The sound playback and output is regulated by software. Low level, but software. That is what "firmware" is. Low level Software that talks directly to the hardware and tells it what it should do. Higher volume is ofc more electricity consumed BUT i do not think that this is the reason why they kept it low. Yes hardware has limits, but it is impossible to be so low.
Consumer products As of 2010 most modern portable music players support firmware upgrades. Some companies use firmware updates to add new playable file formats (encodings); iriver added the Vorbis format this way, for instance. Other features that may change with firmware updates include the GUI or even the battery life. Most mobile phones have a firmware upgrade capability for much the same reasons; some may even be upgraded to enhance reception or sound quality, illustrating the fact that firmware is used at more than one level in complex products (in a CPU-like microcontroller versus in a digital signal processor in this particular case).
Ehh, I dunno if i believe that bit about being able to update a simple little audio issue because I dunno about you, but I'm pretty sure I've experienced various levels of audio from various media formats split from my preffered audio level, whether it's games, movies, etc, and this is especially when I have my devices set on what I feel is acceptable. Guess what I'm trying to say is why do some formats always have me further adjusting what the set level should already be if this isn't even slightly possible? Like, how come even in the games media there's always several games that appear to have their own audio level set, which often times can be rather loud?
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At times I find myself turning the volume DOWN when using headphones, even without them. (although, I think I only do that when playing a 3DS game...since DS games don't seem as loud)
you find yourself turning the volume down?!?!?! wow!
mind you turning the volume down because of music you do not like is one thing, but wanting to increase the volume to get immersed in the mood the game is trying to set and not being able to is another.
This is how i decide what is loud and what is not, for those who say that people with hearing problems need the volume higher and it is fine.
If i can hear the voice of my neighbours or sound from other apartments or outside over my game music even with headphones on and one room later i do not consider this loud.
If i can hear the voice of my neighbours or sound from other apartments or outside over my game music even with headphones on and one room later i do not consider this loud.
O_o
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yeah. i was trying to play elite beat agents. i had the volume to its maximum, and yet i could still hear people talking in the bus. this is a game that must be played loud. i even bought mid range quality earplugs with noise reduction.
with my ipod, the noise reduction with a good volume setting, i dont hear anything else than the music.
Come to think of it the sound in Super Street Fighter IV seems less loud than that in other 3DS games i played. But it's still loud enough for me. And i guess games could produce as loud a sound as they want if they use special effects for it. Which would mean they sound a bit more distorted imo.
its lower. im currently playing The world ends with you tried on both 3DS and DSlite, and there is a difference.
sound on the 3DS is lower, i must put it at 100% to obtain the DSi 3/4 sound. BUT, i dont know if its me, the sound comes out with a much better quality on the 3DS. but its still low! man, im not a kid anymore, i can chose freely to break my ears or not !
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Topic: who thinks we need louder sound on 3DS?
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