 to the GBA titles) is that they are too long for the ideas that they bring to the table. Each time a new level or enemy idea comes up, they stretch it out across endless dull terrain with little sense of weight to anything. I don't want screen after screen of the same enemies and locations, I just want one well-designed scene for each idea.

Even though it's from HAL, Kirby's Dream Land is more like a quality (console) Mario game in that it comes up with ideas and then just as quickly discards them in favor of new ones, without padding the length by repeating with minor variation. Compare Kirby's Dream Land II, with all its levels that start blurring together very quickly. That's a much longer game, but I remember being disappointed with it as a child, because it just didn't feel very compelling with all the repetition and generic level designs.

I completely disagree. Kirby's Dream Land II is awesome.
It has everything that was good about the first game and makes it better. Some of the sprites in Dream Land 1 are a little off and some sounds aren't there at all [like when you turn into a blimp]. There's more music in the second game, more levels... the first world of the game is about the same length as the entire first game.
That's not even mentioning the introduction of animal friends and special powers, and all the combinations of those. That to me deepens the gameplay enormously. Add to that two endings, secret collectibles [rainbow drops], and the ability to re-enter any previously cleared level, and you've got an amazing package.

I won't lie; I was a little disappointed with Dream Land 1. However, it's a load of fun despite the length, and I haven't even started the extra mode yet.

Edited on by Scarlet

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warioswoods

Agree to disagree; I've always felt that Dream Land 2 was the beginning of the end for Kirby, ie. a game that tried to do everything right but just had nothing but dull, forgettable levels from one end to the other. After that point, game after game in the series followed suit with boring level design. They spent all their time on abilities and add-ons like friends but left it so that the levels were even less challenging than ever, and far less tightly layed-out or interesting. It just feels like screen after screen of the same thing, as if a random level generator were involved.

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pntjr

I just got it yesterday! I beat it in 20 minutes and it felt like Nintendo robbed me. When i was little, i had it, but it was hard for me back then.

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bboy2970

pntjr wrote:

I just got it yesterday! I beat it in 20 minutes and it felt like Nintendo robbed me. When i was little, i had it, but it was hard for me back then.

Try the harder version. Trust me, you won't be blowing right through this one! Its very difficult IMO. Makes the game more worth it for me.

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turtlelink

Hmm, I'd rather save my cash for something else.
I already have KSSU and Spring Breeze is already a remake of Dream Land anyway.

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Odnetnin

warioswoods wrote:

I'd also add that my main problem with the later Kirby games that followed (from Dream Land 2 to the GBA titles) is that they are too long for the ideas that they bring to the table. Each time a new level or enemy idea comes up, they stretch it out across endless dull terrain with little sense of weight to anything. I don't want screen after screen of the same enemies and locations, I just want one well-designed scene for each idea.

Have you played Kirby and the Amazing Mirror?

KaiserGX

I agree with Wave Boy about list of games I would never replay, I would replay Kirby and such though. I will never go trough a RPG especially. Though that's if its been 10 years or something. Then I could but not before that.

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Tasuki

I have to say I downloaded this game the other day from the eShop and played if for the first time ever. Despite it being a really short game I have to say I enjoyed it. Its a nice game when you can only play in short bursts like I do between my classes at school.

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LordTendoboy

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You can beat Kirby's Dreamland in less than a half hour. It's the very definition of "short bursts".

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Adamant

People complaining they were "robbed" because this game is short would be better off avoiding the Gameboy Virtual Console altogether. Gameboy ames in general were all pretty short and easy - if you felt Kirby was a disappointment, there won't be a whole lot ever released here that you'll like.

Adamant

SuperToad

Adamant wrote:

People complaining they were "robbed" because this game is short would be better off avoiding the Gameboy Virtual Console altogether. Gameboy ames in general were all pretty short and easy - if you felt Kirby was a disappointment, there won't be a whole lot ever released here that you'll like.

Not true. What about Donkey Kong that's already out? A fairly lengthy game. Link's Awakening DX last hours too. You're underestimating.

SuperToad

Adamant

Those are the exceptions, not the norm. RPGs aside, you won't get much else along those lines. Your average Gameboy game IS very short.

Adamant

SuperToad

I would say it is 'the norm' as far as good GB games go. That's not to say that I think the first Dream Land game is shit, some short games are good.

SuperToad

Tasuki

SuperToad wrote:

Adamant wrote:

People complaining they were "robbed" because this game is short would be better off avoiding the Gameboy Virtual Console altogether. Gameboy ames in general were all pretty short and easy - if you felt Kirby was a disappointment, there won't be a whole lot ever released here that you'll like.

Not true. What about Donkey Kong that's already out? A fairly lengthy game. Link's Awakening DX last hours too. You're underestimating.

Those games came out a bit later in the Game Boy's life. At first alot of the games were short. Look at Super Mario Land compare to SML2. Also you have to remember those games didnt have the suspended play feature where you can stop at any point. Another factor that they made the games short was cause they were marketing it to people on the go. I dont think they would sell many games if the games were too long and people couldnt beat them and had to start over every time they played it.

Edited on by Tasuki

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Philip_J_Reed

Anyone hatin' on Dreamland is NOT GETTING A CHRISTMAS CARD FROM ME.

It's seriously wonderful. The first run through the game is admittedly easy, but it's extremely fun. And the second run is brilliantly cruel.

And, honestly, when did it become a requirement of video games that they last for hundreds of hours to be considered any good? Sometimes I don't want to invest that much time in playing a game. Heck, I almost never want to invest that much time!

Give me a "short" game that's worth replaying again and again over a long game I'll never be interested in playing a second time any day.

(Agree with WariosWoods on his assessment of later Kirby platformers, though I will say that Adventure edges out Dreamland for me. Still, that's like saying I love this hundred dollar bill a little more than I love that hundred dollar bill. They're both worth having...)

Edited on by Philip_J_Reed

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Chicken_Brutus wrote:

Anyone hatin' on Dreamland is NOT GETTING A CHRISTMAS CARD FROM ME.

It's seriously wonderful. The first run through the game is admittedly easy, but it's extremely fun. And the second run is brilliantly cruel.

And, honestly, when did it become a requirement of video games that they last for hundreds of hours to be considered any good? Sometimes I don't want to invest that much time in playing a game. Heck, I almost never want to invest that much time!

hehe nicely said chicken brutus

Yes i played kirby for the first time in my life
And i have to say whats im most impressed by are actually the ingame cutscenes !!!
Those are the best and fluid cutscenes i have seen on the GB , they really mesh the gameplay and fast rhythm of the game perfectly together.
Especially wait for the last cutscene when you fly to the last level!!
There starts the best music in the game too! I always like to start the game solely for the music. (for experts its the music number 17)
On a last note i didnt know in the age of GB that there excisted such games with PERFECT flow.
That level traversion actually remembered me of the perfect flow from the elite beat games ...
So much for my two cents. PS my endscore in easy mode was 380.000 with only one continue

cheers

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