For one thing they reference 999 in VLR a bunch of times. There are many connecting things, that if you play the original game first will enhance the 3DS game in a million ways. For one small possible spoiler example, but a minor insignificant one really; In VLR there's an archive folder you can obtain that just talks about 999, but it doesn't say anything at all like "hey this is about 999!" so if you have no idea what happened in the first game you'll probably have no idea why it's telling you these things. Most of the stuff like that, you don't need to know to play the game through. But the story may be partially lost on you.
So, apparently ZTD doesn't just look like a Telltale game: in some ways, it plays like one, too. I wonder if this is meant to appeal to the series' primarily Western fanbase?
Siliconera wrote an interesting piece based on a demo of the game.
MINOR SPOILERS ABOUT THE GAME SYSTEMS AT WORK IN ZERO TIME DILEMMA
"While other Zero Escape games were heavy on reading, Zero Time Dilemma is less of a visual novel and done in the Telltale’s adventure games. All of the event scenes are cinematic and Uchikoshi’s demo started with Sigma strapped in a chair with a revolver by his head. As seen in the above key art with Diana behind him, that’s the same scene from the demo. Phi is trapped in an incinerator and Zero asks the trio to play a gut wrenching game of Russian Roulette.
In three minutes, the incinerator will turn on and Phi will die. The door can only be opened by the sound of a revolver which means Diana would have to shoot Sigma. The revolver only has three bullets in it so there’s a chance Sigma could survive. Sigma pleads with Diana to pull the trigger. He says the choice is easy, if Diana doesn’t pull a trigger he will live, but there is 100% chance Phi will die. If she pulls the trigger there is a 100% chance Phi will live, but only a 50% chance he will die. Phi pleaded with Diana to not pull the trigger and consider her feelings as a survivor. After both sides state their case, you playing as Diana have 10 seconds to either shoot Sigma or not.
Before Uchikoshi made a choice he said he doesn’t even know what will happen next. Zero Time Dilemma has a random factor where you could see Sigma live or you could see him get shot. It’s possible to replay this scene a second or third time and still only see the same result.
Zero Time Dilemma’s story is presented in small episodes or fragments from different points in time. The Floating Fragment system menu shows a handful of episodes with a preview image and players pick which story fragment looks interesting. After you complete a fragment and see an event its point in the story is revealed in a flowchart, which is similar to the flowchart in Zero Escape: Virtue’s Last Reward. You may start out seeing a scene where a character dies and won’t know what happened until you find a fragment before the event much later on."
So nothing is different except 3DS has shades of brown where Vita has shades of purple. Lol why they do that? I'll likely be playing this with the 3D on, as I did with VLR, so the 3DS seems like the better visuals to me. Depth and surrealism beats smooth 2D imo.
@Dankykong: If my memory serves me right, Uchikoshi said in an interview with Operation Bluebird that there won't be a 3D effect in ZTD.
I personally don't mind how the game looks on the 3DS. The shading looks a bit dark in the 3DS screenshots but they might brighten it up a little before launch. Other than that, it seems to be on par with the visuals of VLR.
It's its, not it's.
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It looks like this one was developed with the capabilities of the Vita in mind, whereas there are only very subtle differences visually between the two versions of VLR.
Well that's dumb. They could at least keep it as much as they had it before. I thought the 3DS version of VLR did much better than the Vita version, so why the sudden change of attention? I doubt it'll get more sales because of it if that was their intention.
@Ralizah: I usually want physical copies of my games but then again, I probably wouldn't resell this game anyways. Plus it brings me My Nintendo gold coins so I guess there's that.
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I'm from Europe as well, but luckily I got my hands on a region-free system and I'm able to buy a physical copy from NA. I was going to support the game no matter what or in what form, but I really wanted this one game in physical, so I'm glad I have a workaround.
@Ralizah: Yup, but I don't have a Vita nor the money to invest on it. A friend of mine did have it and I even bought Danganronpa 2 a while ago to play on his console, but he's sold it since. So that option was out this time, sadly.
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Topic: Zero Escape 3
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