921KidRadSun 30th Jun 2013 Am i the only one who found Subspace Emissary utterly depressing? This random disjointed flavor and boring platforming made it an absolute chore. Targets was another one of Brawl's low points....Instead of designing target based stages around an individual characters specific move set they chose to make 3 different stages only. Still hoping that the directional air dodging and the floatier air dodging 'itself' from melee both make a comeback. Gimping both abilities in Brawl knocked down the fun factor and skill quite a bit IMO. Edited on Sun 30th June, 2013 @ 11:25 by KidRad Currently Playing: TMNT II: The Arcade game NIntendo Fanatic & King of NES Tekkidome!