I'm in no way trolling, and am actually legitimately interested why this seems to be the case with most gamers.
I've always seen both HD & 3D (stereoscopic) to be nice visual upgrades to gaming, but don't innovate much in terms of actually how we interact with games.
For some reason though, HD seems to be treated as a huge step forward in gaming innovation, while 3D is "just a fad" (and I'm not specifically talking about 3DS here, but it is probably the most talked about regarding the use of 3D in games).
So, what did HD do for gaming that was so innovative, that the depth brought in by 3D doesn't compare to?
Don't get me wrong, I have a PS3 & 360 in addition to my 3DS & (non working) Wii, so I'm not trying to say that HD isn't cool or innovative, I'm just perplexed as to why it's seen as so much more significant to how we play games than 3D is, when to me, they both came off as little more than nice visual upgrades.
How is more pixels innovative? I think the most innovative thing in gaming, tech-wise, is Physx. Definitely adds to the realism in games that do it right, like Borderlands 2 and Planetside 2
Lots of censorship here...
3DS: 1676-4603-1823
Dragon friend safari
Well, I don't think either are considered particularly "innovative" (in video game terms). I would imagine the reason 3D gets labeled as a fad whereas HD doesn't is because HD is a clear and obvious improvement to visuals that's here to stay (or to be improved upon), whereas 3D has proven to be a fad time and time again (and isn't as obvious an improvement to visuals as it often completely ruins them and your eyeballs like on the 3DS...) 3D has come and gone for decades now (3D movies were a big thing in the 1950s) and each time it's faded away.
@RR529
For me at least, I would have to say that they are of at least equal visual significance. This argument is probably somewhat slanted due to the fact that many gamers have yet to acquire a 3D display/system, and thus are in denial. At the end of the day, both HD and 3D can provide the user with a denser image and a more engrossing experience.
PS. I've been playing DKCR with my TV's 3D upscaler, and it's like warm honey in my eyes! (okay, maybe not the best analogy)
Because some people don't see 3D very well, and it can be easier to play certain games on a flat screen. HD on the other hand isn't innovation, just a graphics upgrade. HD is here to stay, because no one is going to go backwards with their tech.
My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.
HD is seen as the bigger innovation because it allows for a larger variety of color and greater detail to be shown to the player. 3D, on the other hand, doesn't add a whole lot to the mix besides depth. While the perception of depth will be an essential part when attempting to create virtual reality experiences, depth on its own does barely anything in both enhance the player's experience and the developer's flexibility of their tools.
Thanks given to Xkhaoz for that one avatar. Please contact me before using my custom avatar!
A (Former) Reviewer for Digitally Downloaded.net
My Backloggery: http://backloggery.com/v8_ninja
Because some people don't see 3D very well, and it can be easier to play certain games on a flat screen. HD on the other hand isn't innovation, just a graphics upgrade. HD is here to stay, because no one is going to go backwards with their tech.
IM with you on this but at least only HARDWAREmanufacturer are not going backwards, many software developers are. See the rise in Indygames and LOW-res PIXEL graphics have long been accepted as valid art style for something thats running on a HD system yet makes it look like its a 20 year old game. Im perfectly fine with that I just bring it up that sometimes even "less" is more and can add to an experience. I still enjoy crips pixel art no matter what my setup can put out!
#supportindies
Top 5 Indies I'd recommend you try: #1 Lovecraft's Untold Stories, #2 Moonlighter, #3 Hotline Miami, #4 Inside, #5 Into the Breach.
Switch Friend Code: SW-5821-0423-7909 | My Nintendo: Scollurio | Nintendo Network ID: Scollurio | Twitter: Scollurio
Because when people think 3D, they want things to come out of the screen and grab then, but those hard core "gamers", they want better graphics over gameplay i suppose.
I made Sheldon & Mr. Randoms back on Flipnote Hatena, now i'm a kangaroo mod that has a funko pop collection!
I'm not keen politics since that stuff is spooky, I'd rather watch SpongeBob over Fox News anyways!
Because HD has become the modern standard of electronic visuals, while 3D has too many inconveniences (Headaches, child development problems, glasses, having to sit at the right spot to view it if glasses are not involved, etc) to become the standard. In fact, unless its inconveniences can be overcome, it'll eventually fall back into a niche, thus being proclaimed as a fad.
STOP BRINGING THE GOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMY GOOMYGOOMYGOOMY
mods delete me
OOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMY GOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMY GOOMYGOOMYGOOMYGOOMYGOOMYGOOMYGOOMY DOWN MAN
PLAY NI NO KUNI AND ...
3DS Friend Code: 0430-8775-4247 | Nintendo Network ID: Shadowing27
Do you guys know what HD is? It's not good graphics. It's more dots. That's it. And there wasn't a big jump in pixel count when the PS360 came out. You could be playing games in the almighty HD if you had even a halfway decent computer monitor ten years ago. The Gamepad is not HD. It's about as HD as a Gamecube. HD is not an innovation.
Lots of censorship here...
3DS: 1676-4603-1823
Dragon friend safari
Forums
Topic: Why isn't 3D considered as innovative as HD?
Posts 1 to 20 of 70
This topic has been archived, no further posts can be added.