Showing 61 to 80 of 206
61. Posted: Sun 18th Dec 2011 22:50 GMT
@Meta-Rift She's currently on Level 3, every time she loses about 8-9 HP and then her attacks either miss or do no damage, I've got so annoyed with using her that I've resorted to just leaving her behind and drag her forward if I need to seize something. I prefer units that can actually inflict damage rather than get destroyed by some petty solider...
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62. Posted: Sun 18th Dec 2011 23:00 GMT
That explains it then. I'm playing chapter 10 and she's at level 13. Seth starts out already promoted to a paladin, which is essentially a 20-level head start.
63. Posted: Sun 18th Dec 2011 23:03 GMT
@xDemon720x The easiest way for me to keep Eirika relevant to combat was to just abuse the arena in Ch 5, it also really helps with money and the healers later on.
I would also highly suggest you not use Seth too much, he makes the game easy in the beginning but he'll be nearly useless near the end. Trust me, I fell into the same trap once before.
64. Posted: Sun 18th Dec 2011 23:07 GMT
This is easily the best ambassador game!
For those talking about the Wii and DS games, I'd avoid the DS game as it's terrible in comparison, and the Wii game is much more difficult so newbies will get torn apart. Otherwise, the Wii game is excellent, it's just advisable that you're comfortable with FE before digging in.
On my most recent playthrough I'm trying to beat the game with only Ross, Amelia, and Ewen on hard without the Tower of Valni, currently chapter 10, Ross just became a beserker, and Amelia just became a cavalier.
Another big tip for newbies is to try to avoid using Seth too much, he's excellent, but he's already promoted so he's effectively 20 levels higher than everyone else at the start, using him too much will end up making everyone else underleveled and you'll have more difficulty moving forwards, I'd recommend not using him much unless he's needed to save someone's life, at least until everyone else starts catching up in levels
65. Posted: Sun 18th Dec 2011 23:20 GMT
For leveling up weaker units, I've always found it helpful to have them finish off enemies that survived your stronger units' attacks with low HP. I don't know exactly how the game calculates EXP gains, but it seems like they get a little more from killing an enemy instead of just doing damage. Obviously this reduces the danger for the weak units, too.
66. Posted: Sun 18th Dec 2011 23:37 GMT
@Crunchy_in_milk But it's so easy to abuse Seth, he just wipes them out so quickly while take little to no damage. But I'll try out the other thing where you defeat monsters in some sort of tower thing? o_O
Hopefully I can get my guys to level up enough...
67. Posted: Mon 19th Dec 2011 00:26 GMT
I was trying to recruit the enemy myrmidon in chapter 10, but the guy who needs to talk to her got hit by a sleep spell and was out for five turns. Meanwhile, I had to kill the myrmidon to protect my other units. D:<
68. Posted: Mon 19th Dec 2011 00:32 GMT
I hate that battle right! Ross my favorite unit keeps getting in trouble on the peninsula. He is a pirate so he can cross the river, and i try to cover him with pegaseus knights but they are just to weak. So i restart by suspending and restarting the chapter. Cheating i know but he is my all time fav! (so far)
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69. Posted: Mon 19th Dec 2011 00:42 GMT
@xDemon720x The reason that abusing Seth is a bad idea though is; later on, after the enemies start getting promoted to Paladins and Generals and whatnot, the game will be literally impossible unless you use your whole team. (minus one or two units depending on how many you're allowed to bring out) That combined with the facts that Seth has pretty mediocre stat growth and he has the starting stats of a unit who was promoted at level 10 as opposed to promoting at level 20 then growing up to be level 20 again.
The tower thing's a pretty good idea as well, just keep in mind that, unlike the arena, your weapon durability will decrease and you won't get very much gold/good treasure from it, after buying new weapons, you might actually lose some gold. Arena abusing is always the fastest way, so long as you only take the lower bets, if you take the higher bets they offer, you'll most likely die and be left right back at square 1.
70. Posted: Mon 19th Dec 2011 00:46 GMT
@bossmank: I think you're talking about chapter nine. I had Ross and the pegasus knights kill the two pirates on the water, then go back so they wouldn't get in trouble. (I just wanted to get rid of the pirates so they couldn't destroy the villages before I got there.)
Edited on Mon 19th December, 2011 @ 00:47 by Meta-Rift
71. Posted: Mon 19th Dec 2011 01:01 GMT
@Crunchy_in_milk Ah, I see... I always wondered why he takes so long to level up... I'll try bringing the other guys up to speed then, the only other unit I like a lot so far is Joshua. He seems to be nearly as good as Seth. Or is that a bad idea to use him too?
I'll try out the Arena then if that's the easiest way.
72. Posted: Mon 19th Dec 2011 01:10 GMT
Joshua can become the best swordfighter or assassin in the game, so I'd suggest leveling him up soon.
By stat growth I meant HP/Strength/Luck and all those, after promoting all the units level up that slowly if you pit them against the earlier enemies, just like if you fight against a promoted enemy, you'll get more experience for it.
73. Posted: Mon 19th Dec 2011 01:22 GMT
ah yes, sorry i did mean chapter nine. I almost beat it again, and then randomly colm died from the boss with a critical hit. He was level ten and i had the advancement thing to use next battle (somebody else was holding it) so it pissed me off and i restarted, again......
74. Posted: Mon 19th Dec 2011 01:35 GMT
the only other unit I like a lot so far is Joshua. He seems to be nearly as good as Seth.
See, this is why it's a good idea to level Erika. Her stat growth is really similar to a myrmidon's (what Joshua is).
@bossmank: You shouldn't use the promotion items until the unit is at level 20. If you use it at level 10, then they miss out on an extra 10 levels that would have given them much higher stats in the end.
75. Posted: Mon 19th Dec 2011 01:40 GMT
Wow, this game is really deep actually... with all the strategies, planning, leveling up and what not. Thanks for the help guys, I'll see if I can get Eirika and Joshua leveled up a bit more, this is gonna take a while. D:
76. Posted: Mon 19th Dec 2011 01:45 GMT
The gameplay is great, but I just can't sit through the chitter chatter! I played Fire Emblem Radiant Dawn and was enjoying the game so much, but the text between gameplay started to get ridiculously long, so I started skipping it and that's the beggining of the end for me. I think you can't play Fire Emblem without reading the chat, so I've given up on this series and won't even be playing it for free
Edited on Mon 19th December, 2011 @ 01:45 by Wesker
77. Posted: Mon 19th Dec 2011 03:44 GMT
story? IN MY RPG?
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78. Posted: Mon 19th Dec 2011 03:47 GMT
billy-beauts wrote:The gameplay is great, but I just can't sit through the chitter chatter! I played Fire Emblem Radiant Dawn and was enjoying the game so much, but the text between gameplay started to get ridiculously long, so I started skipping it and that's the beggining of the end for me. I think you can't play Fire Emblem without reading the chat, so I've given up on this series and won't even be playing it for free story? IN MY RPG?
is such a thing even possible?
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79. Posted: Mon 19th Dec 2011 03:51 GMT
If you think it's too much reading then I guess the series probably just isn't for you.I really enjoyed Path of Radiance and Radiant Dawn and I really got into the story and read everything.They soon became some of my favourite Gamecube and Wii games.Looking forward to playing this when I have the time.
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80. Posted: Mon 19th Dec 2011 04:24 GMT
I have to say that I'm in this weird spot where I like the concept of Ogre Battle games but not as loose as FF Tactics was, and then I've avoided this one series because of the mess of the two. OB I could never go more than 2/3 in as it quit making sense and having no control got me spanked, and FF was so leveling nuts and lack of opportunity was a mess.
This game seems to take the good parts of both, but then makes a really nice rock-paper-scissors element to both weaponry and magics which I appreciate. I've so far put myself up through the thief stage and I'm at some haunted woods where I parked it. I'm kind of leery still with it because it looks like it could get complicated, but I read up that easy and normal are the same, but easy constantly gives advice so I did that as this crap confuses me a lot despite the enjoyment factor to a point.
Funny thing is, I'm doing this on a real cart. I had intended to use the 3DS but, I was at the flea today and scored a pretty nice condition cart for $5 so I couldn't pass it up. Oddly enough got Kirby's Dream Land for $5 too which I was going to 3DS VC too, so I'm happy as I got the real deal.
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