Showing 21 to 40 of 51
21. Posted: Tue 22nd Jun 2010 15:02 BST
@Raylax And it would make it easier to play GCN re-makes too.
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22. Posted: Tue 22nd Jun 2010 15:02 BST
Whoa whoa whoa, The 2nd revision of it would be bad for DS games, since the d pad is near the buttons. Unless, the slider can be used in older DS games?
Edited on Tue 22nd June, 2010 @ 15:03 by irken004
23. Posted: Tue 22nd Jun 2010 15:20 BST
The relocated D-Pad would be horrible for playing DS games.
This. Not gonna happen.
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24. Posted: Tue 22nd Jun 2010 15:26 BST
Lol Valid points all around, It's funny though, I had the DPAD and the ANALOG both on the right and people found problems with both- which they are not wrong.
Problems with the Analog on the right means playing 3D games is harderProblems with the DPAD on the right means playing 2D games are harder
To each his own.
25. Posted: Tue 22nd Jun 2010 15:27 BST
Instead of relocating the analogue or D-Pad, would be nice if they put a second analogue below the ABXY buttons. Might make it kinda ugly to look at, but it means that lefties like me can play games that use analogue+touchscreen, and it offers better camera control than trying to use a stylus and all the face buttons whilst playing.
This would make it pretty much perfect.
26. Posted: Tue 22nd Jun 2010 15:33 BST
Tell me if you guys agree with the new pictures and they're captions.
27. Posted: Tue 22nd Jun 2010 15:38 BST
I do not agree. The best thing to do is just move the DPAD up a little so it isn't so far out of reach and the player can press the DPAD if needed and the thumb can get back to the Slide Pad quickly.
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28. Posted: Tue 22nd Jun 2010 15:41 BST
I think they should add another analog underneath the abxy buttons, but keep the one they have now where it is along with it.
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29. Posted: Tue 22nd Jun 2010 15:42 BST
As a right-hander, Nintendo's current design is just fine. However, having a second slider on the right would be ideal for people of all handednesses. Makes me wish for a return to the (brace yourself, readers, praise for the hitherto unpraisable is fast approaching) the ambidextrous mirror-imaged design of the Virtual Boy's controller.
Edited on Tue 22nd June, 2010 @ 15:44 by Adam
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30. Posted: Tue 22nd Jun 2010 15:45 BST
I am left handed, but I am fine with the official design overall to be honest. I'm just glad and interested people are talking about it to get some feedback on the forums to see how others feel.
31. Posted: Tue 22nd Jun 2010 15:47 BST
i dont care, that would be fin too, but I like the gamecube and xbox 360 placement of the joystiqs, plus it would make it not as ussual. Even though it would probably get so much crap from other people who dont really like nintendo, unless its the way you would eant it.
32. Posted: Tue 22nd Jun 2010 18:28 BST
jdarrell wrote:I've accidentally powered off system instead of pausing over ten times.How?! You have to hold it down for like 3 seconds to turn off, plus its on the other side of the Start and Select buttons. And the DSLite/DSi/DSXL don't even have buttons on the face of the hand held.
I've accidentally powered off system instead of pausing over ten times.
How?! You have to hold it down for like 3 seconds to turn off, plus its on the other side of the Start and Select buttons. And the DSLite/DSi/DSXL don't even have buttons on the face of the hand held.
I forgot about DSi system reset, I should've said system reset. If it's late and I'm playing a game that uses touch screen and d-pad, my reaction is to hit power instead of pause (start.) It's a reflex habit from keyboard and mouse flash games.
33. Posted: Tue 22nd Jun 2010 21:20 BST
If anything, they should raise the D-pad up a teeny weeny bit. Other than that, it looks perfect if you ask me.Hopefully Nintendo can make the bottom screen a tad bigger so it can be on par with the DS Lite's 3.12 inch bottom screen. Those things aside, maybe Nintendo can fix the screens so it won't be a problem when moving from the sweet spot. that seems to be the only real problem. If you're not dead on looking at the screen or in the sweet spot, the 3D can somewhat loose it's effect.
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34. Posted: Wed 23rd Jun 2010 10:37 BST
Put sticks on both sides. Give us a, b, x, y on both sides (no d-pad). Then just give us a plastic d-pad piece we can place over either side. Ultimate handedness support
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35. Posted: Wed 23rd Jun 2010 11:18 BST
Panda wrote:The relocated D-Pad would be horrible for playing DS games.I agree with this. Could you imagine playing New Super Mario Bros or Mario Kart DS on the 3DS if the d-pad and a/b/x/y buttons were on the same side? It would be almost impossible to hold the system while playing.
I agree with this. Could you imagine playing New Super Mario Bros or Mario Kart DS on the 3DS if the d-pad and a/b/x/y buttons were on the same side? It would be almost impossible to hold the system while playing.
They're probably gonna map the D-pad to the analogue pad for DS games, like the Wii does with a GCN controller and SNES games. I find that this worked surprisingly well on VC, and don't think we're gonna have problems with a similar solution on the 3DS.
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36. Posted: Wed 23rd Jun 2010 20:36 BST
Hmm, my suggestion for the analog/D-Pad problem is to maybe swap their places?
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37. Posted: Wed 23rd Jun 2010 20:54 BST
And the DSLite/DSi/DSXL don't even have buttons on the face of the hand held.
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38. Posted: Wed 23rd Jun 2010 22:37 BST
On this controller, the silver portion can be removed, rotated, and re-inserted.Something similar could work quite well for the 3DS imo.
39. Posted: Wed 23rd Jun 2010 22:40 BST
haha, that is pretty awesome
40. Posted: Wed 23rd Jun 2010 22:44 BST
I like the design they have now. I would just want a slide power switch like on DS Lite though. Not having the button would make it look better, IMO.
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