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Topic: Will the downloadable games service mean more games coming west?

Posts 21 to 37 of 37

EvilLucario

It seems as if Nintendo has mastered the art of putting so much in so little space. I guess the Nintendo 64, WiiWare, and DSiWare helped them with efficient coding.

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shingi_70

Nope its not that they don't use HD assests on 3DS games and along with those low res textures you have hella hella compressed sound.

Though I am surprised that that KI is only 1GB.

They do have all that (he assests qne higher quality files on wii games and that's why you canxuse programs like dolphin)

Thinking about it technically the wii u should be able to play wii games in hd as allthe assets are on disc.

Edited on by shingi_70

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EvilLucario

Sony_70 wrote:

Nope its not that they don't use HD assests on 3DS games and along with those low res textures you have hella hella compressed sound.

Though I am surprised that that KI is only 1GB.

They do have all that (he assests qne higher quality files on wii games and that's why you canxuse programs like dolphin)

Thinking about it technically the wii u should be able to play wii games in hd as allthe assets are on disc.

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That would make sense, though. I mean, those Xbox 360 games have a lot of detail put into it.

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CosmoXY

I wonder if Nintendo will release upcoming Nintendo DS games as download titles? I'd like to download Pokémon Black 2 to my 3DS for example.

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shingi_70

Maybe capcom can release ace attorney investigations 2 as a DD.

And maybe atlus ca. Re-release there ds rpgs.

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RR529

Oddy wrote:

This is what's happening with Unchained Blades, right? And with ATV Wild Ride 3D, except that came never came out at retail anywhere.

Exactly, this practice is already underway. For those who don't know, Unchained Blades is a retail RPG in Japan, but it's only getting a digital release in the west. As for ATV Wild Ride 3D, it was a western DS game (by Renegade Kid), but they didn't have the funds for a wide release, so it didn't sell well. Now Renegade Kid is giving it a second chance by giving it some 3DS upgrades (upgraded textures, 3D effect, online multiplayer), and re-releasing it exclusively on eShop (they said they aim to release it for around $10).

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GamecubeMan

I like having a physical copy of a game for one but its nice to know that Nintendo is finally coming up to speed with todays online features in gaming.

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SonyFACE

If SM3DL is only .31 gigabytes, NSMB2 might be even less, considering it's a side-scroller! If it doesn't up take too much space and it's cheaper than the hard copy, I will be downloading it.

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skywake

NintendoMan wrote:

If SM3DL is only .31 gigabytes, NSMB2 might be even less, considering it's a side-scroller! If it doesn't up take too much space and it's cheaper than the hard copy, I will be downloading it.

Well even New SMB Wii, where you get to use upto 4.7GB pretty much for free, the game itself was apparently <400MB. Even Wii Sports was 600MB according to that article so 2D platformers don't seem to take up much space. The games on the Wii U will be larger because it's HD and because there is more storage freedom but... I wouldn't be expecting massive games especially for games that aren't called Zelda, Arkham City, Final Fantasy or Metal Gear.

A game like Mario can get away with a lot less space because a lot of the game is flat colours and simple repeated textures (thanks N64) with virtually zero pre-rendered cutscenes. Even moreso when the camera is only looking at one side of everything. Same applies to 3D Land where as fun as the levels were they were pretty small, had very similar styles and kept you in small boxed off rooms a lot of the time

Edited on by skywake

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SkywardLink98

Morpheel wrote:

However, how can it be called a downloadable retail game if it's only available in download form?

It's a retail game that was never released in that specific region, so it's technically a retail game, but here (wherever it wasn't released) it would only be available in digital form.

My SD Card with the game on it is just as physical as your cartridge with the game on it.
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Bankai

skywake wrote:

NintendoMan wrote:

If SM3DL is only .31 gigabytes, NSMB2 might be even less, considering it's a side-scroller! If it doesn't up take too much space and it's cheaper than the hard copy, I will be downloading it.

Well even New SMB Wii, where you get to use upto 4.7GB pretty much for free, the game itself was apparently <400MB. Even Wii Sports was 600MB according to that article so 2D platformers don't seem to take up much space. The games on the Wii U will be larger because it's HD and because there is more storage freedom but... I wouldn't be expecting massive games especially for games that aren't called Zelda, Arkham City, Final Fantasy or Metal Gear.

A game like Mario can get away with a lot less space because a lot of the game is flat colours and simple repeated textures (thanks N64) with virtually zero pre-rendered cutscenes. Even moreso when the camera is only looking at one side of everything. Same applies to 3D Land where as fun as the levels were they were pretty small, had very similar styles and kept you in small boxed off rooms a lot of the time

Mario games are also usually small in size because there's no limited voice samples. If you look at the games with big download sizes, they often feature a lot of voice work - When I downloaded the Japanese voice track for Dynasty Warriors 7, for instance, it was 1GB. Just the voice track.

Voice playback needs to be at a very high quality, which chews up the MBs.

komicturtle

@Waltz

Not a surprise. Lots of talking. And the dialogue is much more clearer than the grunts and screams when you're plowing through hordes of enemies too.

As for the list above- pretty surprised some Nintendo games did not go over 1GB. Leaves me thinking that there was plenty of room to add more content in Mario Kart 7 at least. Because it did feel incomplete. Of course, probably because they were rushing to get the game out in time for the holidays.

komicturtle

EvilLucario

ChocoGoldfish wrote:

skywake wrote:

NintendoMan wrote:

If SM3DL is only .31 gigabytes, NSMB2 might be even less, considering it's a side-scroller! If it doesn't up take too much space and it's cheaper than the hard copy, I will be downloading it.

Well even New SMB Wii, where you get to use upto 4.7GB pretty much for free, the game itself was apparently <400MB. Even Wii Sports was 600MB according to that article so 2D platformers don't seem to take up much space. The games on the Wii U will be larger because it's HD and because there is more storage freedom but... I wouldn't be expecting massive games especially for games that aren't called Zelda, Arkham City, Final Fantasy or Metal Gear.

A game like Mario can get away with a lot less space because a lot of the game is flat colours and simple repeated textures (thanks N64) with virtually zero pre-rendered cutscenes. Even moreso when the camera is only looking at one side of everything. Same applies to 3D Land where as fun as the levels were they were pretty small, had very similar styles and kept you in small boxed off rooms a lot of the time

Mario games are also usually small in size because there's no limited voice samples. If you look at the games with big download sizes, they often feature a lot of voice work - When I downloaded the Japanese voice track for Dynasty Warriors 7, for instance, it was 1GB. Just the voice track.

Voice playback needs to be at a very high quality, which chews up the MBs.

I guess I see your point. I mean, look at Kid Icarus: Uprising and its good voice acting, and it went over 1 GB of data. Couple that with a huge selection of amazing songs (The Reaper's Line of Sight, Mysterious Invaders, Lightning Chariot Base, Dark Pit's Theme, etc), and it's no wonder the game exceeds all of Nintendo's other games in terms of how much space it takes up.

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CanisWolfred

Oddy wrote:

This is what's happening with Unchained Blades, right? And with ATV Wild Ride 3D, except that came never came out at retail anywhere.

Crap, you're right. I thought Unchainedblades was always an e-Shop download, but apparently not. Nice, hope more people follow this trend.

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