Showing 21 to 40 of 137
21. Posted: Fri 17th Jun 2011 03:37 BST
I wish there was a way you could infinitely play the classically-inspired Intro Levels
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22. Posted: Fri 17th Jun 2011 03:46 BST
I got this game. I like it but seeing that I have never played a Donkey Kong game it is kinda hard, for me a least.
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23. Posted: Fri 17th Jun 2011 04:28 BST
is this or super mario land better?
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24. Posted: Fri 17th Jun 2011 04:55 BST
@DragoonMake a new save.
@TheAmazingRaccoonI actually recommend Donkey Kong more. As nice of a game as Super Mario Land is, Donkey Kong GB has a lot more content in it. If you wanna go by gameplay differences, though, Super Mario Land is more like Super Mario Bros. while Donkey Kong GB is like the classic Donkey Kong arcade game with a LOT more levels.
25. Posted: Fri 17th Jun 2011 05:37 BST
This is actually one of the few GB games I haven't already played to death. Mario Land and Link's awakening are nice but I've been through them tons of times. DK 94 is almost totally new to me. I'm glad they released something I'm not so familiar with.
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26. Posted: Fri 17th Jun 2011 06:59 BST
I just cleared stage 2-4, and this game is a lot of fun. I really loved the first Mario vs Donkey Kong for the GBA, so its great to have a lot more gameplay similar to it. I just wish Mario vs Donkey Kong would stop the whole "marching minis" concept and just go back to the way it originally was.
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27. Posted: Fri 17th Jun 2011 13:27 BST
This game is incredible. I don't know how I missed it on the original Game Boy; perhaps just the port-sounding title.
I can already say that it's a far, far better platforming game and use of the Mario name than Super Mario Land 1 and 2 combined. Those were interesting games... but didn't have nearly this level of polish and design.
EDIT - Also, I almost forgot: this game introduced Mario's "turnaround jump" 2 years before Mario 64! Fantastic, it's great to see the origin of that crucial technique.
Edited on Fri 17th June, 2011 @ 13:37 by warioswoods
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28. Posted: Fri 17th Jun 2011 13:56 BST
I notice on the shop the screenshots are black and white. I'm sure the answer to this is going to be "nope" but is the Super Game Boy colour palette available? Or are the only options green/black and black/white?
29. Posted: Fri 17th Jun 2011 14:10 BST
@ Other_DaveNope just green/black and white.Not a big deal though really. The added color palette of the super Gameboy was just a minor enhancement. 3DS VC games are supposed to be like they were on the original Gameboy. Only GB color games will be in full color when they arrive on the shop.
30. Posted: Fri 17th Jun 2011 14:24 BST
You can add the Game Boy border by pressing Start and Select as you boot up the game. It is a neat touch.
31. Posted: Fri 17th Jun 2011 14:38 BST
I played this game for the first time today, and the twist at the end of the 100m level was really cool! Just when you think you've won, Donkey Kong doesn't give up and kidnaps Pauline again, and then the real game starts. As a fan of the first Mario Vs. Donkey Kong, I loved seeing the moves and ideas presented in this game that served as inspiration for that game. The tune that plays when Mario burns up, the backward jump, the key, and the level layout all make it very clear. Right now I'm halfway through the Forest world and am enjoying it so far!
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32. Posted: Fri 17th Jun 2011 14:47 BST
@ Link79A bit disappointing (though what I expected) as the colour worked well in some parts (especially map/bonus screens). Of course a lot of SGB games didn't offer anything other than a fancy border so in some cases it won't make much difference at all.
33. Posted: Fri 17th Jun 2011 14:57 BST
@ Other_DaveYeah the super gameboy enhanced games weren't even really in full color. It was just a few basic shades.At least the Gameboy color games will be fully colorized.
Edited on Fri 17th June, 2011 @ 14:58 by Link79
34. Posted: Tue 21st Jun 2011 01:37 BST
I defeated Donkey Kong today and I'm still impressed at how this game really is. Some of the music (especially the final boss music) is very catchy and there's so much content that it's surprising they would manage to put all that in a Game Boy game, much less a game dedicated to Donkey Kong Arcade! Going by my experience with the first Mario Vs. Donkey Kong, I was surprised to see the final battle in Donkey Kong just like Mario Vs. Donkey Kong's except DK was huge instead of controlling a robot. Even the attacks and method of damaging him were similar. One things's for sure, though, I'm glad I decided to download this game! Well worth the four dollars.
35. Posted: Wed 22nd Jun 2011 03:31 BST
I'm still disappointed though, Donkey Kong looks so much better when playing the cartridge on my Gameboy Advance in color. Even the palettes in the SNES Super Gameboy adapter made the old Gameboy games so much better. I won't be buying any Gameboy games on Virtual Console because of this, I'd rather buy the cartridge.
36. Posted: Sat 25th Jun 2011 15:29 BST
This is the best Donkey Kong handheld game, and maybe the best overall Donkey Kong (if I wouldn't love the DKC series so much).
The pros:It's original Donkey Kong gameplay - no spin off like DKC series. That's what hardcore Donkey Kong / Donkey Kong Jr. fans have been waiting for!101 stages of perfect level design, graphics, gameplay and music. Donkey Kong 94 is the best handheld jump&run. The controls are flawless. Mario has tons of moves in this one. And I thought it was extremely well presented, being the first Super Game Boy game, with voice samples (HELP! HELP!), lots of color and other features no other Game Boy game before had.
The cons:All "Mario vs Donkey Kong" games after this are lame.I refuse to call them sequels. They're just another Mario/Donkey Kong spin-off that has nothing in common with Donkey Kong/Donkey Kong 94's gameplay.What happened to the original Donkey Kong? I don't want more rubbish Lemmings clones. Bring us another Donkey Kong in style of 94!So basically what I'm saying is, Donkey Kong is flawless and would be the first game I download from the 3DS Shop, when I get one.
Just a few questions about the 3DS release of Donkey Kong:Is it 3D?Is it in color? ...enhanced audio? ...that nice arcade border? Basically, does it have all the Super Game Boy features?
Edited on Sat 25th June, 2011 @ 15:30 by SKTTR
37. Posted: Sat 25th Jun 2011 16:40 BST
I got this game It was a very nice surprice to see that such and old game could have such amazing gameplay and graphics(though i am not very used to see everything colorless.... as this is my first completely black and white game ever! and the green and green pallette just makes me feel sick).Sometimes i start a level with 23 lives and end up with 8 after i beat it!I am at the Desert right now, and boy, it was hard to get there!
You really can't say it wouldn't be better if it looked like this.
I just hope game boy games with color enhaced options (the ones in black cartridges) have the option to play in Game Boy Color mode, i don't think i would be able to play games like harvest moon in black and white!Also, i really hope pokemon blue comes with a "Everything blue, player red" option like it was on my game boy color, because i'd hate to play it in B&W.
Edited on Sat 25th June, 2011 @ 16:44 by Morphbug
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38. Posted: Sat 25th Jun 2011 16:44 BST
Is it in color? ...enhanced audio? ...that nice arcade border? Basically, does it have all the Super Game Boy features?
Unfortunately, it lacks any of those features you mentioned. It's still fun to play, though (even though I don't own it on 3DS because I don't have a 3DS yet).
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39. Posted: Sat 25th Jun 2011 16:49 BST
So, I've really been enjoying this game, but right now I'm stuck on level 5-10. Can anyone give me some clues on how to beat this one?
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40. Posted: Thu 30th Jun 2011 15:40 BST
@Birdman: Hit the bridge block and place it five spaces up and place the spring block one space from the floor. Pick up the key and bounce up to the bridge. Then hit the bridge block and place it five spaces up from the temporary bridge. Now use the ladder block to connect the two bridges. Throw the key up there and climb up to get the key again. After that, use a spring block to bounce up to the door.