3DS Forum

Topic: Super Mario Sunshine 3DS

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Blaze

1. Posted:

Anyone else with me on the idea of making a Mario Sunshine remake for 3DS???

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Hokori

2. Posted:

maybe not a remake, but a sequel

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Aviator

3. Posted:

Can't work due to the shoulder buttons.

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Terave

4. Posted:

Oh, I want this soo bad.. I'm hoping for it! It is one of my favorite GC games!

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Funky_Gamer

5. Posted:

It would be cool. But it probably won't happen.

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TeeJay

6. Posted:

Well, we did get Luigi's Mansion. It and Mario sunshine are indirectly linked, you know. Both FLUDD and the Poltergeist were created by E Gadd.

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willobee

7. Posted:

Aviator wrote:

Can't work due to the shoulder buttons.

They aren't limited to copying contols exactly, there are ways around it.

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GameLord08

8. Posted:

Delphino Plaza... in 3-D. :O

Yeah, I don't see this happening.

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komicturtle

9. Posted:

wobee wrote:

Aviator wrote:

Can't work due to the shoulder buttons.

They aren't limited to copying contols exactly, there are ways around it.

I think he is referring to the sensitivity that the Gamecube Controller's shoulder buttons. Yeah, there could be ways around it but to replicate it isn't going to be all that the same.

Funny how last night, I had a dream of playing a new Super Mario Sunshine game on 3DS and was using the rocket Fludd to jump onto rolling blocks. I'm sure it was Super Mario 3DS but with a level based off Sunshine. Really fun haha.

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Punny

10. Posted:

I'm seeing this as more of a Wii U game, where the player uses the new controller to manipulate F.L.U.D.D. It could be done on the 3DS, but I highly doubt it. It would be cool to see, though! For now, I'm excited about the Tanooki Suit, though. :)

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TKOWL

11. Posted:

I could definitely see SMS working on the 3DS, but I agree with PunnyGuy that it would be a more innovative fit on the Wii U.

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LuigiTheGreenFire

12. Posted:

As long as there's a sequel to Super Mario Sunshine, I don't really care what system it's on.

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willobee

13. Posted:

komicturtle92 wrote:

I think he is referring to the sensitivity that the Gamecube Controller's shoulder buttons. Yeah, there could be ways around it but to replicate it isn't going to be all that the same.

That's what I'm saying. The controls don't need to be exact to work. For example, the R button controlled pressure for FLUDD. Sla a slider on the touchscreen, or better yet make it gyro controlled: aim up for more pressure, down for less. Infinite possibilities means it's possible

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