2,621UGXwolfMon 8th Sep 2014 19Robb92 wrote: UGXwolf wrote: Luma's AI breaks the rules and physics of Smash meaning that Luma has its own set of rules. Doesn't matter as long as the calculations are simple. That is what puts pressure on the system. The only "AI" (if you can even call it that) the Luma has is floating from one corner to another when separated. That is it. It's an extremely simple program. Every attack is just a mimic and all handled by the player. Nana actually has AI. She can perform moves on her own, save herself from falls, jump on to higher located platforms etc. all by herself. She is not just a mimic version of Popo when separated, she turns in to a standalone CPU. While she has limited capabilities, she is still far more advanced than the Luma. From what we saw of Bill Trinen playing Rosalina, I'm inclined to believe that Luma does "float from corner to corner. Luma tries, when able, to maintain the same distance from Rosalina and stay on level with her. Luma's gravity is strange and the rules are different. Nana's only self-appointed task is to return to Popo whenever and however possible. So she can jump on her own. We've seen that Luma can act on its own, if you remember from the reveal trailer. Even without player input, Luma tries to stay within the same distance of Rosalina and on the same vertical level. Not to mention, Luma has its own moveset, unlike Nana. I can't see how controlling two of the same character could possibly be harder on the CPU than controlling treetop separate characters, one of which has a completely different set of rules. I simply don't believe for even a second that the 3DS version can't handle the Ice Climbers. A nifty calendar (Updated 9/13/15) The UGXloggery ... really needs an update.