Showing 41 to 60 of 92
41. Posted: Sun 27th Feb 2011 18:35 GMT
. Super Mario 64 DS
The circle pad would make this one infinitely better.
"The government of the United States is not, in any sense, founded on the Christian religion."
Treaty of Tripoly, article 11
42. Posted: Mon 28th Feb 2011 10:52 GMT
Check this out. Seems like someone is playing Super Mario 64DS on the 3DS and with circle pad.
"They say video games are bad for you? That's what they said about rock n' roll."
43. Posted: Mon 28th Feb 2011 11:58 GMT
Definitely Super Mario 64 DS, also MarioKart DS.
3DS Friend Code: 1418-6913-6784 | Nintendo Network ID: Akantares | Twitter: Nintenzo_
44. Posted: Mon 28th Feb 2011 12:24 GMT
Some new information about backwards compatibility
See the video below, the last few seconds in particular. The 3DS stretches the native DS graphics by default — resulting in some blurring — but you also have the option of running the DS games in original resolution, with larger black borders. I'd wondered about this option, and now it is confirmed.
Games that have rendered polygonal graphics will probably scale better, but some games with clean pixel-art will probably look very blurry if you let them stretch to the full screen, so this option is important to have in those instances.
In addition to the circle pad, how does everyone feel about stretching versus black bars? Will you opt for the crisper native resolution or the larger view?
Twitter is a good place to throw your nonsense.Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -Lakitu 64Join us in the epic Nintendo Life Wii Music Thread
45. Posted: Mon 28th Feb 2011 12:41 GMT
That guy keeps smearing his thumb all over the screen! It's killing meee!!! D: D: D:
Tumblr Ask Blog: http://ask-aqua-marine-pony.tumblr.com
3DS Friend Code: 2423-1923-3519 | Nintendo Network ID: TeeJay92
46. Posted: Mon 28th Feb 2011 13:35 GMT
Looks good! I'll probably be playing with the black bars for native resolution most of the time, but it will depend on how the game looks.
Edited on Mon 28th February, 2011 @ 13:36 by Token_Girl
I am way too lazy to think of something clever.My BackloggeryPokemon Platinum FC: 0517 9582 3270Pokemon SS FC: 4512 4783 5710Mario Kart DS FC: 4211 7712 2928
47. Posted: Thu 3rd Mar 2011 01:34 GMT
You know, now that I think about it; Kingdom Hearts 358/2 Days, Re:Coded, and possibly Metroid Prime Hunter will be a lot more fun to play with a Circle Pad.
Edited on Wed 24th August, 2011 @ 06:45 by Knux
email@example.com Twitter Wii FC: 4579-0293-6760-7162 [10:25] DarkwingLz: D**mit Knux, tell Sony to release Vita TV here >:[
3DS Friend Code: 4167-4499-6603 | Nintendo Network ID: Knux1990 | Twitter: Knux1990
48. Posted: Thu 3rd Mar 2011 01:55 GMT
I'll probably just play with the new resolution. It doesn't look that different to me, at least in the video.
3DS Friend Code: 1891-1165-2008 | Nintendo Network ID: pikmaniac
49. Posted: Thu 3rd Mar 2011 02:11 GMT
I dont know if this was posted earlier in this forum and I dont feel like wasting my time to look, but In one of the videos I watched something was asked about the circle pad being compatable with DS games and they said it works perfectly fine but it only has the 8 d-pad directions for DS games because the DS games are not programmed to have the full 360 degree range of movement
Formerly PurpleLink, RedLink & Link977
Getting a Gold Mushroom on Rainbow Road is just asking to lose!
Question of the Day
Where the NL Chat was born... kinda
3DS Friend Code: 5412-9901-0836
♪All Those Years Ago♪
3DS Friend Code: 5412-9901-0836 | Nintendo Network ID: Flamingbird
50. Posted: Thu 3rd Mar 2011 02:25 GMT
Awesome, I might actually get Super Mario 64 DS because of this.
Nintendo fan for life!
3DS Friend Code: 3609-1033-1732
51. Posted: Thu 3rd Mar 2011 02:25 GMT
Super Mario 64 DS will definetly be lot more comfortable to play, I guess I will just have to play this until the new Super Mario game comes out for the 3DS.
Wii U username: KitKat_H12 (Unfortunately HawkeyeWii was already taken some how)
I STREAM LIVE GAMEPLAY AND SPEEDRUNS OF GAMES ON MY twitch channel here: http://www.twitch.tv/hawkeyewii
Friend Codes3DS FC 1547-5273-7750
52. Posted: Thu 3rd Mar 2011 02:35 GMT
Probably the Mega Man Star Force games, because running diagonally in a D-Pad game finally got frustrating to me.
Backloggery | Art Blog
Nintendo Network ID: Ryanknight-TKOWL | Twitter: TKOWL
53. Posted: Thu 3rd Mar 2011 16:01 GMT
Geometry Wars Galaxies.....
54. Posted: Fri 4th Mar 2011 12:56 GMT
Mario and Luigi: Bowser's Inside Story.I can never go diagonally on the DSi without busting my thumb up.
55. Posted: Fri 4th Mar 2011 13:01 GMT
Now that you guys mention it, Starforce and Kingdom Hearts would be great games to play now with the Slide pad. They were pretty hard to control using the D-Pad.
56. Posted: Sun 6th Mar 2011 05:38 GMT
Mario Kart, Zelda and some other games I guess. I never really thought about it. But Mario Kart for sure!
Love is the Answer!
My meditation of him shall be sweet: I will be glad in the Lord. Psalm 104:34
So many Awesome video games coming out this year! So many games so little money! Crap!
57. Posted: Sun 6th Mar 2011 06:32 GMT
If DSiware counts I'll play Pop Island: Paperfield. That game is brutal on my fingers! The slide pad probably won't help much with controls but my thumb will be so much more relaxed!!
"When freaky aliens give you lemons, make freaky alien lemonade!" -Hades 3DS FC: 5026-4421-7593
Black 2 FC: 0605 4087 9952 My Backloggery
My Colors! 3D Gallery
58. Posted: Sun 6th Mar 2011 07:08 GMT
Super Mario 64 DS, Mario Kart DS, Metroid Prime Hunters, and I'm not sure if this counts because I haven't even played it once yet, but Okamiden.
"Where are all the Sour Patch Parents?"
59. Posted: Sun 6th Mar 2011 08:30 GMT
Lock's Quest. It's one of those tower defense games, and at a bargain price! I'm not trying to advertise, lol
60. Posted: Sun 6th Mar 2011 09:10 GMT
OK, I said earlier that it would just be 8 direction emulation on the circle pad, and that is probably the case, but it wouldn't be impossible to fake some sort of analogue input from the circle pad into the d-pad, but it would be a little juddery and wouldn't work in every game.
If the circle pad was pushed 100% in any particular direction, the matching direction would receive an "on, on, on, on, on, on" pattern of signals. If it was pushed 50% it would be "on, off, on, off, on, off". I'm sure you could work out the rest. This would potentially (depending on the game) allow 360 degree control and also variable speed control of the character but depending on the game this might make the animation a little wierd and some games would just not work with it very well at all - hence why I doubt they've done this.
As for my choice of borders - hmm, tough one. Depends on the game, I guess. I generally don't like scaled up graphics, but if it looks ok then it's probably better than having borders.
Author of Digger Dan DSiWare.
Coming very soon to Nintendo 3DS via the eShop.