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Topic: Yep, that Theatrhythm teaser site was for an iOS port

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Aviator

41. Posted: Thu 13th Dec 2012 13:14 GMT

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MadAussieBloke

42. Posted: Thu 13th Dec 2012 13:24 GMT

Now if they just concentrated more on the Final Fantasy and less on Theatrhythm then it could have been a little ripper ;)

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rayword45

43. Posted: Thu 13th Dec 2012 13:51 GMT

I honestly found the game to be only a decent rhythm game as it felt really easy at times, but I'm not a big Final Fantasy guy.

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Banker-Style

44. Posted: Thu 13th Dec 2012 14:02 GMT

£30 doesn't seem that bad for the game now.

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edhe

45. Posted: Thu 13th Dec 2012 18:54 GMT

BLAST! This game isn't compatible with my iPod Touch model.

I think I would have enjoyed this.

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Morphtorok

46. Posted: Thu 13th Dec 2012 19:03 GMT

Nor is it compatible with my iPad.

Could anyone care to explain me WHY is it necessary to have a gyroscope to play this?

Edited on Thu 13th December, 2012 @ 19:08 by Morphtorok

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SheldonRandoms

47. Posted: Thu 13th Dec 2012 19:42 GMT

Of course I knew it was an ios port the whole time (like everybody else), I still haven't gotten the game (for a few reasons) and even now that it's on ios, i'll still get it on 3ds because my fingers would be to big to do anything on that small screen on my ipod.

ah well, I was hoping for Theatrhythm Elite Beat Agents, maybe one day.

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48. Posted: Thu 13th Dec 2012 19:44 GMT

Can a 4th gen iTouch play it?

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edhe

49. Posted: Thu 13th Dec 2012 19:50 GMT

3Dash wrote:

Can a 4th gen iTouch play it?

Unless it specifically has gyroscopic feedback, then no. (I think that's the one I have)

It's compatible with: iPhone 4, 4S, 5, iPod Touch 5, iPad 2, 3, 4 and iPad mini. Compatible with iOS 4.3 and later.

Edited on Thu 13th December, 2012 @ 19:52 by edhe

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3Dash

50. Posted: Thu 13th Dec 2012 19:53 GMT

Interesting. My iPod has iOS 6.something. Thanks.

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Bankai

51. Posted: Thu 13th Dec 2012 22:25 GMT

Morphtroid wrote:

Nor is it compatible with my iPad.

Could anyone care to explain me WHY is it necessary to have a gyroscope to play this?

I actually know this one.

It's not possible for a developer to lock out a platform. So for instance, a developer can't say "this game won't work on an iPad 1, so we'll block iPad 1s from downloading it."

What they can do, though, is demand features that the early hardware models don't offer. So by demanding gyro (even thought the game doesn't use it), Square Enix is able to make sure that only the people with hardware powerful enough to run the game can download it.

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Morphtorok

52. Posted: Thu 13th Dec 2012 22:29 GMT

I knew it would be something like that... It's still a little bit too weird, can't apple just add the option to limit downloads by model instead? Well, I guess it's a little harder when you consider that this is an ipad+iphone+itouch app.

Edited on Thu 13th December, 2012 @ 22:31 by Morphtorok

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Bankai

53. Posted: Thu 13th Dec 2012 22:35 GMT

Morphtroid wrote:

I knew it would be something like that... It's still a little bit too weird, can't apple just add the option to limit downloads by model instead? Well, I guess it's a little harder when you consider that this is an ipad+iphone+itouch app.

Yeah, I have no idea either. I think in principle Apple wants developers to be making apps that work on anything, so it tries to discourage them from being too choosy about what platforms the games will play on.

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Morphtorok

54. Posted: Thu 13th Dec 2012 22:40 GMT

Haha, kids these days and their workarounds.

Though seriously, if this runs perfectly on the 3DS, I don't see how is it too much for the ipad 1. Oh well.

Edited on Thu 13th December, 2012 @ 22:44 by Morphtorok

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