Showing 41 to 55 of 55
41. Posted: Wed 22nd Sep 2010 23:53 BST
@BDB: Just assume that every post by PhoenixXXXX is a joke. She's rarely serious (or even coherent).
42. Posted: Thu 23rd Sep 2010 07:39 BST
I personally don't mind the alignment of the slide pad and control pad, other than the obvious problem for those poor lefties.
Actually, how is it a problem for lefties? Everyone's been using D-pads on the left side of a controller since the days of the NES. The only lefty problems I can see are that the stylus is stored on the right-hand side of the 3DS... and there's no analog slidepad on the right for lefties to use if a game requires analog control + stylus input at the same time.
I wonder what the device would look like with dual analogs. o_O
Let's play some Monster Hunter 4 Ultimate! Let me know who you are before you add me.
3DS Friend Code: 4098-3796-9042
43. Posted: Wed 29th Sep 2010 22:39 BST
@ray62: So, you're saying that adding a GBA slot to the 3DS will ensure that you can play DS games with the slidepad? That makes no sense...
I'm pretty okay.
Formerly Destroyer360, Destroyer64, DestroyerInsertYourFavoriteRandomNumbersHere.
"Purple is a color." - Waluigi
Wait, quotes should be meaningful? Ugh, fine.
"I'm useless, but not for long. The future is coming on." - Gorillaz
Nintendo Network ID: ToastyYogurtTime
44. Posted: Wed 29th Sep 2010 22:54 BST
theblackdragon wrote:it was totally off-topic and made no sense, ray. :3it did i thought u guys were talking about the pad beeing played on regular ds games.
it was totally off-topic and made no sense, ray. :3
it did i thought u guys were talking about the pad beeing played on regular ds games.
If I understand your point, it has something to do with re-adding the GBA slot for the occaisional cart that employs Rumble functionality via the Rumble Pack that was included with a Metroid Pinball game.... it really doesn't have anything to do with slide-pad functionality being retrofit to older DS games...and given that a model of the DS (two actually--DSi, and XL) have already done away with this port, those chances are not even slim to none. They are none.
I think its safe to assume that what we're seeing now will be pretty close to the final version--the Prototype DS looked similar to the DS-fat except for some color scheme issues, appearance of the D-pad, the way the hinge joint looked, etc.
I also think it's safe to assume that slidepad functionality will not work with DS games. D-pad and analog control are very different from a programming standpoint, and the games were built on a system that didn't have a D-pad, hence the code to interpret analog controls just isn't there...short of some type of weird emulation miracle on the 3DS, I think this one could also be written off...although it has a higher probability than the triumphant return of the GBA slot.
Owner of VINTAGE Games. http://www.vintagegames.us
45. Posted: Thu 30th Sep 2010 01:48 BST
is gray or blue better?
Edited on Thu 30th September, 2010 @ 02:33 by romulux
goldeneye- 5447 4748 5174
46. Posted: Thu 30th Sep 2010 02:34 BST
Imagine playing Metroid Prime Hunters with the Slide Pad
Love and TolerancePokemon White FC: 4813 7276 61923DS FC: 4854 6468 0712deviantART
47. Posted: Thu 30th Sep 2010 05:19 BST
If I understand you correctly I agree entirely. There is no way you will be able to make code recognise analogue input when it has been designed to only recognise digital input. Short of, as you said, some sort of emulation miracle or if there was some sort of prior knowledge of a future system with analogue controls with an agreed upon interface when those games were made.
Still, that doesn't mean you will be forced to use the D-Pad for DS games on the 3DS. You can very, very easily convert an analogue control stick signal into a D-Pad signal. I wouldn't be surprised if there was some sort of option to let you set what input you want to use when playing DS games on the 3DS... kinda like how the DS lets you pick if GBA games run on the top or bottom screens.
Musics to set the tone: Think, Dance, Relax
48. Posted: Thu 30th Sep 2010 05:34 BST
But.... the wii's classic controllers can run d-pad based VC games with the joystick.
Edited on Thu 30th September, 2010 @ 05:34 by irken004
49. Posted: Thu 30th Sep 2010 05:38 BST
I think it would be easy to implement the slide pad to previously d pad only games. Obviously it couldn't implement 360 degree movement. It could just support the 8 basic directions so it would be essentially the same except I think it would be much more smooth feeling compared to the d pad.
My backloggery: http://backloggery.com/bboy2970
50. Posted: Thu 23rd Dec 2010 13:20 GMT
The Slide Pad is like an analog stick when you play the PSP's
Unlocked everything for Smash 3DS!
N3DS FC- 4313-2337-0977
51. Posted: Tue 28th Dec 2010 18:04 GMT
@skywake Just FYI it's likely that Nintendo will implement 8-way input when using the slidepad for DS games. It doesn't make sense that it would be disabled when it's right where the original D-pad was. It's easy to code an analog to digital conversion for input (no miracles required - even the old PSX did it) and it makes sense for them to include it seeing how backwards compatibility with the DS library is a big selling point of the 3DS.
52. Posted: Tue 28th Dec 2010 18:15 GMT
The d-pad seems too low to comfortably play any DS games where you have to use it often, so I hope they'll something that allows you to use this "slidepad" as a substitute.
53. Posted: Tue 28th Dec 2010 23:35 GMT
The slidepad is Super Duper Ultra Mega Giant Cool!
54. Posted: Tue 28th Dec 2010 23:36 GMT
55. Posted: Sat 1st Jan 2011 02:26 GMT
I would sure hope it's backwards compatible. Imagine playing a DS game like Mario Kart DS with the D-pad on the 3DS, it would be awkward!
You just made me realize that. Dude, that would be awful.
Me on the internet: Twitter - YouTube - Soundcloud
Funny internet signature on Nintendo Life Dot Com