Showing 1 to 20 of 63
1. Posted: Thu 30th Jun 2011 16:48 BST
It will be available on NA's eShop today. I love this game, and it is one of my favorite platformers. It is short, but so much fun. Post your thoughts and impressions about said game here.
2. Posted: Thu 30th Jun 2011 18:20 BST
Shortest game ever. Its super fun, and the music is great but its to short and easy for me to be able to recommend, I beat it in 35 minuets according to my Activity log, and the "bonus game" is just the same levels with different enemies although that adds a very mild amount of challenge, still not that great, IMO 6/10
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3. Posted: Thu 30th Jun 2011 18:27 BST
Yeah, I agree with Pogocoop on this one. It's too short and easy to recommend. It is fun, but not enough to make up for the short length.
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4. Posted: Thu 30th Jun 2011 18:32 BST
Did you play through the "hard" mode? It does add a good bit to the overall package.
Also, this is one of those platformers worth replaying over and over again. It has easily 10x the level design and charm of Super Mario Land, and you could blaze through that one in a few minutes as well.
Anyhow, I don't feel that any subsequent Kirby game had as tight of level design and presentation as this one. Kirby's Adventure is close.
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5. Posted: Thu 30th Jun 2011 18:40 BST
I actually felt the levels in Kirby's Dreamland were boring and empty, with no reason to go back to them. There's no exploration whatsoever, unlike Kirby's Adventure.
6. Posted: Thu 30th Jun 2011 18:46 BST
The design, however, is much better than Adventure, even though that is easily my second favorite Kirby game.
7. Posted: Thu 30th Jun 2011 18:50 BST
Design doesn't matter much when it's not very fun.
8. Posted: Thu 30th Jun 2011 18:57 BST
Its longer then Spring Breeze in KSSU, but I just Beat it
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9. Posted: Thu 30th Jun 2011 19:01 BST
Call it nostalgia, whatever, but I found and still find Kirby's Dreamland to be a much more enjoyable experience than Adventure. Adventure to me was just...well, boring. I was pretty dissapointed by that one....There was just something unappealing about it graphically, probably the iffy color pallette, while the controls felt awful when you tried to make kirby float....holding on up felt unintuitive and akward, while pressing a button to make him float upwards each time you press it was much better, BUT in Kirby's Adventure to actually get off the ground you had to press up which botched the control scheme. Super Star Ultra thankfully fixed this, and offers the most polished and tightest kirby controls to date.
Incredibly easy difficulty and shortness aside, Kirby's a great game for the GB. But i wish 'hard mode' was there from the beginning, it's the ultimate way to play the game and it will seriously kick your in the later stages, i could never beat it as a kid....And while I still have it in cartrifge form, i think I will download it on the 3DS, after i start and finish Link's Awakening and then Donkey Kong.
Dreamland at the time was just fantastic, one of the true GB standouts!
I still think that that Super Star Ultra is the best kirby game to date, but dreamland is probably my second favorite. While Epic yarn visually was a feast for the eyes, but it just wasn't a traditional kirby experience so I guess it's best not to compare.
Anyways, why do i get the feeling that Kirby Wii WILL be the greatest kirby game to date? Just a feeling I suppose hehe
Edited on Wed 31st August, 2011 @ 02:18 by theblackdragon
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10. Posted: Thu 30th Jun 2011 19:05 BST
But i wish 'hard mode' was there from the beginning
Does Up+A+Select work?
11. Posted: Thu 30th Jun 2011 19:06 BST
Sweet. How much does this game cost?
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12. Posted: Thu 30th Jun 2011 19:14 BST
Once you play hard mode, you'll be changing your tune. But to fully appreciate this classic you just had to of been there back when it was released. I still rememember seeing the commercial on tv, as well for Dreamland 2. But none of those commercials could top Super Mario Land 2's or Wario Land's hehe, those were awesome!
Anyways, Kirby's Dreamland was fantastic at the time and it still is, and it's graphically one of the most beautiful GB games period. It's hard to appreciat the original kirby for many since they started out with the later titles like Super Star or the GBA games ect ect.
Besides, in what other game was Kirby White hehe? He looked like a happy 'boo'
Edited on Thu 30th June, 2011 @ 19:16 by WaveGhoul
13. Posted: Thu 30th Jun 2011 20:44 BST
I've always loved Kirby's Dream land. Yeah it's short but oh so sweet. The music really sticks in your head. I was already humming the songs as I was downloading it. I guess now it may seem too basic but the impression it left on me has remained. Great game when you just need a quick fix.
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14. Posted: Thu 30th Jun 2011 20:48 BST
I didn't like this game. It was waay to short. After I beat it I really never felt like coming back to it.
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15. Posted: Thu 30th Jun 2011 21:03 BST
You do have to transport yourself into the era just a bit and look at the game in terms of how it created new ideas or answered game design issues of the time. For instance, it showed just how much you can really do with character animations. Compare Kirby with the Mario platformers on Game Boy and you can the impressive attention to detail. Every bounce, turn, fall, and move has a different animation, and the game further showcases these as well as additional animations during the end-of-level dances. Even the enemies have far more attention to detail and animation than in the Mario Land games.
Kirby has the ability to float with just an up arrow, changing the nature of his plaforming to more of a hybrid, yet enemies in the air (as well as cannons, etc) keep this from allowing you to just skate by like you could with a cape in SM World. You can't jump on enemies, instead eating them in order to spit at others, with plenty of clever variations: one enemy will give chase if you attempt to inhale it, swallowing two enemies at once creates a star that will blow through multiple opponents, and you can even kill enemies in some surprising alternative ways (like falling far enough and landing head-first on them).
They took the shooter-level idea from Super Mario Land and made it into an infinitely more enjoyable boss battle. They created transitions between areas and levels that are fun and beautifully drawn for the limits of the GB. They designed a highly original final boss and boss-challenge castle (for that matter, all of the bosses are cleverly designed), and the animation of the ending sequence (and the post-ending in particular) is far above the endings of just about every GB game I can think of.
This is the kind of game that takes the limitations of its hardware and its era and finds ways to improve upon its competitors in every way, with a strong sense of visual design and creativity throughout. The sheer volume of gameplay and character inventions in this one game is more than in the bulk of the Kirby games that followed combined; the later games kept everything this one had done and then just added on top of it, but never felt as fresh.
Edited on Thu 30th June, 2011 @ 21:04 by warioswoods
16. Posted: Thu 30th Jun 2011 21:14 BST
So was Super Mario Land, and many other early GB titles. I could care less though, because once I'm 'done' with the game I'm done, i don't like replaying something over again since that 2nd playthrough could or may tarnish my first playthrough memories, besides I've got too many games to play. But it's been years since I've played Dreamland, so now is a great time.
With me, once I beat a game I'm done with it...I don't care about replay value. I want that single experience to be in memory, and then later down the road, I'll revisit that game once again to get my nostalgiac fix.
17. Posted: Thu 30th Jun 2011 21:17 BST
soccer686 wrote:I didn't like this game. It was waay to short. After I beat it I really never felt like coming back to it.So was Super Mario Land, and many other early GB titles. I could care less though, because once I'm 'done' with the game I'm done, i don't like replaying something over again since that 2nd playthrough could or may tarnish my first playthrough memories, besides I've got too many games to play. But it's been years since I've played Dreamland, so now is a great time.With me, once I beat a game I'm done with it...I don't care about replay value. I want that single experience to be in memory, and then later down the road, I'll revisit that game once again to get my nostalgiac fix.
wow, thats how I feel I personally have a TON of Wii VC games and will try to 100% them all.... someday, and thats all
18. Posted: Thu 30th Jun 2011 21:17 BST
WaveBoy wrote:But i wish 'hard mode' was there from the beginningDoes Up+A+Select work?
Thanks dude! I honestly never knew about that! I'll be starting the game on Hard no question. It's a shame Kirby's Epic Yarn never had a hard mode...
Anyways, there's also an extra mode that apperantly offers more challenge, but what else does it offer? You can pull this secret off in the main menu like Hard mode.
19. Posted: Thu 30th Jun 2011 21:20 BST
Beautifully said, warioswoods. I've always felt that with limitations comes great, groundbreaking games. If you have all the technology you could ever want to create a game, you aren't being pressed to be creative or work creatively around your limits. Kirby's Dream Land is a perfect example of this, where a fantastic game was made by knowing the system's restraints and weaving around them.
I will definitely be picking this gem up again. On long car rides when I was about seven or so I would always challenge myself to see how many times I could go through this game before we got to our destination. This game has incredible replay value. If it didn't, I'm not sure a seven year old would have been content to replay it so many times in one day. And it wasn't due to a lack of games; I had plenty of others. This one just stuck to me.
Edited on Thu 30th June, 2011 @ 21:21 by 1upsuper
20. Posted: Thu 30th Jun 2011 21:21 BST
I had this game when I was little, and then lost if for years (it was at my cousin's house) before finding it again! Still a great game.