ok, so i've got a question...
i dont need any opinions, just an answer to my question with a source
so..A Link Between Worlds is the sequel to ALttP - at least that's what Nintendo is saying
is it confirmed that the story from ALttP will continue in this sequel? is it a "real" sequel? will i need to play ALttP before playing this game to understand what's going on?
will the story from Link Between Worlds spoil the ALttP story?
or is it more like.... "yea, it's the same map... but a different story" type of thing?
i really do want to play ALttP, but im waiting for a 3DS VC version of it, so i was wondering if i could go ahead and play A Link Between Worlds first without ruining my ALttP experience?
It's not really a sequel... It's only confirmed that it's somewhere after ALttP, for those who are interested in the ''The Legend of Zelda timeline''. But you can play every Zelda game seperatly if you want, they're usely a story apart
But why not play ALttP first? if you like it, you'll probably like A Link between worlds too
i will like every Zelda game and i liked every Zelda game i've played so far, that's for sure
the only reason i haven't played ALttP yet is because im waiting for a 3DS VC version...
there are a few old Zelda games which i have never played or just not finished.. and i'd like to play them all, but at a later time... one after another - those oldschool games
but right now im not in the mood for that, i'd like to play new games! ^^
To be precise, it's set in the same 'world' as Link to the Past (as in, Hyrule only a few years after Link to the Past took place, so the geography is mostly the same) and it'll probably have lots of similarities and call backs to Link to the Past... but you probably won't have to play Link to the Past to figure out what's going on.
Indeed, maybe you'll even get a nice recap at the beginning or something.
I think they will kill the difficulty of this. (What is wrong with making a game that is harder than the one previously. Like Majora's Mask was to Ocarina of Time this should be to a Link to the Past).
So much that compromises for new players. Or if there is a Master Quest let me play it the first time through I think I would enjoy it much more that way.
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I think they will kill the difficulty of this. (What is wrong with making a game that is harder than the one previously. Like Majora's Mask was to Ocarina of Time this should be to a Link to the Past).
So much that compromises for new players. Or if there is a Master Quest let me play it the first time through I think I would enjoy it much more that way.
I sure hope they give the choice to star in the "hard" mode instead of playing it once before unlocking(it kills the joy, I find myself unable to jump right in the hero/hard/masterquest mode since the whole story is still fresh in my memory)
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I think they will kill the difficulty of this. (What is wrong with making a game that is harder than the one previously. Like Majora's Mask was to Ocarina of Time this should be to a Link to the Past).
So much that compromises for new players. Or if there is a Master Quest let me play it the first time through I think I would enjoy it much more that way.
I sure hope they give the choice to star in the "hard" mode instead of playing it once before unlocking(it kills the joy, I find myself unable to jump right in the hero/hard/masterquest mode since the whole story is still fresh in my memory)
Same, I still haven't even started Skyward Sword's hero mode for some reason, and I've had it since release.
So what does everyone think of the new changes to the Zelda Formula. I'm a bit conflicted as I feel it takes the adventure of finding items in dungeons. Id go with a half step with Items you can buy, but others you have to get from dungeons and then you have the choice to upgrade them or not. Add in a few smaller dugeons with upgrades like from Link's Awakening and it should be good.
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I'll give Nintendo a lot of credit. They're one of the only big gaming companies making a game that is non-linear without trying to go open world. We need more of that.
Honestly, I won't say I'm super excited about this Zelda or anything, but I think it's gonna be a lot of fun. Maybe like it more than the original even.
Though I'm amused that one of their big announcements with this game is that "no, it is a different character than Nabbit". I'm not sure what's more amusing, that that was an announcement at all or that unconfirming connection with a Mario game would be a good idea. That was weird.
I hope this game gets a demo. Kid Icarus: Uprising's first chapter would have been a great demo to get more people's attention. Luigi's Mansion 3D's first level also would have been a great demo to get more people's attention. Sonic Lost World really needs a demo. I really hope we get one soon so I can decide should I buy it on day one or not. Zelda: A Link Between Worlds could benefit from a demo just to give a tiny taste on how the game is.
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I wonder how they'll handle the dungeons in this one, though. I love ALttP, but the one thing I don't care for in older Zelda games is that the dungeons don't feel like organic parts of the game world.
Unlike the dungeons in newer Zelda games (like the Goron Mines, Jabu Jabu's Belly, & City in the Sky) which are really designed around their specific themes and have an understandable history of why they're there, most of the dungeons in older games feel like they're just there to be there, and instead of having their own unique themes, usually just recolor tile sets, & feature harder puzzles that don't tie into one particular theme (except for some fire or water hazards in a water or fire dungeon).
Minish Cap managed to have organic dungeons that fit specific themes though, so I'm sure they can do it here, too.
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The whole balance between renting and buying items is definitely something I'd like to hear more about. Renting itself looks cheap enough, but is there a time limit on rentals? Can you only rent a limited number of items at a time? How much more expensive is it to buy the items outright? How frequently will Link come across rupees in his adventure?
As much as I love hearing about how much more open this adventure will be, I would prefer not to break the pacing of the game just to grind for cash.
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