IGN picked some reader questions to ask Mr. Miyamoto, and the last one asked about Super Mario World. It's all in a video, and I've transcripted it for your reading pleasure.
ProtoGogaFan wrote:
You once mentioned that you felt the development time for Super Mario World was rushed and incomplete. What aspects of the game would you have changed or added if you had been given more time?
Well you know, actually a lot of the ideas that I would have liked to have implemented in Super Mario World have come to life in later Mario games since then. But the question gets me thinking about what fun it would be to create a Super Mario World game on the 3DS and how we could use the depth and the sense of distance offered by 3D visuals on the world map and on the maps in that game, so that you have Bullet Bills flying at you from a distance and popping up off the screen.
'tease' is an understatement... but i don't want a New Super Mario World. I would want a straight-up faithful port of the original with maybe some extra levels to play... don't mess around with 2.5D or anything plz.
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Unless they can Truly make a great remake of Super mario World. Then go for it. But, Other then that, I don't want the First Mario Game I ever played to come out Bad. A port is better off safe
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Every time Miyamoto gives an interview, his development teams wince. The guy will just throw things out there that haven't yet been discussed, leaving everyone else to scramble to start implementing it. Good times.
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NSMW would be a good fit to 3DS. I don't think we need a remake. We can already play it on SNES, GBA, and Wii, not to mention Gameboy Player and DS / DS Lite. If anyone wants the game and doesn't have it already, he isn't trying. I'd love to see a return to SMW's map style. It's always seemed a shame that no other Mario game sense has used that idea, and that the one game to use it is so very short.
Agreed, on the map bit in particular. That continues to be the biggest disappointment every time I fire up NSMBWii. The maps are just so uninspired.
Likewise for Galaxy 2; it's fine if they want a map screen, but I hate linear maps. Either give me a hub world to explore, or make the map its own kind of adventure, but don't just lay out a list of levels horizontally.
EDIT:
It's always seemed a shame that no other Mario game sense has used that idea, and that the one game to use it is so very short.
Short? I've never thought of Super Mario World as a short game. How strange. It feels just about as lengthy as any 2D platforming adventure could or should be, once you factor in all the wonderful secrets and the Special Zone. Am I missing something?
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@Adam: i just don't want to see SMW shoved into the NSMB format. I very much prefer the original-style graphics, physics, powerups, the whole shebang. SMW doesn't need new powerups, the updated map style (of which i am not a fan), a Super Guide/gameplay videos as unlockables, or Bowser Jr. running interference for his dad... and worse yet, I don't want to have to run through an entire collecting quest just to unlock the final level. All SMW needs is a full set of new levels (and 96 more exits to find) and it would be a day-one purchase for me, hands-down.
on a related note, i feel exactly the same about SMB3. I want more levels, and that's it. both of these games are perfect IMO; you don't mess with perfection (except to give people more of the same, lol). :3
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TBD, I didn't say anything like that. NSMB is just the next evolution of the Super Mario Bros. series. NSMW would ideally be the next evolution of SMW. Brand new levels and a brand new map are basically what I'd like, plus some inventive level design like NSMBW, ideally at least 2P co-op local, and why not some new items? The cape definitely needs balancing. Flying is fun for a bit until you realize you are essentially using a glorified (and infinite use) Lakitu Cloud from SMB3, skipping half the levels.
Wario, Miyamoto has said it was supposed to be longer. Though it has a lot of exits, I think it has fewer levels than SMB3, though admittedly I haven't counted. Each individual world tends to be (or at least seem) shorter than its SMB3 counterpart, especially world 4 and world 7, and of course the complete lack of world 8 (though Star World + Special certainly make up for that). I probably just remember it being shorter because there's such a greater number of optional paths, which is really a good thing. I would definitely like to see it harder, at least.
In the sheer number of levels, it is indeed smaller than SMB3, but many SMB3 levels are very tiny (not that it's a bad thing -- some of the smallest levels in that game are my favorites). Given all the alternative paths and secrets, SMW feels every bit as full of an adventure as SMB3 to me, just in a different way.
Fair enough; like everyone, I'd love to have even more, but I just found it strange to think of it as a short game. NSMBWii feels much shorter and less complete of an adventure, by comparison. I think having a world map that provides an overarching adventure over and above the levels helps in that area, though.
Twitter is a good place to throw your nonsense. Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -
If NSMBW felt shorter, it was only because I'm good enough to beat a new Mario game in a few days now, rather than over the course of a year or however long it took me for SMW. Which, in retrospect, is probably what made me think of SMW as short (aside from Miyamoto's own comments: he said it was supposed to be longer but ran into development problems and was rushed for launch): As many possibilities as the game offers, I generally don't start to die nowadays in my replays until I get to Special, unlike SMB or SMB3, whose lengths are extended by their difficulty. To be fair, if I came down with amnesia tomorrow and returned to it, I'm sure I'd suddenly see it as a lengthy adventure since half of the game is finding the secret exits.
@Adam: i didn't say that you did; just wanted to clarify, was all. i'm not a huge fan of where the NSMB series is taking Mario, to be perfectly honest. :3
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[16:43] James: I should learn these site rules more clearly
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BEST THREAD EVER future of NL >:3
[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!
I agree with Des. I don't want a new Mario, I want the old Mario, but new. If they kept the same graphic style, but updated the sprites I would be happy, and your right about the physics. The NSMB felt too light.
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If Nintendo wants to continue with 2D Mario games, this is the obvious next step. I'm hoping -- if this ever sees the light of day -- that they come up with a new graphical style. NSMBWii's visuals are easily my least favorite part of the game (though I'll admit, that's mostly because they're so zoomed out most of the time).
speaking of NSMBWii, I need to play through that again D:
Also, I doubt they'd use the "new" prefix again. Since this would be the third SMW game, I think they'd drop it altogether and simply call it Super Mario World 3DS.
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Topic: Super Mario World on the 3DS? Miyamoto says maybe.
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