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1. Posted: Sun 17th Apr 2011 00:41 BST
I wanted to post this like 3 weeks ago, but I unfortunately haven't found time to write this down until now.
When a port of Rayman 2 for the Nintendo 3DS was announced, I got really excited. I loved Rayman 2. Rayman was one of my first platformers and I still have very nostalgic feelings towards Rayman 1 and 2. At one point, Rayman even used to be my favorite video game character. As an avid fan of Rayman platformers, I tell you: Rayman 3D is a disgrace to Rayman 2 and Rayman as a video game series.
Where do I begin? The graphics were not updated from the Playstation and Nintendo 64 version. The only things that are different are Rayman's character model and the textures, which look pretty nice overall. I can live with the old models, but a little bit of refinement would have been nice.The second thing that's not alright is the shading – there is no shading to be found in the entire game. Now consider this: even the Nintendo 64 and Playstation versions had shading. Not to mention the Dreamcast version, from which the 3DS version originated from. If you know something about convincing eyes of 3-dimensionality, you know that shading is one of the major factors. Not having shading in a game that's supposed to deliver a good 3D-experience is crucial.
Moving on to the next problem; The frame-rate is absolutely horrible, both in 3D-mode and 2D-mode. I just can't believe anybody would let something like this pass. It's a graphically dumbed-down port of a more than a decade old game and they still can't get the frame-rate right? Are you kidding me? In contradiction to what NintendoLife said in its review, there are frame-rate-drops everywhere. Seriously, I can't find a single level with a good frame-rate.
At this point, I wouldn't recommend the game to any fan of Rayman games or platforming games anymore at all. But guess what, it gets even worse. There are glitches and sloppinesses everywhere. Piranhas freeze in mid-air, some levels have 2 skies, the skies look atrocious, unconvincing and have some of the most implausible movement you've ever seen. There are a lot of pop-up graphics, a lamp attached to a chain hangs in mid-air, Rayman's shadow floats in mid-air. (and don't even get me started on how much I hate that Rayman only has one small circle as a shadow, even though all his limbs should have separate shadows) Rayman gets pushed through walls, Rayman freezes after you've collected the 1000th lum, some objects have no backside... need I go on?
I'm normally very generous with cameras, for instance, I didn't find Epic Mickey's camera as bad as most other people said it was, however, Rayman 3D's camera really irritated me at some points. It randomly zooms in and out when you are idle and it gets stuck in some areas.
The next thing is the music. It's beautiful. But the way it's presented just makes me wanna puke. It arbitrarily cuts to other tracks in the worst fashion I've ever seen in any video game. There's not even a slight moment of fading-in and fading-out. Additionally, when you are in a room where there's no sound, it gets really ugly. You can get the game to play that annoying theme (it only got annoying after I've experienced Rayman 3D) from the main screen by pressing up on the D-pad. If you do that in a room with no music, it will continue to play after you've closed the screen that pops up. The only way to make it stop is either to find a room where there's other music or (obviously) to turn off the music.
At the state it was released, Rayman 3D is an absolute impertinence.Dear Ubisoft, you should be ashamed of yourself. At this point, it's obvious that you were just in for a quick buck. You don't care about the fans. You exploited a masterpiece and ruined - no, utterly destroyed it.You know what's also shameful? I checked out the “screenshots” at the back of the box after playing the game for some time, and they are photoshopped. There's shading, the colors and models look way more refined... seriously, what's up with that?
For me, Rayman is dead until a proper sequel to the Rayman platforming games is released.As for Ubisoft - I don't have any respect for you anymore and probably never will again. Rayman 3D is not the only "action" that has proven that you should under no circumstances be seen as a reputable company.
Edited on Sun 17th April, 2011 @ 01:06 by TheThirdComing
2. Posted: Sun 17th Apr 2011 00:50 BST
I have Rayman DS (yeah, released in late 2004/very early 2005) and the two problems were controls (obviously) and how muddy and dark it looked. But that's disappointing. Hopefully, they can make it up with Rayman's next outing that's entirely new. The original Rabbids was supposed to be an adventure (still have the magazine with the gorgeous screen shots). Then, all of a sudden, it's a mini game compilation that was actually good, but then Rayman faded away with subsequent releases.
3. Posted: Sun 17th Apr 2011 01:01 BST
Well I guess we can all look forward to the new Rayman that's going to hit the PS3 and 360.
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4. Posted: Sun 17th Apr 2011 01:11 BST
There are two things that are bothering me about it. It was announced as an episodic game and in the first trailer it looks like it's trying too hard to be funny.Aside from that, it looks really good, even though I don't think it matches the style and personality of the prior Rayman games.It seems more like Rayman got blended with the Rabbids' mannerism.
5. Posted: Sun 17th Apr 2011 01:14 BST
I just played through it for a second time and I loved it again. Could it have been better, yep. Was it still a damn good platformer, yep. I'd personally have liked to have seen them completely redo it from the ground up for the 3DS, but given how many launch titles Ubi released, I figured it would be pretty bare bones.
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6. Posted: Sun 17th Apr 2011 01:16 BST
Best not be canceled D:
7. Posted: Sun 17th Apr 2011 01:27 BST
I was excited for Rayman 2 as well, but now I'm kinda glad I backed out of the preorder. D:
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8. Posted: Sun 17th Apr 2011 01:30 BST
Well, if it's that bad, then it'll be one less 3DS game for me to get.
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9. Posted: Sun 17th Apr 2011 01:43 BST
I am playing Rayman 3D now, and to be honest I am loving it...
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10. Posted: Sun 17th Apr 2011 01:50 BST
"Rayman 3D isn't a simple port - we have improved the experience by adjusting the difficulty curve and the camera angles in the game,"
"We also improved the game system and controls to make the game more accessible for all players."
"We polished the characters and the level's visuals thanks to the capabilities of the console. Finally, we used stereoscopy to create more immersion so that the player really has the feeling that he or she is diving into Rayman's universe."
Those are the lies that got me into believing that Rayman 3D wasn't just another "Rayman DS". Note how Ubisoft blatantly lies.The only difference my brother and I have found was that there's a drilling henchman in the second level. Is that what Ubisoft calls "Adjusting the difficulty curve"?
Edited on Sun 17th April, 2011 @ 01:51 by TheThirdComing
11. Posted: Sun 17th Apr 2011 01:58 BST
At this point, it's obvious that you were just in for a quick buck.
It took you this long? Didn't the initial announcement that Rayman 3DS was yet another Rayman 2 port didn't tip you off?
theblackdragon: ahaha perfect response to that thread, raylax
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12. Posted: Sun 17th Apr 2011 02:09 BST
TheThirdComing wrote:At this point, it's obvious that you were just in for a quick buck.It took you this long? Didn't the initial announcement that Rayman 3DS was yet another Rayman 2 port didn't tip you off?
Ubisoft could have handled this port very differently. They could have put effort into refining the graphics, gameplay, music and eliminating glitches that have been known for years.I should have expressed that more precisely; for me there's a difference between "being in for a buck", like Gamefreak are with their many iterations and remakes of Pokémon games and "being in for a quick buck" like Ubisoft with their ports of Rayman 2.As I implied before, I was like "What could possibly go wrong with porting a masterpiece to a platform whose power is supposed to be way superior to the power of the platform it was originally released on?"Ubisoft proved that a lot can go wrong.Additionally, the interview raised my hopes. Little did I know that Ubisoft had no problem with blatantly lying to their customers.
Edited on Sun 17th April, 2011 @ 02:10 by TheThirdComing
13. Posted: Sun 17th Apr 2011 02:15 BST
I could see Rayman 3D was a 'cash-grab' from the get go, but I feel sorry for the loyal Rayman fans who go out and pay good money for it.
As for Ubisoft, the Assassin's Creed franchise is awesome, but I'm not really interested in much else of their output.
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14. Posted: Sun 17th Apr 2011 02:58 BST
Already knew it was a port, but never played a Rayman game before, so I can't compare to other versions. It's an alright game to me, makes a great placeholder for now until those Summer games comes out. (have no clue what you're talking about with the framerate issues though...)
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15. Posted: Sun 17th Apr 2011 03:07 BST
I was really hoping that this was going to be a competent port, especially coming off of the abysmal DS port. I'm still thinking about giving it a shot, if only because I seem to have misplaced my Dreamcast disc for the game.
16. Posted: Sun 17th Apr 2011 03:23 BST
I just got this game since there was a sale and I got it for only $20.
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17. Posted: Sun 17th Apr 2011 03:36 BST
I'm just freaking sick of Rayman 2. I refuse to buy that game AGAIN.
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18. Posted: Sun 17th Apr 2011 04:00 BST
I'd love to see a spiritual successor, or something that's much more in tune with the original Rayman....That game reaked of magic and imagination, easily one of the best 2D Platformers....Although it was frusturating and super difficult...Especially finding those god damn critters in those cages...They were ridiculously placed at times, or magically just appeared if you hopped in the right spot...
19. Posted: Sun 17th Apr 2011 04:04 BST
Sorry to hear that this is yet another less-than-stellar launch title from Ubisoft. I had my eye on James Noir's Hollywood Crimes, but after Asphalt and Rayman being panned I don't know anymore......$40 is a lot to spend to end up not liking the game.
20. Posted: Sun 17th Apr 2011 04:06 BST
i agree. ubisoft uses to do quality games.
here, this is only a matter of quick buck.i played it 30 minutes ,got bored then refund. what the hell was that.a rip-off. and YES, those are photoshopped screenshots. another quickbuck crap.im a graphic designer, and i would be ashamed to do something like this. this is lies. they're selling lies, whats up with that.
but no worries, almost ALL developers didn't put much effort in their launch titles anyway. Don't expect much of them, else than CapcomThese guys are in for real, and are showing real professionalism. I'm all respect to their designer and marketing team, they give me more than I expected, and keep on going with small updates and news.
It's like no one had faith in the 3DS project so far else than Capcom. What's up with that ?
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