Oof, I got 50 on the Clocktown target-range. I don't think I ever achieved this before. The gyrosensor aiming helped a lot though. My heart is still pounding. I also totally completed the Woodfall shooting-range, and paid the fishing-pond a quick visit. I have not fished yet, but it looks pretty extensive. Good stuff!
"The visuals in this are great too (and some people moaned it looked the same as the N64 original after the first trailer!)"
I was one of them. The first trailer didn't look that good to me. But now that I have the final product in my hands, it definitely looks better then the original. As people said before: They not only have given the game the Oot 3D treatment (obviously), but they have also added lots of small tweaks and lots of decorations. The 9 from Nintendolife may still be a score to high, but I start to understand why they praised it so much!
I'm REALLY on the fence of what they did with the boss fights.. I feel like they did a good job being innovative and changing something, but I feel they didn't change it right. I can't quite figure out what it is.. the whole "everything is eyes" thing seemed extremely gimmicky and out of place for a game as well thought out as majora's mask (seriously, giving twinmold a tongue like molgera and red spots on his segments would look and seem more professional than random eye placements.). I still have to grab the game myself so I can't say if the experience is as good as the original or better.. just the overall concept of it seems very odd. If it was for say a master quest or something, then yeah.. but making it an actual change to the game itself makes it seem very unoriginal.
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(User name changed in November 2016, MegaBeedrill)
I just completed the count 10 seconds sidequest ^_^
I come up with an easy way to do it, after a lot of tries
All you have to do is watch the postmans head. He makes one nod each second, so after 10 nods, your good
I'm REALLY on the fence of what they did with the boss fights.. I feel like they did a good job being innovative and changing something, but I feel they didn't change it right. I can't quite figure out what it is.. the whole "everything is eyes" thing seemed extremely gimmicky and out of place for a game as well thought out as majora's mask (seriously, giving twinmold a tongue like molgera and red spots on his segments would look and seem more professional than random eye placements.). I still have to grab the game myself so I can't say if the experience is as good as the original or better.. just the overall concept of it seems very odd. If it was for say a master quest or something, then yeah.. but making it an actual change to the game itself makes it seem very unoriginal.
Not having played the game yet, that's one of the changes I actually like, as it ties the bosses closer to the central narrative, where before they were pretty random monsters just 'because it's a dungeon'.
I'm REALLY on the fence of what they did with the boss fights.. I feel like they did a good job being innovative and changing something, but I feel they didn't change it right. I can't quite figure out what it is.. the whole "everything is eyes" thing seemed extremely gimmicky and out of place for a game as well thought out as majora's mask (seriously, giving twinmold a tongue like molgera and red spots on his segments would look and seem more professional than random eye placements.). I still have to grab the game myself so I can't say if the experience is as good as the original or better.. just the overall concept of it seems very odd. If it was for say a master quest or something, then yeah.. but making it an actual change to the game itself makes it seem very unoriginal.
Oh trust me, the Twinmold fight is a lot better than the hack-and-slash fest of the original
Current games: Everything on Switch
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Yeah she WAS already fond of "fairy-boy" at the time. And she had already seen Epona take a liking to Link. Maybe that was HER going-away gift to him, like how Zelda's was the Ocarina of Time.
Link helping Ganondorfs mothers was funny, and a bit ironic
I just finnished the Wood tempel, except for certain characters rembering things they thecnicqly can't since after resetting time it never happened, ths game is wonderfull! Easily my favorite Zelda game so far, I love Zelda sidequests ^_^
I just completed the count 10 seconds sidequest ^_^
I come up with an easy way to do it, after a lot of tries
All you have to do is watch the postmans head. He makes one nod each second, so after 10 nods, your good
I just completed the count 10 seconds sidequest ^_^
I come up with an easy way to do it, after a lot of tries
All you have to do is watch the postmans head. He makes one nod each second, so after 10 nods, your good
You could also use the bunny hood.
....Wow. I used it and got it exactly right on the very first try. Thank you Rhythm Heaven!
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The Goht battle is as cool as ever, probably even better. But what's with Goht's difficulty? One time he's a breeze to destroy, then the other time he's a pain to defeat. I also experienced this in the original game. Maybe its just me fumbling around.
Spoiler: They removed the insults! In the original the small, lazy guy at the Smithy would insult his much bigger, hard-working partner. He would call him "as dumb as a deku-stick". And "shut up deku-stick". Nintendo must have thought that wasn't appropiate after all. Its a pity!
Since I got te fire artows yesterdy, I wanted to take break from tempes (yay for timetravell giving me this opertunity)
Ended up getting Zora mask, and doing the terrible golden skultulaquest in the swamp, it was just as much a chore as the tempels -.-
Will take a break for th rest of the day, might finish Goron temple tomorrow ^-^
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Topic: The Legend of Zelda: Majora's Mask 3D
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