Showing 1 to 20 of 41
1. Posted: Wed 23rd Nov 2011 04:59 GMT
Post your ideas for what you would want out of a sequel to Super Mario 3D Land here. What would you guys like to see? Koopalings? A more detailed world map? Gravity elements from Super Mario Galaxy to make a return?
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2. Posted: Wed 23rd Nov 2011 05:02 GMT
Getting ahead of ourselves much?
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3. Posted: Wed 23rd Nov 2011 05:06 GMT
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4. Posted: Wed 23rd Nov 2011 05:10 GMT
Oddy wrote:Getting ahead of ourselves much?
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5. Posted: Wed 23rd Nov 2011 05:12 GMT
Uh, yeah. Hardly. It's just a hypothetical question. Sheesh.
6. Posted: Wed 23rd Nov 2011 05:12 GMT
A game more like Super Mario 64. A better hub. Super Mario 3D Land is overrated.
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7. Posted: Wed 23rd Nov 2011 05:13 GMT
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8. Posted: Wed 23rd Nov 2011 05:14 GMT
Well I guess this is a thread to those who have completed the game and know every single bit of it. What would you want to improve or expand upon? What would you want in a sequel to it?
9. Posted: Wed 23rd Nov 2011 05:31 GMT
I'm being serious in my above statement. It's a good game, but it's short even adding the extra levels.
10. Posted: Wed 23rd Nov 2011 05:36 GMT
All right here are my complaints. MORE 3D LEVELS. Nintendo claimed they were making a hybrid of 2D and 3D levels in this game but 75% of the level design was linear. C'mon!
11. Posted: Wed 23rd Nov 2011 05:36 GMT
Yeah, I mean I beat it pretty quick but really no more quickly than I bet NSMBW. Mario games are generally short. So I guess your answer to the question would be more levels?
Edited on Wed 23rd November, 2011 @ 05:36 by grumblebuzzz
12. Posted: Wed 23rd Nov 2011 05:37 GMT
Patiently waiting for Super Mario 4D Land...
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13. Posted: Wed 23rd Nov 2011 05:40 GMT
My answer is a game that doesn't feel lazily slapped together. I'm going to enjoy any Mario platformer to some extent, but this one does feel lazy.
If they are going to have a world map, the least they could do is make one as inspired as Super Mario World. In that game it feels like you are progressing. In this game I feel nothing.
Edited on Wed 23rd November, 2011 @ 05:42 by y2josh
14. Posted: Wed 23rd Nov 2011 05:44 GMT
Agreed with you on the level map thing. It wasn't even a map at all, just a level selection screen.
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15. Posted: Wed 23rd Nov 2011 05:48 GMT
like i wanted from a NSMB2, I want to see elements of Super Mario Bros 2 (US) used in one of these revamps eventually — vegetables and enemies to pick up and throw, secret doors, potions to throw and dark world segments to explore, different bosses, etc. and so forth. i wouldn't mind if it didn't introduce any new suits (the new suits in general tend to be the least interesting thing for me; i hated the shell suit and the boomerang suit doesn't interest me either), i just want something taking SMB2 to another level and legitimizing it as a Mario title instead of leaving it forever the black sheep of the series, the ideas it brings to the table left to rot.
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16. Posted: Wed 23rd Nov 2011 05:55 GMT
I personally think Super Mario Land 2 is the black sheep of the series. It's an underrated gem, and the game's only new powerup (Bunny Ears) hasn't appeared in any Mario game since.
17. Posted: Wed 23rd Nov 2011 05:56 GMT
A mario and Sonic crossover game. Take the style's of both Super Mario 3D land and Sonic Generations on console. So you have these really cool 3D/2D blend levels with the sonic part playing like colors and the part playing like 3D land. Add in power ups and a simple story and im there. Handheld would be perfect as it gets around the the whole sonic can talk but mario can't thing. (granted that hasn't been in a problem since mario is the only person in the mushroom kingdom who can't talk.
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18. Posted: Wed 23rd Nov 2011 05:59 GMT
@tendoboy: the NSMB series hasn't really taken anything from the GB handheld series, though, so that's not what i'm talking about.
19. Posted: Wed 23rd Nov 2011 06:00 GMT
We all know Nintendo and Sega are more content with rehashing Mario & Sonic Olympic games. They'll never make a proper Mario & Sonic platformer/adventure game.
20. Posted: Wed 23rd Nov 2011 06:02 GMT
Oh, you want a NSMB style game with elements from SMB2? Well, many of the enemies that originated in SMB2 have appeared in later games (Bob-Ombs, Pokey, Shy Guy, Birdo, etc.). There were Bob-Ombs and Pokeys in NSMB DS and NSMB Wii)