21AdamWed 30th Jun 2010 Well, aside from the star coin thing for final level, which I of course agree with, I don't see the problem. The map is not much different from SMB3, just more horizontal. I think it still has as many optional paths, though now you need secret exits to get them like SMW rather than pure choice, and it has enemies on the map like SMB3. It even has those sections of the map in the last world where you may or may not be hit and taken into a level like SMB3's world 8. Bowser Jr. is just applying a personality to the fort boss of SMB3. Unlockable super guide and videos are purely optional and don't hurt anything (well, one prevents a star, but you can very easily reset the game if you care about a little sparkle animation -- woopty do).As for new power-ups, all Mario games have new power-ups. SMW had new power-ups (well, just one, but they also introduced Yoshi, multiple Yoshi colors, and balloon Mario -- that's enough for me). Why would they change that with this game? It's fun to see what new stuff they come up with. Then again, if this is specifically called New Super Mario World, they might want to keep the cape since it is iconic and just change the Yoshi colors and add more balloon Mario timed power-ups.Or simply add power-ups on top of what they already have -- you can't tell me you weren't disappointed when you first played the game, beat the third switch palace, and realized the blocks don't give you anything. I wonder if the last two switch palaces were intended to have new power-ups but couldn't due to the rush to make deadline. I would guess so. Come on, friends, To the bear arcades again.