Forums

Topic: Kirby's Dream Land

Posts 21 to 40 of 55

golephish

the music alone is worth the price of admission.

NEW 3DS XL FC: 5172-0274-7263

Twitter:

komicturtle

I loved this game when I played it on my Gameboy pocket considering it was my first Gameboy game. I could never get EXTRA mode to work, though. I kept pressing the combination and nothing...

Also, isn't extra mode the Kirby Super Star Ultra "Rise of King"?

You know, now I want to play Ultra. Never minded that it was a port of Super Star, a game I played for hours and hours...

komicturtle

TKOWL

WaveBoy wrote:

Can somebody confirm if the hard mode does in fact work in this emulation? I'd be completely bummed if i had to start out and finish it on easy to unlock it.

Press Up, Select, and A at the same time. It should work all the time.

Another thing you can do is activate the Settings by pressing Down, Select, and B, and you can set yourself to 1 HP, if you REALLY want a challenge.

Backloggery | Art Blog

Nintendo Network ID: Ryanknight-TKOWL | Twitter:

warioswoods

I actually don't recommend that anyone start with the hard mode if they've never played it before.

The game is structured so that it's far more fun to play it through normally first, as then you'll see how the hard mode is full of little surprises and devious twists. Suddenly, coconuts explode when they hit the ground, bosses have entirely different attack patterns and abilities, enemies that were harmless have different movements, barriers or obstacles are added where you could previously slip through easily, etc.

Easy mode first, Hard mode second, then if you're a master you can use the config screen to attempt it with one life and / or one health bar, as Dragoon was saying.

Twitter is a good place to throw your nonsense.
Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -

yoyogamer

warioswoods wrote:

I'd also add that my main problem with the later Kirby games that followed (from Dream Land 2 to the GBA titles) is that they are too long for the ideas that they bring to the table. Each time a new level or enemy idea comes up, they stretch it out across endless dull terrain with little sense of weight to anything. I don't want screen after screen of the same enemies and locations, I just want one well-designed scene for each idea.

Even though it's from HAL, Kirby's Dream Land is more like a quality (console) Mario game in that it comes up with ideas and then just as quickly discards them in favor of new ones, without padding the length by repeating with minor variation. Compare Kirby's Dream Land II, with all its levels that start blurring together very quickly. That's a much longer game, but I remember being disappointed with it as a child, because it just didn't feel very compelling with all the repetition and generic level designs.

Did you just put (figuratively) Kirby's Epic Yarn and Boring in the same sentence?

This is a signature.

warioswoods

@32

No, Yarn is great, but it's not a main-series Kirby game. It's more of a spin-off. As I said elsewhere, the spin-off games (Canvas Curse, Yarn, Dream Course, etc) have actually been the better Kirby games for a long time now, while the traditional platformer Kirby games have gone way downhill since Super Star. We'll see if the Kirby Wii changes that.

Twitter is a good place to throw your nonsense.
Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -

LuigiTheGreenFire

I officially regret buying this game for $3.99 on the VC. It takes about an hour, it should have been $1.99, insult me if you want, but I think it's kind of difficult at some points.

What Would W. Do?

3DS Friend Code: 3609-1033-1732 | Nintendo Network ID: Wman1996

ryanheinz

^ Me too, It has a nice challenge to it. Or maybe I just suck.

Switch FC: 3315-9709-8980
PSN: MightyLemonade

Twitter:

LordChimpington

warioswoods wrote:

@32

No, Yarn is great, but it's not a main-series Kirby game. It's more of a spin-off. As I said elsewhere, the spin-off games (Canvas Curse, Yarn, Dream Course, etc) have actually been the better Kirby games for a long time now, while the traditional platformer Kirby games have gone way downhill since Super Star. We'll see if the Kirby Wii changes that.

I think squeak squad was kinda fun. I mean what are you expecting from kirby games? Plus there hasn't been a lot of platformer kirby games if you think about it. They have mostly been side stories.

Anyway this game is worth it. It is fun and sometimes challenging to play and plus you have the extra mode which makes it harder. It is short but it is Kirby.

LordChimpington

Retro_on_theGo

Well I beat the game just now. It took me 38 minutes! Is it bad I died 7 times in easy mode? >.>
Hah,anyways, this was the game I've been waiting for. I'm so glad I could finally play Kirby's first game. I really liked it! $4 was worth it if you ask. Ok,yeah sure. It's short, but the music is great, the animations are top-notch and it has an extra hard mode! I'm glad with my purchase this game rocks!

Hokori

Retro_on_theGo wrote:

Well I beat the game just now. It took me 38 minutes! Is it bad I died 7 times in easy mode? >.>
Hah,anyways, this was the game I've been waiting for. I'm so glad I could finally play Kirby's first game. I really liked it! $4 was worth it if you ask. Ok,yeah sure. It's short, but the music is great, the animations are top-notch and it has an extra hard mode! I'm glad with my purchase this game rocks!

Darn it took me 42 minutes and 7 lives

Digitaloggery
3DS FC: Otaku1
WiiU: 013017970991
Nintendo of Japan
niconico community is full of kawaii!
Must finish my backlagg or at least get close this year
W...

Retro_on_theGo

Otaku wrote:

Retro_on_theGo wrote:

Well I beat the game just now. It took me 38 minutes! Is it bad I died 7 times in easy mode? >.>
Hah,anyways, this was the game I've been waiting for. I'm so glad I could finally play Kirby's first game. I really liked it! $4 was worth it if you ask. Ok,yeah sure. It's short, but the music is great, the animations are top-notch and it has an extra hard mode! I'm glad with my purchase this game rocks!

Darn it took me 42 minutes and 7 lives

Hah, I beat it faster by 4 minutes and we ended up with the same amount of lives! Well, now I don.t feel as bad about dieing 7 times in an easy game.

EDIT: Holy crap, I just tried the extra hard mode! I lost all my lives in the first level twice!! o.O I love this game!

Edited on by Retro_on_theGo

Scarlet

warioswoods wrote:

I'd also add that my main problem with the later Kirby games that followed (from Dream Land 2 to the GBA titles) is that they are too long for the ideas that they bring to the table. Each time a new level or enemy idea comes up, they stretch it out across endless dull terrain with little sense of weight to anything. I don't want screen after screen of the same enemies and locations, I just want one well-designed scene for each idea.

Even though it's from HAL, Kirby's Dream Land is more like a quality (console) Mario game in that it comes up with ideas and then just as quickly discards them in favor of new ones, without padding the length by repeating with minor variation. Compare Kirby's Dream Land II, with all its levels that start blurring together very quickly. That's a much longer game, but I remember being disappointed with it as a child, because it just didn't feel very compelling with all the repetition and generic level designs.

I completely disagree. Kirby's Dream Land II is awesome.
It has everything that was good about the first game and makes it better. Some of the sprites in Dream Land 1 are a little off and some sounds aren't there at all [like when you turn into a blimp]. There's more music in the second game, more levels... the first world of the game is about the same length as the entire first game.
That's not even mentioning the introduction of animal friends and special powers, and all the combinations of those. That to me deepens the gameplay enormously. Add to that two endings, secret collectibles [rainbow drops], and the ability to re-enter any previously cleared level, and you've got an amazing package.

I won't lie; I was a little disappointed with Dream Land 1. However, it's a load of fun despite the length, and I haven't even started the extra mode yet.

Edited on by Scarlet

https://www.nintendolife.com/super-mario-maker/users/Scarlet

Nintendo Network ID: katarra

warioswoods

Agree to disagree; I've always felt that Dream Land 2 was the beginning of the end for Kirby, ie. a game that tried to do everything right but just had nothing but dull, forgettable levels from one end to the other. After that point, game after game in the series followed suit with boring level design. They spent all their time on abilities and add-ons like friends but left it so that the levels were even less challenging than ever, and far less tightly layed-out or interesting. It just feels like screen after screen of the same thing, as if a random level generator were involved.

Twitter is a good place to throw your nonsense.
Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -

pntjr

I just got it yesterday! I beat it in 20 minutes and it felt like Nintendo robbed me. When i was little, i had it, but it was hard for me back then.

3DS: 4596-9579-9606
The BackLoggery of Zelda!
Wii: 5236-6857-3124-9818
PSN: pntjr

3DS Friend Code: 4596-9579-9606 | Nintendo Network ID: pntjrx | Twitter:

bboy2970

pntjr wrote:

I just got it yesterday! I beat it in 20 minutes and it felt like Nintendo robbed me. When i was little, i had it, but it was hard for me back then.

Try the harder version. Trust me, you won't be blowing right through this one! Its very difficult IMO. Makes the game more worth it for me.

My backloggery: http://backloggery.com/bboy2970

turtlelink

Hmm, I'd rather save my cash for something else.
I already have KSSU and Spring Breeze is already a remake of Dream Land anyway.

TurtleLink's backloggery
Brawl FC: 4425-1340-4519
The Sister Complex Kingpin of Steel!

Odnetnin

warioswoods wrote:

I'd also add that my main problem with the later Kirby games that followed (from Dream Land 2 to the GBA titles) is that they are too long for the ideas that they bring to the table. Each time a new level or enemy idea comes up, they stretch it out across endless dull terrain with little sense of weight to anything. I don't want screen after screen of the same enemies and locations, I just want one well-designed scene for each idea.

Have you played Kirby and the Amazing Mirror?

Six word TV reviews
The Worst Firework Displays of all Time

3DS Friend Code: 3093-7077-1059 | Twitter:

This topic has been archived, no further posts can be added.