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Topic: Super Street Fighter IV 3DS Thread

Posts 81 to 100 of 127

moosa

Is there anyone here who played SFIV on consoles before playing it on the 3DS? I'm interested in how they compare in terms of control. I'm not really happy with the 3DS' controls for this game.

Stop complaining and GO PLAY GAMES.

moosa

I just spent ages in challenge mode trying to do Chun Li's ultra combo using the touch screen (in pro mode) to activate all three punches at once. All I have to do is two quarter-circles and hit the button. I couldn't do it. Can anyone confirm for me that this game isn't completely broken? Why are quarter-circles so difficult on the 3DS?

Stop complaining and GO PLAY GAMES.

sykotek

@moosa: I've been playing on pro-mode with regular six button attacks, touch screen completely disabled and movement on the d-pad from the moment my girlfriend's 3DS was fully charged. Besides my hand being seriously cramped, everything plays fine and like the console versions. This game isn't broken, but the layout of the buttons on the 3ds certainly doesn't help with performing moves and takes some serious getting used to.

Please don't take this personally, but I don't have any better advice for a Street Fighter noob than to learn to play, set the difficulty down, increase the rounds, get rid of the time limit, turn off the 3D, pick a character and stick with it, learn how they move, learn the timing, distance and priority (what beats what, like rock/paper/scissors) of their moves and the timing, distance and priority of your opponents moves. That is the only way you'll get better. I spent many of the Super Nintendo years having my bread and butter combo in Street Fighter be jumping HK into sweeping HK.

What is the meaning of life? That's so easy, the answer is TETRIS.

Sneaker13

No problem with quarter circles. Are you sure you use the right ultra? The only gripe I have is with Chun-Li's other Ultra. Holding back, front, back kick. It's very difficult with the circle pad because it's sensetive. But did do it a couple of times. But I love that I can use the three kicks or punches on the touch screen because I really can't press the three buttons at the same time.

BTW, if I were you, just try training mode first. Choose a character, try preforming all the moves. In training there is no time limit and you can put the Super Combo Meter and the Revenge Meter to full. After you got all the moves, move on to Arcade and choose the easiest setting.

Edited on by Sneaker13

When there's no more room in hell, the dead will walk the earth.

Friendcodes:
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moosa

sykotek wrote:

Please don't take this personally, but I don't have any better advice for a Street Fighter noob than to learn to play...

No, no, I understand completely. And the fact that you have experience with the game and are able to control it well enough on the 3DS is exactly what I wanted to know. I know how it is with fighting games and the amount of practice you have to put in before your fingers will learn the movements. I've just never played a game with timing THIS demanding and where what should be simple inputs seemed so difficult to put in correctly.

Sneaker13 wrote:

No problem with quarter circles. Are you sure you use the right ultra? The only gripe I have is with Chun-Li's other Ultra. Holding back, front, back kick. It's very difficult with the circle pad because it's sensetive. But did do it a couple of times. But I love that I can use the three kicks or punches on the touch screen because I really can't press the three buttons at the same time.

Thats odd. I mean I could do Hadokens alright. Not as successfully as on other consoles in the past (as in SFII). Linking two quarter circles together successfully though seems very difficult for me. As I said, I could not do that ultra at all last night. Ironically I could pull off her other ultra easily (by comparison) with the touch screen (though certainly not 100% consistency). And I agree about the touch screen controls; it was a waste of time for me even trying to do those combos hitting all three buttons at once!

Edited on by moosa

Stop complaining and GO PLAY GAMES.

sykotek

@moosa: I can't say that I've consciously tried this yet on the 3DS version as I'm still getting a hang of the controls, but in most Street Fighter games, a player can Negative Edge into specials and supers. Basically, if you have trouble with doing a motion AND hitting all three buttons at the same time for an ultra, in theory with the 3DS version, you could, alternatively, hold down all three buttons, do the motion and release all three and it should come out with the same result as long as you did the motion correctly. This is because a button press and a button release registers the same for specials and supers. Its kinda weird to do at first, but with practice, you get the hang of it and once you implement it into your game, it becomes second nature and you'll find yourself canceling into specials/supers/ultras with ease.

Don't get me wrong, to each their own, I don't mean to knock people that use the touch screen, but there's a difference to people who casually play this game for fun and just wanna hammer out pretty moves and those who find it fun in learning how to actually play the game correctly, competitively and to learn and implement the psychology involved in battles with others besides trash talking. There really isn't anything wrong with either, but I lean more towards the latter myself.

What is the meaning of life? That's so easy, the answer is TETRIS.

Big_A2

I prefer to use button inputs. Using the touch screen makes the feel dirty. Thankfully you can choose to only play people who do this as well online.

Uh. Not happy with the American voice actors either. They sound nothing like they do in SFII (the only SF series I played before this one). Chun Li sounds like that girl from Pee Wee's Big Adventure. You know, the one who works in the bike shop.

Edited on by Big_A2

Funky_Gamer

I love this game so much! Vega FTW!!

"Remember: when life rocks you, RAWK BACK!" ~Rawk Hawk
FNS: Y B L R R R B >

revoc

I use the circle pad and I have no problem doing moves. I don't even use the touchscreen although that option is there for people have trouble adjusting to playing it on a 3ds. I think it's a perfect solution but not everybody needs it.

revoc

QATAR

Just got my 100 win Streak

Untitled

Nintendo Network ID: Vampire
PSN: MAFIA
XBL: almarri
SNK - The Future is Now

BulbasaurusRex

The strict timing on the combos is a problem, but if you're having that much trouble with the controls, just use the touchscreen shortcuts. There's nothing wrong with them if you can't otherwise enjoy the game. I wouldn't be able to consistently pull off half the special moves in the games without them (and none of the Ultra and Super Combos). I've also loved the autoblock option ever since first encountering it in the Naruto: Clash of Ninja games. So far, I can beat Arcade on Easy (the third lowest difficulty).

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur

Papa_Godzilla

the IGN review gave a lot of good points. else than the static backgrounds, everything seems top notch.
and yet, static background isnt something that I consider a bad thing for a handheld game.
i am far too tempted to buy. i saw the recent article about the second wave of games for the 3ds, and yet nothing really impresses me.
street fighter will be my first 3ds game !

and i have to use all those unused points right ?

Papa_Godzilla

mark3

This is a good game but I don't like wi-fi matches . No one wants to have a REAL, clean fight. Instead, they map difficult moves to a simple button by swapping the button controls.

3DS Friend Code:0688-5251-4891

Squiggle55

Bulbasaurus Rex wrote:

I've also loved the autoblock option ever since first encountering it in the Naruto: Clash of Ninja games. So far, I can beat Arcade on Easy (the third lowest difficulty).

hopefully the autoblock is only available in arcade mode. people can't have that in online matches can they?

Nothing will benefit human health and increase chances for survival of life on Earth as much as the evolution to a vegetarian diet. -Albert Einstein

BulbasaurusRex

Squiggle55 wrote:

Bulbasaurus+Rex wrote:

I've also loved the autoblock option ever since first encountering it in the Naruto: Clash of Ninja games. So far, I can beat Arcade on Easy (the third lowest difficulty).

hopefully the autoblock is only available in arcade mode. people can't have that in online matches can they?

Why not? You can still hit an autoblocking opponent when they move or jump forward, try to attack, or are facing the wrong way; and there's also the throws, combos, and other unblockable attacks you can use to get past their defenses.

Edited on by BulbasaurusRex

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur

Funky_Gamer

QATAR wrote:

Just got my 100 win Streak

Untitled

Things to say:
1. You have way too much time on your hands.
2. Who do you play as?
3. How do you get past those damn spammers? Or are you one of em?

"Remember: when life rocks you, RAWK BACK!" ~Rawk Hawk
FNS: Y B L R R R B >

Funky_Gamer

Ok, so I'm having some serious problems on Trial with my best player Vega. I'm trying to get both of his Ultra Combo's with Pro Conrols which is so damn hard. For his first one, (Bloody High Claw) the button combonation is:
Charge downleft > Move to down right > move back to down left > go up right > Kick x3

If anyone has any advice it would be greatly appreciated

"Remember: when life rocks you, RAWK BACK!" ~Rawk Hawk
FNS: Y B L R R R B >

Golden_Kumquat

Am I the only one who has an issue with rotating the nub clockwise? I have to switch sides to have any consistency if a move requires a clockwise rotation.

Golden_Kumquat

Squiggle55

Bulbasaurus+Rex wrote:

Squiggle55 wrote:

Bulbasaurus+Rex wrote:

I've also loved the autoblock option ever since first encountering it in the Naruto: Clash of Ninja games. So far, I can beat Arcade on Easy (the third lowest difficulty).

hopefully the autoblock is only available in arcade mode. people can't have that in online matches can they?

Why not? You can still hit an autoblocking opponent when they move or jump forward, try to attack, or are facing the wrong way; and there's also the throws, combos, and other unblockable attacks you can use to get past their defenses.

that's still awful that you don't have to actually block. so you're saying people online can use auto block? i guess i better turn it on.

Edited on by Squiggle55

Nothing will benefit human health and increase chances for survival of life on Earth as much as the evolution to a vegetarian diet. -Albert Einstein

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