3DS Virtual Console Forum

Topic: How the GameBoy games are goin' to look

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pixelman

1. Posted:

I was talking about this in chat earlier today, so I figured since I went through the trouble of making them that I'd go ahead and post these pics. They show every possible way a GameBoy game can be displayed on a 3DS.
note: The images are the same resolution as the 3DS screen: 400x240 pixels.

No scaling.
Untitled

Scaled 200%
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Scaled to fit with blur filter
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Scaled to fit without blur filter
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Stretched to fill the top screen
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Cheers. :3

Edit: Oh, and the 3DS's bottom screen is the same height as its top screen (320x240), so they'd look the same on that, just with less of a border on the sides.

Edited on by pixelman

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6ch6ris6

2. Posted:

3rd picturs looks best.

super mario land will be remade with 3D right?

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pixelman

3. Posted:

Nope, as far as I know only NES games are getting the 3D treatment so far. Makes sense too – they're the same height as the 3DS screen, so they can be displayed clearly at their original resolution and without any filters.

Untitled

Edited on by pixelman

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[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

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Oregano

4. Posted:

Is it not possible that the 3DS can natively render them in 400x240? I know Dolphin can natively render Wii and GCN in HD for example(that may only be possible because the assets are HD though).

EDIT: 3D Classis are actual ports anyway and display in widescreen.

Edited on by Oregano

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Moorpheel

5. Posted:

now make one full screen to double (or onedotfiveble?) the fun.
edit after image was added: for some reason it looks better than i thought it would xD

It doesn't look so bad actually, but i hope nintendo will let us change the resolution like the PS classics on the PSP

Edited on by Moorpheel

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pixelman

6. Posted:

@Oregano: I strongly doubt that. When you're rendering 3D polygons it's easy to make it look HD since the polygons are being drawn by the computer. In a 2D GB game, everything's pre-drawn pixel art, so you can only scale it. (see above)

Oh, and cool, I didn't know the 3D classics were ports. Those should be cool — I'm looking forward to my free copy of Excitebike. :D

@abgar: Done. :3

Edited on by pixelman

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[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

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JayArr

7. Posted:

This image looks completely acceptable to me. If it's as easy as slapping a blur filter on there I think the quality Nintendo is going to release will be just fine.
Untitled

Edited on by JayArr

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GeminiSaint

8. Posted:

The size of the pixels is uneven and it creates a distortion that is much more apparent in motion.

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Moorpheel

9. Posted:

and it would be very apparent in some sprites and backgrounds with fine details.

mario land 1 is not the game with the most detailed graphics...

Edited on by Moorpheel

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pixelman

10. Posted:

GeminiSaint wrote:

The size of the pixels is uneven and it creates a distortion that is much more apparent in motion.

Exactly. His ears and eyes and mustache and stomach and shoes would be shrinking and growing spasmodically. He'd look like a jellyfish! Same would go for the trees and everything else.

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

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Token_Girl

11. Posted:

I'd be ok with a scaled game with or without the blur filter. It's still better than playing on a backlightless regular GB! Hopefully they'll let people choose the resolution they want, like with DS games or GB games on a GBA.

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theblackdragon

12. Posted:

Token_Girl wrote:

I'd be ok with a scaled game with or without the blur filter. It's still better than playing on a backlightless regular GB! Hopefully they'll let people choose the resolution they want, like with DS games or GB games on a GBA.

this. hooray for no more eye strain and/or fiddling with my old Cobra attachment for light, lol :3

Edited on by theblackdragon

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ImDiggerDan

13. Posted:

No scaling is the option for me. I generally don't like the look of resized 2d graphics, filtered or not.

Edit: What'd be even better, though, would be the option to choose and set a default preference! And for the DS games. Stupid that you have to hold down those buttons every time.

Edited on by ImDiggerDan

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Neonpowerstar

14. Posted:

I thought that the 3DS screen was actually high enough resolution so that it could fit GB games scaled 200%! Oh well (I knew nintendo should have made the 3DS have 1.5x the DS' resolution...)
But in this case I would be great with the original resolution or scaled to fit vertically w/ blur filter, they both look fine to me, and the blur filter makes the graphics look a lot less blocky and pixelated.
P.S. What was the original GB's resolution anyway?

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pixelman

15. Posted:

160x144. :3

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

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Platypus

16. Posted:

Why can't super mario land be played in color? Like with a game boy color?

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theblackdragon

17. Posted:

@soccer686: i don't really think they've said yet whether we'll be able to choose a color palette (like with a Super Game Boy or GBC) or not, have they? i'd think they'd put that functionality in there (but then it wouldn't be the first time i'd ever thought wrong, haha)...

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Knux

18. Posted:

Third image looks the best to me, but at least you have several options of screen settings for downloadable games (unlike the DS games).

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