Showing 21 to 40 of 54
21. Posted: Wed 30th Jun 2010 17:45 BST
Well, aside from the star coin thing for final level, which I of course agree with, I don't see the problem. The map is not much different from SMB3, just more horizontal. I think it still has as many optional paths, though now you need secret exits to get them like SMW rather than pure choice, and it has enemies on the map like SMB3. It even has those sections of the map in the last world where you may or may not be hit and taken into a level like SMB3's world 8. Bowser Jr. is just applying a personality to the fort boss of SMB3. Unlockable super guide and videos are purely optional and don't hurt anything (well, one prevents a star, but you can very easily reset the game if you care about a little sparkle animation -- woopty do).
As for new power-ups, all Mario games have new power-ups. SMW had new power-ups (well, just one, but they also introduced Yoshi, multiple Yoshi colors, and balloon Mario -- that's enough for me). Why would they change that with this game? It's fun to see what new stuff they come up with. Then again, if this is specifically called New Super Mario World, they might want to keep the cape since it is iconic and just change the Yoshi colors and add more balloon Mario timed power-ups.
Or simply add power-ups on top of what they already have -- you can't tell me you weren't disappointed when you first played the game, beat the third switch palace, and realized the blocks don't give you anything. I wonder if the last two switch palaces were intended to have new power-ups but couldn't due to the rush to make deadline. I would guess so.
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22. Posted: Wed 30th Jun 2010 17:48 BST
Wasn't the W2 map in NSMBWii mostly vertical? Seems W6 was too.
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23. Posted: Wed 30th Jun 2010 18:06 BST
Yes, but I didn't want to say "linear" because that would imply no choices, of which there are cetainly quite a few in each world. Visually, the maps are more linear, whereas I think of SMB3's as more square, though maybe I wouldn't even make this distinction if I played on a 4:3 TV. I don't think the maps are all that different: a few branching paths, midway fort with the same turtle boss each time, castle with a unique boss, map-wandering enemies, mushroom houses, memory-match houses, the world 8 stretches where you can get sucked into a mini-level, etc.
24. Posted: Wed 30th Jun 2010 18:08 BST
I'm quite excited about this Super Mario World news for the 3DS. It would seem that Wikipedia also confirms this news. Below is a quote from en.wikipedia.org on Super Mario World 3DS: "A short timed demo of the game is one of the unlockable "Masterpieces" in the 2008 Wii game Super Smash Bros. Brawl. Super Mario World is slated for release on the Nintendo 3DS, and may feature camera support, 3D support, or analog support. This release was featured amongst other games from the Nintendo Entertainment System and Super NES to be released for the 3DS on a tech demo called Classic Games at E3 2010."
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25. Posted: Wed 30th Jun 2010 18:13 BST
Wikipedia is stupid. Do not believe a word on it. Click those sources, and I'm sure you'll find out where they got mixed up. Some classic games were shown as tech demos but none were confirmed for release. Even the two big name remakes -- Ocarina and Star Fox 64 -- are still subject to debate due to Nintendo only giving hints, never straight-up confirmation.
26. Posted: Wed 30th Jun 2010 18:33 BST
Right, because screenshots and confirmation from Nintendo's press site are only hints.
Edited on Wed 30th June, 2010 @ 18:33 by XD375
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27. Posted: Wed 30th Jun 2010 18:57 BST
The demos exist, Mr. Smarty Pants.
Aonuma and Miyamoto have said that they are at this point tech demos but they are "exploring the possibility" of developing them fully. There are screenshots of Mario 128, that doesn't mean anything.
Edited on Wed 30th June, 2010 @ 19:13 by Adam
28. Posted: Wed 30th Jun 2010 19:21 BST
Yeah, I was a little hard on NSMBWii's maps, because in retrospect some of them are quite good later on. Many just feel dull and empty, though, particularly in the earlier worlds. I also am just not a fan of the 2.5D look overall; I warmed up to it in the actual levels, since they greatly improved the presentation beyond the DS version, but I still think it makes some of the map screens feel a little plastic-y and empty compared to the classic games.
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29. Posted: Wed 30th Jun 2010 19:24 BST
NSMW would be a good fit to 3DS. I don't think we need a remake. We can already play it on SNES, GBA, and Wii, not to mention Gameboy Player and DS / DS Lite. If anyone wants the game and doesn't have it already, he isn't trying. I'd love to see a return to SMW's map style. It's always seemed a shame that no other Mario game sense has used that idea, and that the one game to use it is so very short.
While it's just my simple opinion, and I def see where others who believe the game shouldn't be messed with at all are coming from, I gotta agree with this. No matter what happens, or how amazing the game will be, there will always be someone who prefers the original. I don't know what he plans (if anything) to do of course, but I just hope it isn't a carbon copy of the exact original with 3D tacked on. But even if it was, thats not inherently bad . Just would like to see the next step. Core mechanics like physics should stay the same since they obviously either found a sweet spot, or its just what we are all used to. Either way, excited to see what happens.
Edited on Wed 30th June, 2010 @ 19:24 by HueyPNewton
To each his own.
30. Posted: Wed 30th Jun 2010 19:32 BST
Ah, yea, I'm not a huge fan of the visuals, either, Wario, and I know what you mean by the "plastic" feel. But though I'd of course prefer some sexy pixel art, I think it looks good enough, still quite Mario-y, and it does a good job of making the Mario 64 elements not feel out of placed.
I agree in general, Huey, but I don't think even the physics should be untouchable. Again, NSMB did this well, and I wouldn't mind seeing wall jump and triple jump added in. Wall jump opened up new possibilities, and triple jump was mostly harmless. It made the end level sequence more challenging to get the 1-up, and it made the more frantic mid-level jumping even more unpredictable, sometimes even causing me to do something I didn't want to, which I quite liked, actually.
31. Posted: Wed 30th Jun 2010 19:37 BST
Yea adam you have a point, I mean I have no problem with the changes, just trying to offer some sort of medium where both parties could meet in the middle, lol if that ever works. But yea, I enjoyed both old and new SMB.
32. Posted: Wed 30th Jun 2010 20:13 BST
"Miyamoto says maybe."Odnetnin says yes.
Edited on Wed 30th June, 2010 @ 20:15 by Odnetnin
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33. Posted: Wed 30th Jun 2010 20:15 BST
Do I need another Super Mario World?
..yeah why not?
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34. Posted: Thu 1st Jul 2010 00:07 BST
Well Adam, I know that Wikipedia is not the best source for information, yet in this case I know they're on the right track. Wired.com (Wired Magazine) has also made indications that we're actually going to see a new Super Mario World game for the Nintendo 3DS and from what I've read on various tech and gizmo news sites is that Super Mario World will be released via the new app store that Nintendo has planned for the 3DS.
35. Posted: Thu 1st Jul 2010 00:12 BST
In my opinion, Super Mario World is the greatest game of all-time...it just never gets old. Whether they decide to port it to the 3DS with new visual effects or make an actual sequel to the game would be more than fine with me!
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36. Posted: Thu 1st Jul 2010 00:15 BST
I also hope that Nintendo's subsidiary Brownie Brown will make an A Kappa's Trail sequel for the Nintendo 3DS. Imagine A Kappa's Trail in stunning and beautiful 3D graphics!
37. Posted: Thu 1st Jul 2010 01:03 BST
'tease' is an understatement... but i don't want a New Super Mario World. I would want a straight-up faithful port of the original with maybe some extra levels to play... don't mess around with 2.5D or anything plz.
2.5D has done enough for Mario, we're slowly becoming Sonic fanboys (the ones who clamor for 2D Sonic).
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38. Posted: Thu 1st Jul 2010 01:35 BST
@sylv: ... so?
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39. Posted: Thu 1st Jul 2010 01:44 BST
The cool thing about mario is, we already have so many version of him in tons of playable ways so that there is something for everyone. If you want 3d mario, there are some series you can build off of for that, if you want paper mario theres series for that, if you want the classic 2d mario theres series for that. All of these are separate entities, which is great because they are all still happening at the same time, unlike sonic which just went in a (for a while) bad direction (my opinion).
My point in the above is, there is no reason why SMW can't be "updated" without losing what makes it great (which of course is subjective- because someone might think anything changed at all will ruin it, to each their own) But yea, theres a mario for everybody. So I dont see why the series cant continue on as long as they keep the same vision and direction SMW had. Especially if they release the original on some sort of Virtual console for 3ds, which it should (in theory) be able to handle.
If there is a VC then everyone wins. The people who want the original untouched can get that, and those who want a sequel/remake/update/ect. can get that too. In the end, I feel safe saying nintendo will do a great job.
40. Posted: Thu 1st Jul 2010 02:13 BST
The cool thing about mario is, we already have so many version of him in tons of playable ways so that there is something for everyone. If you want 3d mario, there are some series you can build off of for that, if you want paper mario theres series for that, if you want the classic 2d mario theres series for that. All of these are separate entities, which is great because they are all still happening at the same time, unlike sonic which just went in a (for a while) bad direction (my opinion).My point in the above is, there is no reason why SMW can't be "updated" without losing what makes it great (which of course is subjective- because someone might think anything changed at all will ruin it, to each their own) But yea, theres a mario for everybody. So I dont see why the series cant continue on as long as they keep the same vision and direction SMW had. Especially if they release the original on some sort of Virtual console for 3ds, which it should (in theory) be able to handle.If there is a VC then everyone wins. The people who want the original untouched can get that, and those who want a sequel/remake/update/ect. can get that too. In the end, I feel safe saying nintendo will do a great job.
Well said my friend, well said. If at anytime you choose to run for speaker of the house you've got my vote, hook, line and sinker. Just be sure not to bring Tom Nook along with you in need of financial campaign support, as I'm kinda short on Bells Mr. HueyPNewton.
Edited on Thu 1st July, 2010 @ 02:15 by RoyalBlur