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Topic: Why are Western Devs ignoring the 3DS?

Posts 61 to 80 of 82

kkslider5552000

Complaining about a game not being ported to 3DS is about as silly as complaining that your favorite SNES and Sega Genesis games aren't on Gameboy tbh. Especially Child of Light...you know handhelds aren't the place that needs more JRPGs nowadays.

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Dezzy

[quote=memoryman3]

Jim_Purcell wrote:

kkslider5552000 wrote:

@KnightRider666 3DS is a WEAKSAUCE! That thing can't even power Minecraft, let alone some western game...

Minecraft is deceptively resource intensive. So that's hardly surprising.

It's not even that deceptive! It's got to display hundreds of thousands of polys at any 1 time, all of which can be manipulated.
It could definitely work on the 3DS, but they'd probably have to scale the draw distance down quite dramatically. And given that the smart phone version got such bad reviews, they're probably determined to avoid it happening again.

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Dezzy

kkslider5552000 wrote:

Complaining about a game not being ported to 3DS is about as silly as complaining that your favorite SNES and Sega Genesis games aren't on Gameboy tbh. Especially Child of Light...you know handhelds aren't the place that needs more JRPGs nowadays.

But he's not just picking a random game and complaining that it wasn't ported. He's picking a game that's being ported to EVERY other platform and complaining that the 3DS was the only one left out. That seems to be a completely legitimate complaint to me. Child of Light could work brilliantly on the 3DS. I imagine it's because the artwork was specifically designed to be looked at in a certain resolution. The Rayman port to the 3DS lost so much of it's beauty in the downscale.

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iKhan

kkslider5552000 wrote:

Complaining about a game not being ported to 3DS is about as silly as complaining that your favorite SNES and Sega Genesis games aren't on Gameboy tbh. Especially Child of Light...you know handhelds aren't the place that needs more JRPGs nowadays.

No, not at all. I'm not complaining about major console games that only work on consoles not being ported to 3DS. I'm complaining that both games that appear on all other platforms, like Rayman Legends and Child of Light, and franchises that typically appear on all systems, like Madden and Movie tie-ins, are being left off the 3DS for some odd reason.

So far the only legitimate explanation I can think of is that Sony has made it very easy to port games from PS3/PS4 to Vita for the sake of Remote Play, but otherwise it seems absolutely ludicrous.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

faint

iKhan wrote:

kkslider5552000 wrote:

Complaining about a game not being ported to 3DS is about as silly as complaining that your favorite SNES and Sega Genesis games aren't on Gameboy tbh. Especially Child of Light...you know handhelds aren't the place that needs more JRPGs nowadays.

No, not at all. I'm not complaining about major console games that only work on consoles not being ported to 3DS. I'm complaining that both games that appear on all other platforms, like Rayman Legends and Child of Light, and franchises that typically appear on all systems, like Madden and Movie tie-ins, are being left off the 3DS for some odd reason.

So far the only legitimate explanation I can think of is that Sony has made it very easy to port games from PS3/PS4 to Vita for the sake of Remote Play, but otherwise it seems absolutely ludicrous.

well becuse the vita is hd? you would have to really downgrade those titles for the 3ds. really. most devs don't see a point in this. can you blame them?

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iKhan

faint wrote:

iKhan wrote:

kkslider5552000 wrote:

Complaining about a game not being ported to 3DS is about as silly as complaining that your favorite SNES and Sega Genesis games aren't on Gameboy tbh. Especially Child of Light...you know handhelds aren't the place that needs more JRPGs nowadays.

No, not at all. I'm not complaining about major console games that only work on consoles not being ported to 3DS. I'm complaining that both games that appear on all other platforms, like Rayman Legends and Child of Light, and franchises that typically appear on all systems, like Madden and Movie tie-ins, are being left off the 3DS for some odd reason.

So far the only legitimate explanation I can think of is that Sony has made it very easy to port games from PS3/PS4 to Vita for the sake of Remote Play, but otherwise it seems absolutely ludicrous.

well becuse the vita is hd? you would have to really downgrade those titles for the 3ds. really. most devs don't see a point in this. can you blame them?

But the Vita's not HD

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OptometristLime

Dezzy wrote:

kkslider5552000 wrote:

Complaining about a game not being ported to 3DS is about as silly as complaining that your favorite SNES and Sega Genesis games aren't on Gameboy tbh. Especially Child of Light...you know handhelds aren't the place that needs more JRPGs nowadays.

But he's not just picking a random game and complaining that it wasn't ported. He's picking a game that's being ported to EVERY other platform and complaining that the 3DS was the only one left out. That seems to be a completely legitimate complaint to me. Child of Light could work brilliantly on the 3DS. I imagine it's because the artwork was specifically designed to be looked at in a certain resolution. The Rayman port to the 3DS lost so much of it's beauty in the downscale.

There it is.

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CaviarMeths

8BitSamurai wrote:

How are western developers ignoring it? Last time I checked, it had the only western support anybody could ever need, The Amazing Spiderman 2!

You mean Activision? Yes, I would say they are an important western supporter.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

iKhan

BinaryFragger wrote:

iKhan wrote:

But the Vita's not HD

True, it's only qHD but games still look very nice on it. Rayman Origins looks terrible on the 3DS but looks absolutely gorgeous on the Vita (so does Rayman Legends).

I'm curious why Rayman Origins would cause trouble. The Wii version is SD, so it should be a simple port to 3DS right?

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

MAN1AC

They're making phone games. Japanese publishers are actually making that transition now too. Its cheaper and there's an infinite install base. Not to mention they dont have to deal with gamers who just want Nintendo games.

Imagamerboi wrote:

Why does Nintendo even need 3rd party developers? Nintendo is the best at making 1st party games we all know for a fact.

I hope this is a troll post.

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kkslider5552000

MAN1AC wrote:

They're making phone games. Japanese publishers are actually making that transition now too. Its cheaper and there's an infinite install base. Not to mention they dont have to deal with gamers who just want Nintendo games.

I agree with the last point but with how insane App stores are and how impossible it has been for a good chunk of developers to make any money, it would be foolish for most game devs to specifically focus on it. I'd compare it to how Wii got good games that were frequently outsold by Carnival Games.

I remember recently this indie dev pointed out that his free to play game (and a very good one apparently) was downloaded like a million times but made 12,000 bucks.

Edited on by kkslider5552000

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AceDefective

I think western devs just can't work with anything less then a PS3 in power.
As its difficult to port already done games over to a much weaker system for that copy and paste money.

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ashlyquin

Jim_Purcell wrote:

Imagamerboi wrote:

Why does Nintendo even need 3rd party developers? Nintendo is the best at making 1st party games we all know for a fact.

Eh. Atlus has been pulling its weight this gen just fine.

I agree, Atlus has been carrying their weight REALLY well. I think Level 5 has been too. Liberation Maiden is awesome once you get past Shoko's slightly annoying screams.....

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CheapCheepBeach

ashlyquin wrote:

Jim_Purcell wrote:

Imagamerboi wrote:

Why does Nintendo even need 3rd party developers? Nintendo is the best at making 1st party games we all know for a fact.

Eh. Atlus has been pulling its weight this gen just fine.

I agree, Atlus has been carrying their weight REALLY well. I think Level 5 has been too. Liberation Maiden is awesome once you get past Shoko's slightly annoying screams.....

What is LIBERATION MAIDEN? Who is Atlus?

CheapCheepBeach

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iKhan

Zombie_Barioth wrote:

iKhan wrote:

Zombie_Barioth wrote:

iKhan wrote:

mamp wrote:

Unca_Lz wrote:

unrandomsam wrote:

The 3DS doesn't have an amazing library it has loads of the boring new type of JRPG and medicore platformers based on Wii Tech and a few games done properly.

I politely disagree with everything here

This was the reason I could not get into Tales of the Abyss, it's still sitting there in my closet waiting to be finished, maybe I will someday :/

Don't get me started on TotA. MAJOR disappointment after starting the series with ToS. Bad unlikable characters, simple story unnecessarily stretched over 50 hours, massive frontload of technobabble, and completely linear. Still fun though.

The story wasn't any simpler that TOS's nor was it much more linear. How exactly was the cast "bad" or "unlikable"? Luke was during the beginning but he was supposed to. As for the techno-babble I like it since it helped flesh out the game's world a bit more, they literally dealt with the fundamentals of their world.

Yes it was more simple. You were fighting the same villain with the same motives with the same stakes for most of the game. The entire part of the game after the first Van fight is essentially backtracking the story to before Auldrant was lowered.

And yes it was much more linear. There are a ton of opportunities in ToS where you can either sequence break or you are given an explicit choice of where you can go. Quests like the Linkite Nut could be done at several points in the story, so it wasn't really scripted. TotA has you going straight from plot point to plot point, the only non-linear aspect is the sidequests in cities.

Yet there were still plenty of plot twists. Symphonia started with following Collette on her journey and was about that for half the game, then switched to uniting the two worlds, while protecting Collette was always the main focus. "Stopping Van" was as clear as the story was until things slowly unfolded. The two were actually pretty similar plot-wise, but one was more about the journey while the other had a more serious focus on the events taking place. Heck, as long as Collette was safe they could take their time. Van and the god generals could complete their goal with or without the main cast.

You have a point about being more linear, but it wasn't a very drastic change. Most of the choices were path a or b first, or which party members are grouped together. I don't think it was a bad thing though due to the seriousness of Abyss's plot.

I disagree. I don't really see what most of the second half of the game added at all. I thought Abyss revealed most of its hand before the first Van fight. We learned his motives and what he wanted to do. Having the replicas actually appear, and involving Lorelei in Van's resurrection didn't add much at all. We were fighting Van for the same reasons with the same problems at stake. Don't get me wrong, the story was still interesting, but it kind of felt like walking around in circles.

Symphonia's focus evolve much more as the game progressed. We learned more about who the enemy was, what their motives were, and why they needed to be stopped until nearly the end of the game. Protecting Colette was a recurring trend, but it wasn't always the main focus. A good portion of the game is dedicated to reuniting the two worlds and restoring the Mana flow.

Also, the non-linear aspect is a major part of what made Symphonia to me, it wasn't just "path A or B first". Yes, a few times the choice is laid out right in front of you, but many other times you have an open area you can explore with many locations accessible at once. Once you get to Tethe'alla and start forming pacts, the game opens up a ton, such that there are several options. A good example is when I returned to Sylvarant from the otherworldly gate, I fought Efreet first and made more progress into the Linkite Nut mission before finally going to the Remote Island ranch.

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Jim_Purcell

memoryman3 wrote:

What is LIBERATION MAIDEN? Who is Atlus?

Atlus is a major Japanese developer/publisher. Most notable for developing Persona/Shin Megami Tensei titles, and publishing many more niche Japanese games from other developers. Also some North American developers.

Liberation Maiden is a game developed/published by Level-5, which is decent sized 3DS developer. Most notable for the Professor Layton games (published by Nintendo)

Jim_Purcell

El_Scorpio

In my opinion there are two main reasons:

1. cultural & historical reasons
2. Nintendo itself

I mean in Europe and North America handhelds are not so popular as they are in Japan. Most of the people prefer home consoles or PCs. Handhelds are considered to be for kids only. For many western studios kids aren't their target audiance. It is also true that western studios always want to develop on the best available hardware. Maybe except for Rockstar there is none western studio with triple A handheld game... In short western developers are not used to create games for handhelds.

The other reason is Nintendo itself. From what I read SONY and Microsoft are far better partners than Nintendo. Nintendo doesn't care about other's opinions. They always built their own hardware without any dialog with their partners. Like in 1996 when they decided to used cartridges instead of compact dics. Due to lack of storage space and higher manufacturing cost of cartridges virtually every developer fled to PlayStation. Nintendo is very arogant company. They don't come for you, they don't help you to develop or to promote your games... For them, third party studios are neccessary evil. Or at least they still act like this.

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Socar

@El_Scorpio not true at all. They do develop good terms between companies but only the ones whom they can trust. Dark Moon is the only great game that Next Level has ever made and its because of that they decided to work exclusively for Nintendo.

The reason why I think Western devs don't care much about Nintendo is because majority of them lack in innovation and can't adapt into the new tech that Nintendo tries to do. Look at GBA, it has a lot of great thrid party games and while I don't play majority of third party games, I know a lot want from them because for some reason, the innovation between the first party and thrid party games is different and these third party devs are the only ones that make what people actually want.

But I'll say this now, making games on the Wii U, 3DS is just as hard as making them on Vita, PS4 and ONE. Whoever tells otherwise needs to get work experience in making games for all these systems to see the point of it.

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