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Topic: Where Does the Majority Rest In Kid Icarus Uprising?

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Red_XIII

81. Posted:

cookiex wrote:

Red_XIII wrote:

In all seriousness, I respectfully disagree with you. I mean, the only objection I had to the story arc was having to fight the Chaos Kin twice, and also that we didn't get to fight Viridi. Without it, we also wouldn't have got to play as dark pit, or had the Lightning chariot, or allied with Pitoo for the really fun wave attack level. (This game needs a horde mode)
I also found the opening of the first story arc to be a refreshing break from all the combat, and fighting Pit was rather satisfying. Having the Goddess of Light betray the people lead to some spectacular scenes, and fun enemies.
If I could've gotten rid of an arc, it would be the Aurum arc. As cool as all the SNES-era Star Fox references were, it contributed nothing to the plot whatsoever. That, and Chapter 24 are the only real examples of padding.

Agree to disagree, I suppose. And personally I'm not a fan of the wave level, it felt almost never-ending.

That was the point... Kind of like The Imprisoned is supposed to make you dread it. You might not like it, but that was their intention.

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GuSolarFlare

82. Posted:

Red_XIII wrote:

cookiex wrote:

Red_XIII wrote:

In all seriousness, I respectfully disagree with you. I mean, the only objection I had to the story arc was having to fight the Chaos Kin twice, and also that we didn't get to fight Viridi. Without it, we also wouldn't have got to play as dark pit, or had the Lightning chariot, or allied with Pitoo for the really fun wave attack level. (This game needs a horde mode)
I also found the opening of the first story arc to be a refreshing break from all the combat, and fighting Pit was rather satisfying. Having the Goddess of Light betray the people lead to some spectacular scenes, and fun enemies.
If I could've gotten rid of an arc, it would be the Aurum arc. As cool as all the SNES-era Star Fox references were, it contributed nothing to the plot whatsoever. That, and Chapter 24 are the only real examples of padding.

Agree to disagree, I suppose. And personally I'm not a fan of the wave level, it felt almost never-ending.

That was the point... Kind of like The Imprisoned is supposed to make you dread it. You might not like it, but that was their intention.

and the Pit + Pitoo speech in this level is awesome! :D

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cookiex

83. Posted:

And to be quite fair I'm not against the concept of having to fight your previous allies either and move towards a serious tone (the intro to chapter 18 made me intrugued only to turn that feeling into anger moments later), but I just wish that twist didn't happen the way it did.

Edited on by cookiex

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Red_XIII

84. Posted:

A lot of game twist can be cheap, especially from a gameplay perspective.
Take Aerith from FFVII. I'd spent ages getting her leveled up, and then she gets killed out of nowhere, thus wasting all that effort. Yes, her death was sad, but it is utterly irritating from a gameplay perspective. And not using a character because you know they will die regardless of your efforts shows a lack of gameplay and story balance, which Square Enix has been guilty of since.

Edited on by Red_XIII

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GuSolarFlare

85. Posted:

I like unexpected and exagerated twists! for me Kid Icarus Uprising was a fusion of Comedy Anime with fast-paced Shooter! I mean the story is SO shounen! especially if take account of the parody shounen anime with all those trippy changes and stuff that simply shouldn't be there! of course if you look at it from a western perspective it'll be flawed but if you look at it as a JAPANESE game(no offense to japan! many japanese games are my favorite!) you'll see it all makes perfect sense!

Edited on by GuSolarFlare

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cookiex

86. Posted:

Well FYI Fire Emblem:Awakening is GOTY for me and that has a whole lot of twists too, nine times out ten I think are well executed (there's that scene near the end that still leaves my head scratching but I probably shouldn't spoil it here).

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GuSolarFlare

87. Posted:

cookiex wrote:

Well FYI Fire Emblem:Awakening is GOTY for me and that has a whole lot of twists too, nine times out ten I think are well executed (there's that scene near the end that still leaves my head scratching but I probably shouldn't spoil it here).

now I can't say I agree or disagree....... didn't play Fire Emblem Awakening.... when I wanted to buy it in my birthday it was sold out everywhere I went, so I ended picking up Paper Mario Sticker Star......

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V8_Ninja

88. Posted:

I found the game to be extremely enjoyable. True, there are some problems that the game has (specifically the uncompromising controls), but overall the game is just inherently fun to experience. It's a great mix of audio, visual, and mechanical components to make something that is overall enjoyable.

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Spoony_Tech

89. Posted:

I personally would have prefered even more story just so the game didn't end! None of the story bothered me at all and I enjoyed every minute of the voice acting game play and story throughout! Wish it had 50 chapters just to keep the game going!

Hear we are a year and a half later hotly discussing this game. Must of been good or at the very least rememberable for what it did. Not too many game were anything like it. One of the very few game I could pick up and play again all the way through and a lot of it still feel fresh again!

Edited on by Spoony_Tech

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TheLilK98

90. Posted:

I really don't see why the controls were so odd to some people. It's really not hard to grasp.

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Ralizah

91. Posted:

Guitardude7 wrote:

Ralizah wrote:

Controls - Awkward, to say the least. If any game on the system was crying out for dual thumbsticks it was this one.

I disagree. Dual sticks are not nearly as accurate as a stylus. The gameplay is too demanding for the speed Dual sticks can control at. it wouldn't have worked.

Why? Make the reticle quick and responsive enough and it would be fine for a KI:U type game. As it stands, the control scheme was simply unpleasant for me along with many other people.

TheLilK98 wrote:

I really don't see why the controls were so odd to some people. It's really not hard to grasp.

It's not a problem of hard to grasp. It's about being awkward and extremely uncomfortable.

Edited on by Ralizah

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darkfenrir

92. Posted:

Well, I actually never had a problem with the controls, it's really fun and intuitive (for me anyway :3)

And I can say the multiplayer is as fun as ever! Played some Light Vs. Dark with a friend today and it's really hectic! But it's really fun. =w=

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TheLilK98

93. Posted:

Ralizah wrote:

Guitardude7 wrote:

Ralizah wrote:

Controls - Awkward, to say the least. If any game on the system was crying out for dual thumbsticks it was this one.

I disagree. Dual sticks are not nearly as accurate as a stylus. The gameplay is too demanding for the speed Dual sticks can control at. it wouldn't have worked.

Why? Make the reticle quick and responsive enough and it would be fine for a KI:U type game. As it stands, the control scheme was simply unpleasant for me along with many other people.

TheLilK98 wrote:

I really don't see why the controls were so odd to some people. It's really not hard to grasp.

It's not a problem of hard to grasp. It's about being awkward and extremely uncomfortable.

Do you have large hands?

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Sleepingmudkip

94. Posted:

I loved it though i wish you can pick to fight for Palutena,Hades or Viridi...i donno maybe 3 pits one for each fraction.

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KKBB

95. Posted:

The game makes my hands hurt more than any game should (i'm an adult male with average-sized hands btw). Shame, because content-wise, the game seems to offer so much. I would love to play the game for hours on end but i literally can't.

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Gioku

96. Posted:

I just figured out yesterday that if you use a "giant" stylus, the game is so much easier. And I had no complaints about the controls to begin with! With the big stylus, I completed several more chapters on 9.0. :)

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KKBB

97. Posted:

Hmm, I might try using a bigger stylus. But i think the main problem is that i play on a 3DS XL.

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Gioku

98. Posted:

@TanookiSurprise: Yeah, I dunno why, but the big stylus was more comfortable for me; and I was even pretty comfortable to begin with. For whatever reason, it made a big difference. Maybe together with the stand, it'd be even better... I'll have to try that...

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TheLilK98

99. Posted:

@TanookiSurprise In theory, wouldn't the XL be better for those with larger hands? I've never really had a problem, but I'm a teenage male with below average hand size on an original 3DS.

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KKBB

100. Posted:

@theLilK98 XL is more comfortable for larger hands in general, but because its bigger and weightier it isn't ideal to hold with one hand whilst tappin the L shoulder button - its pretty uncomfortable. But a bigger stylus might sort out my right hand. Lol

Edited on by KKBB

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