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Topic: Should Nintendo's next handheld have 3D?

Posts 41 to 60 of 93

mystman12

While it's not necessary, I definitely think their next handheld should keep it. Personally, I love the 3D, and I'd hate to see it go. I mean, they did it once, it would just seem weird to me if they dropped it. Plus, backwards compatibility wouldn't have the 3D, which would be a shame, and while no game needs the 3D, some are a lot better with it.

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moomoo

Where are people getting numbers that the 3DS has sold over 50 million units?

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smirg

JamesCoote wrote:

Since the 3DS came out, the world has changed. Most casual players now have mobiles, and are unlikely to buy a dedicated handheld gaming device this time round when a phone will do. The games on phones are cheaper, and there is a wider selection, whereas depth and to a lesser extent, quality, aren't such important factors versus the convenience the phone they already own offers.

Top mobile games like Puzzle & Dragon are making nearly as much revenue as Nintendo's entire operations, whilst having a fraction of the up front R&D cost. The costs are all post launch, meaning if the game doesn't gain popularity, the company making it can cut and run without having spent too much money. That's in contrast to the WiiU, where Ninty sunk all those expensive, up front costs developing the gamepad, hardware, firmware etc, only to find their casual original wii players were all off playing mobile games.

I'm sure Nintendo could make a new handheld, and make it profitable, but it would be a lot of effort and capital invested for a niche product with limited appeal and thus limited potential.

If Nintendo put the same effort that would have gone into a handheld and instead put that into learning how to make and market mobile apps, they'd probably produce something far superior to the competition and clean up.

The 3DS came out in early 2011, about 2 years after Angry Birds and Fruit Ninja were released. Yet, Nintendo has still managed to sell over 40 million units and that's not counting any DS sales. I'd say there's definitely still a market for dedicated handheld gaming devices.

Edited on by smirg

smirg

C-Olimar

I love the 3D. When done right, it looks fantastic. I'd prefer 3D over HD tbh.

Should the DS3 have 3D? No. Most people didn't want the 3D. It made the console too expensive. It diverted CPU power. Nintendo needs that extra power for the next console's gimmick.
The solution imo opinion would be multiple SKUs, with and without 3D. 3D would be sold at a premium, and not all titles would support it, but it's there for those who want to make use of it.

C-Olimar

JamesCoote

Octane wrote:

JamesCoote wrote:

The_Ninja wrote:

@JamesCoote
Nintendo shouldn't make a new handheld? Hahahaha
Handhelds are INCREDEBLY populair in Japan. Plus, why wouldn't they? The DS was one of the best selling systems in the world. The 3DS sold over 50 million units. They both sold more than their console counterparts.

Since the 3DS came out, the world has changed. Most casual players now have mobiles, and are unlikely to buy a dedicated handheld gaming device this time round when a phone will do. The games on phones are cheaper, and there is a wider selection, whereas depth and to a lesser extent, quality, aren't such important factors versus the convenience the phone they already own offers.

Top mobile games like Puzzle & Dragon are making nearly as much revenue as Nintendo's entire operations, whilst having a fraction of the up front R&D cost. The costs are all post launch, meaning if the game doesn't gain popularity, the company making it can cut and run without having spent too much money. That's in contrast to the WiiU, where Ninty sunk all those expensive, up front costs developing the gamepad, hardware, firmware etc, only to find their casual original wii players were all off playing mobile games.

I'm sure Nintendo could make a new handheld, and make it profitable, but it would be a lot of effort and capital invested for a niche product with limited appeal and thus limited potential.

If Nintendo put the same effort that would have gone into a handheld and instead put that into learning how to make and market mobile apps, they'd probably produce something far superior to the competition and clean up.

''The 3DS sold over 50 million units.'' I don't know why that is so difficult to understand. Indeed, there have been a lot of people (casual gamers if you will), that have moved on to mobile games. But the handheld market is still very present, perhaps even more profitable than the console market (especially in Nintendo's case). And yes, of course there is a market for mobile games, but that doesn't mean that Nintendo should invest in it. There's a market for cars as well, guess Nintendo should start producing cars, right? The mobile market is vastly different from the handheld market. It would be a waste of Nintendo's creativity, any developer's creativity, to start developing mobile games. Nobody is waiting for either a $50 Mario game on their phone, or a cheap Mario game with in-app purchases. Nobody wants that, neither the ''casual'' gamers, nor the Nintendo fans.

There are lots of factors that count against a new handheld, which simply weren't around for most of those 50mil 3DS sales.

The Vita and WiiU are examples of systems that have failed to reach the same heights as their predecessors.

So plenty of reasons to suggest a new handheld might not be such a good idea.

I'd also challenge the assumption that people don't want Nintendo IP in mobile games with IAP. Yes, those mobile games would have to have mechanics and control systems appropriate to mobile.

And yes, with mobile, you also have to market and monetize differently. That's why I keep saying Nintendo also need to learn to do the games as a service stuff. That'll probably be a trial and error thing, so you're right in so far that it'd be damaging to do those experiments with Mario or other existing IP.

But once they crack mobile, why not drop Mario and co. into the mix?

Also, going by the current popular casual games, I can't imagine Nintendo would have to try too hard to make something markedly better than what is out there right now.

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GuSolarFlare

JamesCoote wrote:

Octane wrote:

JamesCoote wrote:

The_Ninja wrote:

@JamesCoote
Nintendo shouldn't make a new handheld? Hahahaha
Handhelds are INCREDEBLY populair in Japan. Plus, why wouldn't they? The DS was one of the best selling systems in the world. The 3DS sold over 50 million units. They both sold more than their console counterparts.

Since the 3DS came out, the world has changed. Most casual players now have mobiles, and are unlikely to buy a dedicated handheld gaming device this time round when a phone will do. The games on phones are cheaper, and there is a wider selection, whereas depth and to a lesser extent, quality, aren't such important factors versus the convenience the phone they already own offers.

Top mobile games like Puzzle & Dragon are making nearly as much revenue as Nintendo's entire operations, whilst having a fraction of the up front R&D cost. The costs are all post launch, meaning if the game doesn't gain popularity, the company making it can cut and run without having spent too much money. That's in contrast to the WiiU, where Ninty sunk all those expensive, up front costs developing the gamepad, hardware, firmware etc, only to find their casual original wii players were all off playing mobile games.

I'm sure Nintendo could make a new handheld, and make it profitable, but it would be a lot of effort and capital invested for a niche product with limited appeal and thus limited potential.

If Nintendo put the same effort that would have gone into a handheld and instead put that into learning how to make and market mobile apps, they'd probably produce something far superior to the competition and clean up.

''The 3DS sold over 50 million units.'' I don't know why that is so difficult to understand. Indeed, there have been a lot of people (casual gamers if you will), that have moved on to mobile games. But the handheld market is still very present, perhaps even more profitable than the console market (especially in Nintendo's case). And yes, of course there is a market for mobile games, but that doesn't mean that Nintendo should invest in it. There's a market for cars as well, guess Nintendo should start producing cars, right? The mobile market is vastly different from the handheld market. It would be a waste of Nintendo's creativity, any developer's creativity, to start developing mobile games. Nobody is waiting for either a $50 Mario game on their phone, or a cheap Mario game with in-app purchases. Nobody wants that, neither the ''casual'' gamers, nor the Nintendo fans.

There are lots of factors that count against a new handheld, which simply weren't around for most of those 50mil 3DS sales.

The Vita and WiiU are examples of systems that have failed to reach the same heights as their predecessors.

So plenty of reasons to suggest a new handheld might not be such a good idea.

I'd also challenge the assumption that people don't want Nintendo IP in mobile games with IAP. Yes, those mobile games would have to have mechanics and control systems appropriate to mobile.

And yes, with mobile, you also have to market and monetize differently. That's why I keep saying Nintendo also need to learn to do the games as a service stuff. That'll probably be a trial and error thing, so you're right in so far that it'd be damaging to do those experiments with Mario or other existing IP.

But once they crack mobile, why not drop Mario and co. into the mix?

Also, going by the current popular casual games, I can't imagine Nintendo would have to try too hard to make something markedly better than what is out there right now.

dude, Nintendo is japanese to the end, there the handhelds are booming and the home consoles are weak, so Nintendo handhelds will be around as long as the japanese people continue as they are, that is, buying handheld gaming devices like crazy.

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CaviarMeths

moomoo wrote:

Where are people getting numbers that the 3DS has sold over 50 million units?

I was the first one to say it, so I think people might have just went with my figure. I was going off memory, but I just looked it up and I guess it's about 45 million. Close though.

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19Robb92

Would be nice if it had the option, just for 3DS B/C. But I don't think it should be the main feature of the system.

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WebHead

No. Unnecessary feature that would just add to the cost of hardware. 3D isn't needed to enjoy 3DS games, it won't be needed for the next portable.

WebHead

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ashlyquin

3D IS A GREAT BONUS NOT A REQUIREMENT!

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Zanark

I am indifferent on this subject. I do not use the feature much if at all.

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TheWPCTraveler

3D is what I want, but this time with a better implementation. My dream Nintendo handheld is a sleeker, more powerful 3DS with better battery life, anyway.

That and call it the 4DS. And release a line of baseball-themed minigames for it.

My username is the same as my Network ID. There goes originality.

I'm a person, apparently. Who knows? I might be lying, after all.

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GuSolarFlare

TheWPCTraveler wrote:

3D is what I want, but this time with a better implementation. My dream Nintendo handheld is a sleeker, more powerful 3DS with better battery life, anyway.

That and call it the 4DS. And release a line of baseball-themed minigames for it.

and allow the player to enter in the games too! XD

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Spoony_Tech

Anybody else get a headache from not using the 3d in games that use it well, I do. I use 3d 100% of the time the game allows. If you haven't noticed the graphics are washed out and not as crisp if you don't use it. I would be highly disappointed if it doesn't make it in for whatever Nintendo is planing with the next gen of handheld or console or a mix of both. With that said it wouldn't surprise me in the least if it's not there. Gimmick or not to me it's now a requirement.

I don't know how many times I look at my Wii U gamepad and wish I was seeing 3d. I believe it only adds and never takes away from a gaming experience. Pokemon to me was dull and the excuse they made for that not using 3d was awful. The 3d used was also so bad I had to turn mine off as the frame rate was bogged down by it. In the right hands full 3d and 60 fps is not only possible but needs to be required!

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MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

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TheWPCTraveler

GuSolarFlare wrote:

TheWPCTraveler wrote:

3D is what I want, but this time with a better implementation. My dream Nintendo handheld is a sleeker, more powerful 3DS with better battery life, anyway.

That and call it the 4DS. And release a line of baseball-themed minigames for it.

and allow the player to enter in the games too! XD

My friend, please don't get me started on all those MMOs with VR headsets where you get trapped in the game in the process.

Don't blame me if you want to die because of a Goomba!

My username is the same as my Network ID. There goes originality.

I'm a person, apparently. Who knows? I might be lying, after all.

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Justlink

will it be able to play 3ds games?

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Sisilly_G

I love the 3D. The only time I turn it off is when I want to occasionally enjoy the 60fps in Dead or Alive: Dimensions (I sometimes switch between 3D and 2D between fights) or if I notice heavy ghosting. Some developers haven't quite come to grips with it though (the 3D in Fifa 12 was atrocious, and the lack of 3D in Pokémon X & Y is inexcusable), and in that case, I would rather that they don't bother to implement 3D at all.

However, for their next handheld, should Nintendo choose to include 3D (as they should), then they must also offer a budget-priced non-3D model at launch. Not everybody is going to use the 3D, so people shouldn't have to pay such a substantial amount more just for that particular feature.

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TheWPCTraveler

Spoony_Tech wrote:

Anybody else get a headache from not using the 3d in games that use it well, I do. I use 3d 100% of the time the game allows. If you haven't noticed the graphics are washed out and not as crisp if you don't use it. I would be highly disappointed if it doesn't make it in for whatever Nintendo is planing with the next gen of handheld or console or a mix of both. With that said it wouldn't surprise me in the least if it's not there. Gimmick or not to me it's now a requirement.

I don't know how many times I look at my Wii U gamepad and wish I was seeing 3d. I believe it only adds and never takes away from a gaming experience. Pokemon to me was dull and the excuse they made for that not using 3d was awful. The 3d used was also so bad I had to turn mine off as the frame rate was bogged down by it. In the right hands full 3d and 60 fps is not only possible but needs to be required!

As much as I hate Find Mii, they got the 3D/60fps right. Heck, bar Rusty's Real Deal Baseball, it's the best 3D effect I've seen thus far! I notice much better foliage in both EO games on the 3DS when I turn on 3D as well. Too bad it's not handled well.

Actually, the problem I have with the 3D on the 3DS is that it's simply too low-res. At least give me nHD to gawk at, Nintendo. And I'm playing on the XL to boot.

My username is the same as my Network ID. There goes originality.

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GuSolarFlare

TheWPCTraveler wrote:

GuSolarFlare wrote:

TheWPCTraveler wrote:

3D is what I want, but this time with a better implementation. My dream Nintendo handheld is a sleeker, more powerful 3DS with better battery life, anyway.

That and call it the 4DS. And release a line of baseball-themed minigames for it.

and allow the player to enter in the games too! XD

My friend, please don't get me started on all those MMOs with VR headsets where you get trapped in the game in the process.

Don't blame me if you want to die because of a Goomba!

oh man, forgot about that!
maybe they should make this feature exclusive to games where nobody can die, that solves the problem

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

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