It seems as if Nintendo has mastered the art of putting so much in so little space. I guess the Nintendo 64, WiiWare, and DSiWare helped them with efficient coding.
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This is what's happening with Unchained Blades, right? And with ATV Wild Ride 3D, except that came never came out at retail anywhere.
Exactly, this practice is already underway. For those who don't know, Unchained Blades is a retail RPG in Japan, but it's only getting a digital release in the west. As for ATV Wild Ride 3D, it was a western DS game (by Renegade Kid), but they didn't have the funds for a wide release, so it didn't sell well. Now Renegade Kid is giving it a second chance by giving it some 3DS upgrades (upgraded textures, 3D effect, online multiplayer), and re-releasing it exclusively on eShop (they said they aim to release it for around $10).
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I like having a physical copy of a game for one but its nice to know that Nintendo is finally coming up to speed with todays online features in gaming.
If SM3DL is only .31 gigabytes, NSMB2 might be even less, considering it's a side-scroller! If it doesn't up take too much space and it's cheaper than the hard copy, I will be downloading it.
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@RR529 Right, but I'm pretty sure ATV Wild Ride 3D began development as a retail title but became an eShop game later. I know it's based on the retail DS one, but this one was originally intended to be a retail 3DS title.
If SM3DL is only .31 gigabytes, NSMB2 might be even less, considering it's a side-scroller! If it doesn't up take too much space and it's cheaper than the hard copy, I will be downloading it.
Well even New SMB Wii, where you get to use upto 4.7GB pretty much for free, the game itself was apparently <400MB. Even Wii Sports was 600MB according to that article so 2D platformers don't seem to take up much space. The games on the Wii U will be larger because it's HD and because there is more storage freedom but... I wouldn't be expecting massive games especially for games that aren't called Zelda, Arkham City, Final Fantasy or Metal Gear.
A game like Mario can get away with a lot less space because a lot of the game is flat colours and simple repeated textures (thanks N64) with virtually zero pre-rendered cutscenes. Even moreso when the camera is only looking at one side of everything. Same applies to 3D Land where as fun as the levels were they were pretty small, had very similar styles and kept you in small boxed off rooms a lot of the time
However, how can it be called a downloadable retail game if it's only available in download form?
It's a retail game that was never released in that specific region, so it's technically a retail game, but here (wherever it wasn't released) it would only be available in digital form.
My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.
If SM3DL is only .31 gigabytes, NSMB2 might be even less, considering it's a side-scroller! If it doesn't up take too much space and it's cheaper than the hard copy, I will be downloading it.
Well even New SMB Wii, where you get to use upto 4.7GB pretty much for free, the game itself was apparently <400MB. Even Wii Sports was 600MB according to that article so 2D platformers don't seem to take up much space. The games on the Wii U will be larger because it's HD and because there is more storage freedom but... I wouldn't be expecting massive games especially for games that aren't called Zelda, Arkham City, Final Fantasy or Metal Gear.
A game like Mario can get away with a lot less space because a lot of the game is flat colours and simple repeated textures (thanks N64) with virtually zero pre-rendered cutscenes. Even moreso when the camera is only looking at one side of everything. Same applies to 3D Land where as fun as the levels were they were pretty small, had very similar styles and kept you in small boxed off rooms a lot of the time
Mario games are also usually small in size because there's no limited voice samples. If you look at the games with big download sizes, they often feature a lot of voice work - When I downloaded the Japanese voice track for Dynasty Warriors 7, for instance, it was 1GB. Just the voice track.
Voice playback needs to be at a very high quality, which chews up the MBs.
Not a surprise. Lots of talking. And the dialogue is much more clearer than the grunts and screams when you're plowing through hordes of enemies too.
As for the list above- pretty surprised some Nintendo games did not go over 1GB. Leaves me thinking that there was plenty of room to add more content in Mario Kart 7 at least. Because it did feel incomplete. Of course, probably because they were rushing to get the game out in time for the holidays.
If SM3DL is only .31 gigabytes, NSMB2 might be even less, considering it's a side-scroller! If it doesn't up take too much space and it's cheaper than the hard copy, I will be downloading it.
Well even New SMB Wii, where you get to use upto 4.7GB pretty much for free, the game itself was apparently <400MB. Even Wii Sports was 600MB according to that article so 2D platformers don't seem to take up much space. The games on the Wii U will be larger because it's HD and because there is more storage freedom but... I wouldn't be expecting massive games especially for games that aren't called Zelda, Arkham City, Final Fantasy or Metal Gear.
A game like Mario can get away with a lot less space because a lot of the game is flat colours and simple repeated textures (thanks N64) with virtually zero pre-rendered cutscenes. Even moreso when the camera is only looking at one side of everything. Same applies to 3D Land where as fun as the levels were they were pretty small, had very similar styles and kept you in small boxed off rooms a lot of the time
Mario games are also usually small in size because there's no limited voice samples. If you look at the games with big download sizes, they often feature a lot of voice work - When I downloaded the Japanese voice track for Dynasty Warriors 7, for instance, it was 1GB. Just the voice track.
Voice playback needs to be at a very high quality, which chews up the MBs.
I guess I see your point. I mean, look at Kid Icarus: Uprising and its good voice acting, and it went over 1 GB of data. Couple that with a huge selection of amazing songs (The Reaper's Line of Sight, Mysterious Invaders, Lightning Chariot Base, Dark Pit's Theme, etc), and it's no wonder the game exceeds all of Nintendo's other games in terms of how much space it takes up.
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The music itself in a game is usually compressed quite heavily and doesn't have a big bearing on a filesize. It's the largely uncompressed voice tracks that are the 'problem'
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Topic: Will the downloadable games service mean more games coming west?
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