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Topic: Game Gear or Sega 3D Classics?

Posts 21 to 24 of 24

unrandomsam

The part I think is wrong is not the chase but the part at the very beginning of the level where you are sliding down the water and you need to jump off.

(Don't think I have spent more than 30 seconds on that part ever except on this version).

Sound is not 100% either.

I will see whether it happens again. (When I had it it was not just a bit but really bad like the early SNES games that had notorious slowdown). It was only for one zone. (It also doesn't happen if I level select direct to those zones).

Anyway I was using the Jap version so any comparison to the International cart wouldn't be valid either. (I have a PAL version of the cart which I think is identical to the USA genesis one and a switchless modded - jap megadrive).

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

mamp

IDK I have games from both on my 3DS so I like both services, hopefully we can get more games soon and I wouldn't mind some dreamcast games on the 3DS.

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brianvgplayer

Nothing seemed wrong in the first part to me either. Jumping off the waterfall seemed to work the same in both. I disagree that comparisons between US and JP are invalid since many things are still the same. I'm aware of the differences between versions and also have a region switched Genesis. Sound isn't 100% on most Genesis emulations since it's hard to emulate perfectly. M2 is generally very good with emulation and this very seems to be very close to the original. I also checked the levels using the International version in the collection, as well, which is what I have on cart.

I'm not sure if all of the glitches came from the original, but it's likely since the original Genesis Sonic has a lot of them. Here is a video of some of them. I know for sure the odd non ball hopping on some parts of the Marble and Labyrinth Zones is in the original. The odd fan facing right and blowing left in the Star Light Zone is in the original too. Also Sonic sometimes landing between spikes, though the 3DS version did fix the other spike glitch where you get hit multiple times by spikes and die. I read that some glitches have been fixed in the JP version (the labyrinth zone sign duck lock up glitch doesn't work in the JP version on 3DS), but a few of them still remain.

Edited on by brianvgplayer

brianvgplayer

unrandomsam

Poor sound is a common issue with M2 emulations. Christian Whitehead has got it to a point where I cannot tell the difference.

It is a common theme though.

Neo Geo Station (PS3 M2) sound is off / D4 Enterprise Wii it is perfect.

The Super Scaler Stuff what Sega did when they emulated them for the Saturn is just recorded the Audio Track from the Real Hardware.

Very good for me is bsnes or mame type quality. (They are professionals so they should be the best especially with the better access to information that they have instead of working blind by trial and error).

I think part of my problem with it is them refering to them as definitive but the best is a combination of Sonic Jam / Christian Whitehead's version / the 3D Classic.

If once they finish the second batch they update the emulator for all the previously released ones I would like that. (I was more impressed with Shinobi III and Galaxy Force II).

And also in saying that at least they put in some effort (When compared to e.g Nintendo it is not even funny).

Edited on by unrandomsam

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

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