Some new information about backwards compatibility
See the video below, the last few seconds in particular. The 3DS stretches the native DS graphics by default — resulting in some blurring — but you also have the option of running the DS games in original resolution, with larger black borders. I'd wondered about this option, and now it is confirmed.
Games that have rendered polygonal graphics will probably scale better, but some games with clean pixel-art will probably look very blurry if you let them stretch to the full screen, so this option is important to have in those instances.
In addition to the circle pad, how does everyone feel about stretching versus black bars? Will you opt for the crisper native resolution or the larger view?
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You know, now that I think about it; Kingdom Hearts 358/2 Days, Re:Coded, and possibly Metroid Prime Hunter will be a lot more fun to play with a Circle Pad.
I dont know if this was posted earlier in this forum and I dont feel like wasting my time to look, but In one of the videos I watched something was asked about the circle pad being compatable with DS games and they said it works perfectly fine but it only has the 8 d-pad directions for DS games because the DS games are not programmed to have the full 360 degree range of movement
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Super Mario 64 DS will definetly be lot more comfortable to play, I guess I will just have to play this until the new Super Mario game comes out for the 3DS.
Now that you guys mention it, Starforce and Kingdom Hearts would be great games to play now with the Slide pad. They were pretty hard to control using the D-Pad.
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Mario Kart, Zelda and some other games I guess. I never really thought about it. But Mario Kart for sure!
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If DSiware counts I'll play Pop Island: Paperfield. That game is brutal on my fingers! The slide pad probably won't help much with controls but my thumb will be so much more relaxed!!
OK, I said earlier that it would just be 8 direction emulation on the circle pad, and that is probably the case, but it wouldn't be impossible to fake some sort of analogue input from the circle pad into the d-pad, but it would be a little juddery and wouldn't work in every game.
If the circle pad was pushed 100% in any particular direction, the matching direction would receive an "on, on, on, on, on, on" pattern of signals. If it was pushed 50% it would be "on, off, on, off, on, off". I'm sure you could work out the rest. This would potentially (depending on the game) allow 360 degree control and also variable speed control of the character but depending on the game this might make the animation a little wierd and some games would just not work with it very well at all - hence why I doubt they've done this.
As for my choice of borders - hmm, tough one. Depends on the game, I guess. I generally don't like scaled up graphics, but if it looks ok then it's probably better than having borders.
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Good to see that they allow us to play in native resolution, even if I would have preferred if we could switch between them at any time. Sadly I think that the gap between the screens would become longer, so games such as Yoshi's Island DS which uses the screens as one would look slightly off, and aiming would be much harder...
When I read the title, I began to realise the full potential of the 3DS. I have never once considered playing the games again due to more flowing controls on the 3DS, but now you mention it, I would most likely play all my DS games again if the have 3D aspects of gameplay.
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Topic: What DS games will you play again on the 3DS because of the circle pad?
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