Ok so that's 3/4(+1 legendary) electric families native to Johto. Could be worse.
Like fire types in Diamond and Pearl.
This also reminds me that like 90% of all water types in gen 1 can't be obtained until the second half of the games (depending on how you play, maybe even the last third or fourth). When you'll probably have better things in your team.
Yeah, the one gen 1 baby pokemon you get in GS without breeding is hidden behind a waterfall, very very deep into a cave that you probably already forgot about.
Oh I have the habit of getting to the Lake of Rage and Olivine city before beating Morty, just to train. Which means I have to take the cave route.
Ecruteak city is when the game goes "choose your route" and then any sense of difficulty progression dies until you get to Claire, where it jumps back without warning. And then plummets again until the victory road and kanto.
I find the game gets harder the more pokemon you have with you.
90% of the trainers are a joke with underdeleved pokemon, and the strongest wild pokemon you'll find barely reach the mid 40's in the last area of the game. Mid 20's in the last area of Johto.
(and arranging battles with the pokewatch is a pain)
I'm really excited about this, since gen 2 is my favorite... along with gen 1 (can never decide).
BUT
no online play? again? It's not common to find someone in my country to play with face to face, let alone in my town
I love BW2, playing with the harder difficulty option is fun if you can manage to get it on a new file, BW1 had this weird difficulty spike after the elite four though...
Oh I have the habit of getting to the Lake of Rage and Olivine city before beating Morty, just to train. Which means I have to take the cave route.
Ecruteak city is when the game goes "choose your route" and then any sense of difficulty progression dies until you get to Claire, where it jumps back without warning. And then plummets again until the victory road and kanto.
As much as I liked the "choose your path" dynamic in Gen I/II, you've pretty well highlighted the negatives to it as well. I would think that dynamic level scaling could more than be applied today...if choosing your path were more of an option.
(Note: Haven't played Sun/Moon yet, so for all I know the game allows you to make such choices...but probably not...)
Mt. Mortar could be a pain, but there was quite a payoff to exploring it. Not too many trainers, unfortunately.
Currently playing: Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey, Ys VIII: Lacrimosa of Dana (Switch)
It would've been a bit better, at least around Kanto, if only they could've kept the wild pokemon level progression consistent... At least you could use that to level grind a bit.
It just makes it too hard to level up a full team, really.
Still don't understand why Crystal isn't being released with the other two. I thought that it might be because of the box legendary, but you could capture both legendaries in Gold/Silver without having the opposite game, right?
@Tyranexx Sun and Moon are very railroaded, and they do that incredibly grating thing of showing you an alternate route that you can't take for a very circumstantial reason. Haven't finished them yet either though. Honestly, I don't think we'll ever see regions with many alternate routes again.
I would've gotten Crystal asap because nostalgia (first Pokémon game I've played from start to finish) and because I kinda wanted to abuse the hell out of the stupid high chance of a shiny baby from the Daycare. Talking about the egg you get as present when you go there for the first time.
14% chance is quite high. Hopefully we are able to trade to/from RBY as well, because that will mean an easy method of getting a shiny Ditto.
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Topic: Pokemon gold and silver - anyone else excited?
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