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Topic: Pokemon 3ds:What do you want to see?

Posts 21 to 40 of 47

Neoproteus

Hoo boy! Is there a single Nintendo series I don't have a strong opinion about?

For starters, they need to stop making new Pokemon. I know that sounds like blasphemy, but unless they can actually think of something that hasn't been done before or fills a unique role, they shouldn't make any new Pokemon. I don't want a game filled with clones of Gen 1 Pokemon like Boufallant or Garbodour or Victini. They should find out what type combinations haven't been done before, like flying/ground, and base their new pokemon off of that.

Second, they need to fix the PC BOX. Why do I have 15 boxes and can only move one Pokemon at a time in a game with over 600 of the little buggers?! It should be one Box, with infinite space, and I should have options to sort them automatically by level, pokedex entry, type, or favorites.

Then they need to stop making new legendaries, and make the existing ones harder to catch. Maybe that Zapdos you wanted decides at the beginning of the game whether it's actually going to be in it's designated spot based on a 1/10 chance? It would be like every time you start a new game, you're opening a pack of cards and the game decides which legendaries you'll get based on chance throughout the game. Then it would feel like a real accomplishment when you've restarted for a third time and finally it shows up. That's not to say another legendary wouldn't take it's place, it just probably won't be the one you want. You might get a Lucario or Raikou instead of Zapdos.

Then they need to change the battle system in some subtle but game changing way. Maybe the trainers have an equipment slot that boosts their entire team. If I have an item that boosts all fire moves by 50%, I have an incentive to have nothing but fire type pokemon, but if a water trainer comes along, so much for that plan! It would introduce a new risk/reward mechanic and give trainers incentive to plan their teams more like gym leaders. Maybe it would be cool to make triple battles the norm instead of the exception. That way, you'd have to plan elemental weaknesses differently as your opponent no longer has to switch to match your weakness if he had a dual type that already does.

I'd also like some kind of mechaninc that encourages you to actually care for your Pokemon. They're supposed to be like pets right? Maybe before a show it might be a good idea to give your Pokemon a bath. If they introduced hunger, thirst, and exhaustion it would also be interesting. You might have to fish in the ocean to feed your Pokemon when the supplies of food run out, or you may have to plan for bringing lots of water to cross a desert. Or course, having a water pokemon in the former case would help, as would having a ground or rock type in the latter. Having exhaustion as a mechanic gives you incentive to cycle through a lot more Pokemon, and also makes it so that you can only use nocturnal Pokemon at night, because your Pokemon are sleeping. On that note, it'd be nice if days were made shorter and only progressed when you are actually playing. That way, I don't have to change my clock settings or actually play at night to catch nocturnal Pokemon. Some people have real lives and can only play at certain points in the day, or certain days a week.

I'd also like a deepening of the world. What exactly does everyone eat in this universe? Where are the police stations? Shops and hospitals for human needs? Restaurants? Homes? Paved Roads? Banks? The military? Are we ever going to have a hero with a father? Is team Galactic seriously the only ones opposing the use of Pokemon in battle? Is there a non-violent group who may have similar goals?

Then there's HMs. We have too many, to the point where they need their own system. It would be nice to have a separate set of moves that cannot be used in battle, so that HMs wouldn't clog up your entire parties move list. Seriously, for the last few games I've had to take a Gyrados and teach him Surf, Waterfall, Dive, and Whirlpool. That's pretty lame, and not even mentioning at least one other pokemon I've had to teach rock smash, strength, flash, and cut.

Finally, there's the endgame. As I understand it they've made some strides with Black and White 2, but I'd like to see a way to visit old regions, or even go through this region again with all of the trainers reset and leveled up accordingly. Maybe there could be some kind of tournament after the elite four that actually gives you exp? If everyone at a real world pokemon tournament is going to have their Pokemon at level 100, should the process of getting there be as difficult as it is after beating the game and having faced every trainer already?

I'd also like if ALL of the Pokemon were actually included in one game. If that means different regions, that just makes it even more awesome.

Of course, they'll have to use 3D graphics in the next game for the 3DS. That's probably why they're making the Pokedex app, so they can re-use the models and get some return on it immediately. Maybe instead of taking you into a separate battle screen, you and the other guy throw out your pokeballs right there and the camera just zooms in.

Neoproteus

Xilef

[quote=Neoproteus]Hoo boy! Is there a single Nintendo series I don't have a strong opinion about?

Neoproteus wrote:

For starters, they need to stop making new Pokemon. I know that sounds like blasphemy, but unless they can actually think of something that hasn't been done before or fills a unique role, they shouldn't make any new Pokemon. I don't want a game filled with clones of Gen 1 Pokemon like Boufallant or Garbodour or Victini. They should find out what type combinations haven't been done before, like flying/ground, and base their new pokemon off of that.

Not making anymore Pokemon for a Pokemon game would be like not making anymore dungeons in a Zelda game or new tracks in a F-Zero game. Also, there has been flying/ground Pokemon since gen 2.

Neoproteus wrote:

Second, they need to fix the PC BOX. Why do I have 15 boxes and can only move one Pokemon at a time in a game with over 600 of the little buggers?! It should be one Box, with infinite space, and I should have options to sort them automatically by level, pokedex entry, type, or favorites.

In most games of the games you can move several Pokemon at once.

Neoproteus wrote:

Then they need to stop making new legendaries, and make the existing ones harder to catch. Maybe that Zapdos you wanted decides at the beginning of the game whether it's actually going to be in it's designated spot based on a 1/10 chance? It would be like every time you start a new game, you're opening a pack of cards and the game decides which legendaries you'll get based on chance throughout the game. Then it would feel like a real accomplishment when you've restarted for a third time and finally it shows up. That's not to say another legendary wouldn't take it's place, it just probably won't be the one you want. You might get a Lucario or Raikou instead of Zapdos.

Many Pokemon fans doesn't restart their games, and having to restart the whole game several times to get the legendary you want isn't an accomplishment, it's just tedious. Also, Lucario isn't a legendary.

Neoproteus wrote:

Then they need to change the battle system in some subtle but game changing way. Maybe the trainers have an equipment slot that boosts their entire team. If I have an item that boosts all fire moves by 50%, I have an incentive to have nothing but fire type pokemon, but if a water trainer comes along, so much for that plan! It would introduce a new risk/reward mechanic and give trainers incentive to plan their teams more like gym leaders. Maybe it would be cool to make triple battles the norm instead of the exception. That way, you'd have to plan elemental weaknesses differently as your opponent no longer has to switch to match your weakness if he had a dual type that already does.

A major strategy in the series is to have several different types of Pokemon in your team to cover multiple types.If you want to use only fire Pokemon and you can't win against other trainers it's your team stratagy that needs a change, not the game machanics.

Neoproteus wrote:

I'd also like some kind of mechaninc that encourages you to actually care for your Pokemon. They're supposed to be like pets right? Maybe before a show it might be a good idea to give your Pokemon a bath. If they introduced hunger, thirst, and exhaustion it would also be interesting. You might have to fish in the ocean to feed your Pokemon when the supplies of food run out, or you may have to plan for bringing lots of water to cross a desert. Or course, having a water pokemon in the former case would help, as would having a ground or rock type in the latter. Having exhaustion as a mechanic gives you incentive to cycle through a lot more Pokemon, and also makes it so that you can only use nocturnal Pokemon at night, because your Pokemon are sleeping. On that note, it'd be nice if days were made shorter and only progressed when you are actually playing. That way, I don't have to change my clock settings or actually play at night to catch nocturnal Pokemon. Some people have real lives and can only play at certain points in the day, or certain days a week.

Could be and fun mechanic as a side thing but not not really as something you have to do. And only being able to use night pokemon at night would just bet annoying. This is an RPG, not a pet simulator.

Neoproteus wrote:

I'd also like a deepening of the world. What exactly does everyone eat in this universe? Where are the police stations? Shops and hospitals for human needs? Restaurants? Homes? Paved Roads? Banks? The military? Are we ever going to have a hero with a father? Is team Galactic seriously the only ones opposing the use of Pokemon in battle? Is there a non-violent group who may have similar goals?

It's just another case of "It's a video game, it doesn't need a realistic world". Not saying they can't have a deeper world but i don't think it is a must Also, team Plasma is the Pokemon liberation group, not Galactic and there is a non-violent group, the other part of Team Plasma in B2/W2.

Neoproteus wrote:

Then there's HMs. We have too many, to the point where they need their own system. It would be nice to have a separate set of moves that cannot be used in battle, so that HMs wouldn't clog up your entire parties move list. Seriously, for the last few games I've had to take a Gyrados and teach him Surf, Waterfall, Dive, and Whirlpool. That's pretty lame, and not even mentioning at least one other pokemon I've had to teach rock smash, strength, flash, and cut.

Have you played the latest games? In B/W there was only six of them and one of them was only neede once and it's not even forced.. Hell, in B2/W2 i haven't been needing any HM so far. So far they are just optional if you want to explore more. Plus the HMs are actually decent moves and not a waste.

Neoproteus wrote:

Finally, there's the endgame. As I understand it they've made some strides with Black and White 2, but I'd like to see a way to visit old regions, or even go through this region again with all of the trainers reset and leveled up accordingly. Maybe there could be some kind of tournament after the elite four that actually gives you exp? If everyone at a real world pokemon tournament is going to have their Pokemon at level 100, should the process of getting there be as difficult as it is after beating the game and having faced every trainer already?

I personally think there is anough end game content as ther is.

Neoproteus wrote:

I'd also like if ALL of the Pokemon were actually included in one game. If that means different regions, that just makes it even more awesome.

Kinda takes away the whoe point of trading with others.

Neoproteus wrote:

Of course, they'll have to use 3D graphics in the next game for the 3DS. That's probably why they're making the Pokedex app, so they can re-use the models and get some return on it immediately. Maybe instead of taking you into a separate battle screen, you and the other guy throw out your pokeballs right there and the camera just zooms in.

Well, why not.

I get this feeling that you really haven't played alot of Pokemon...

Xilef

Geonjaha

Xilef wrote:

Not making anymore Pokemon for a Pokemon game would be like not making anymore dungeons in a Zelda game or new tracks in a F-Zero game. Also, there has been flying/ground Pokemon since gen 2.

No it wouldnt. Not all Zelda games include every other old dungeon as well as the new ones, and not all F-Zero games include all the tracks ever made so far up until that point. There are over 600 Pokemon now - so many so that many Pokemon simply become redundant. There are many Pokemon that players simply have no reason to use as they're outclassed by other pokemon. If each new game was limited to under 200 Pokemon (and this means you CANT get every Pokemon in existence) then it would be less of a problem, but people dont want that - so the problem gets bigger and bigger.

Xilef wrote:

Kinda takes away the whoe point of trading with others.

No - it takes away the necessity to trade with other players to complete the game. I wouldn't mind if they released each Pokemon game as a single release, but to be honest it's not one of the big problems with the franchise.

Xilef wrote:

having to restart the whole game several times to get the legendary you want isn't an accomplishment, it's just tedious.

True, it's not a good idea to fix the legendaries problem, but catching a legendary or shiny pokemon is also just tedious and not an accomplishment.

To be completely honest I've lost a lot of interest in the Pokemon franchise now. I prefer playing the Dragon Quest Monster games. All monsters can be powerful if you breed/train them right, you get the chance to actually use and play with every monster due to the breeding system instead of picking 6 for the whole game, it features a breeding system that's fun and interesting, and to be honest its not afraid to change as much as Pokemon is. There are features of the older games that I miss at times, but the franchise is actually evolving and it just makes me appreciate those older games more as opposed to remaking the same thing over and over again.

Edited on by Geonjaha

Geonjaha

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Neoproteus

Xilef wrote:

In most games of the games you can move several Pokemon at once.

If so, then it's an improvement since the last time I played. I haven't played Black and White myself, and so tend to get my information secondhand. I have played Yellow, Crystal, Emerald, and stopped halfway through Platinum.

Many Pokemon fans doesn't restart their games, and having to restart the whole game several times to get the legendary you want isn't an accomplishment, it's just tedious.

As long as you're getting A legendary, I don't think most people would complain. Also, this encourages trading.

A major strategy in the series is to have several different types of Pokemon in your team to cover multiple types.If you want to use only fire Pokemon and you can't win against other trainers it's your team stratagy that needs a change, not the game machanics.

I think using all of one type should be a legitimate strategy, hence why gym leaders do this. It just opens up new ways to play.

Could be and fun mechanic as a side thing but not not really as something you have to do. And only being able to use night pokemon at night would just bet annoying. This is an RPG, not a pet simulator.

I wasn't suggesting that they die when they're not fed. You of course wouldn't have to worry about the ones in the PC BOX, but maybe their attacks get a debuff or you hurt your relationship with them and they stop obeying you.

It's just another case of "It's a video game, it doesn't need a realistic world". Not saying they can't have a deeper world but i don't think it is a must

I'd actually agree with you here. It'd just be nice if we knew what they eat for example.

Have you played the latest games? In B/W there was only six of them and one of them was only neede once and it's not even forced.. Hell, in B2/W2 i haven't been needing any HM so far. So far they are just optional if you want to explore more. Plus the HMs are actually decent moves and not a waste.

My last game was HeartGold. If they reduced the number required in Black and White, that's one way to go about it, but there's going to be needed a more drastic change if they want to open up older regions.

I personally think there is anough end game content as ther is.

Like I said, I haven't played Black and White or Black and White 2, so if they've added more since the last time I played, it's a step in a positive direction.

Neoproteus wrote:

I'd also like if ALL of the Pokemon were actually included in one game. If that means different regions, that just makes it even more awesome.

Kinda takes away the whoe point of trading with others.

Actually that's not what I meant. I don't object to splitting Pokemon between two games, but having the older generations available without having to go back to older games. Two is fine, 10 is not.

I get this feeling that you really haven't played alot of Pokemon...

Not recently no... I grew up with it and my wife still plays, so I get information about the newer games from her.

Neoproteus

CorporalPegasus

Neoproteus wrote:

As long as you're getting A legendary, I don't think most people would complain. Also, this encourages trading.

They would, if they weren't getting their favourite....

Also go play Pokemon Black/White or Black 2/White 2....

Edited on by CorporalPegasus

IGOR!

ultraraichu

It would be awesome if they take full advantage of the 3ds feature. Spotpass to alert you that your online trade is ready, Streetpass to exchange data like in the black and white series and more without the game itself being on, and the built in pedometer to work like the pokewaker.

Also more types of multiplayer rules or cups like how Pokemon stadium and coliseum has with a option to make forming your party with the right Pokemon easier (sort and filter), and the return of interactive Pokemon like in HG & SS.

Oh and more Pokemons to keep up with traditions. You know with every generation of handheld systems brings a new generation of Pokemon. I know this must upset a few people who are tired of managing/ finding 649+ Pokemons

There is other thing I want to see but everyone else beat me to the punch on the first page.

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kyuubikid213

A third-person perspective similar to Ocarina of Time. Keep the battle feature the same only in 3D. And everything else is good. L and R for camera rotation or at least CPP controls. I don't want "tank movement" even though it isn't a fast-paced game.

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CanisWolfred

Geonjaha wrote:

....you get the chance to actually use and play with every monster due to the breeding system instead of picking 6 for the whole game....

Um, you can do that pretty easily in Pokemon, too. I usually train, like, 30 or more monsters before I've gone to the Pokemon League. Pokemon has it's own breeding, too, which can be pretty useful. I don't know why more people don't use it more often, I loved breeding in Pokemon.

Edited on by CanisWolfred

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KiwiPanda

Alright. Opinion time
The number of Pokemon should grow maybe one more gen in my opinion... I don't think anyone wants to go get some 1200 Pokemans just to fill up their Pokedex. Heck, I only fill up my Pokedex on occasion for interesting Pokemon and Cutiemons. I'm not saying I hate how many Pokemon there are, but who can keep up if they make a billion more? They're going to dig their own grave doing that.
Battles, the mechanics are fine, keep them the way they are. That's what Pokemon's trademark in gaming is, in a way, to me. When you see a Pokemon clone (i.e. Crystal Monsters), one distinct base is how battles work- usually four moves, turn-based, and using your monsters, or whatever you wanna call them.
Items, no whole-team move powerups. That's what gems and weather are for, and they don't overpower everything.
HMs, they're fine. I agree we should have an option to teach Pokemon out-of-battle-only moves, for trees and stuff.
Legendaries... no real comment. A legendary is a legendary to me, be happy with what you get.
Previous regions, maybe attach another region to the next game. Is it bad if I would LOVE if they let us go to the Orre region? Seriously, either as a 2D game by itself (or 3D by itself) or with the R/S/E remake, I really wanna see it!
And finally, what if you could become an online Gym Leader? You and your friends/community set up a league, elect gym leaders, they make their own gym... and once in a while, leaders resign. One type, of course. Just an idea. And @Lz, funny I'm just realizing there isn't one (I don't think).

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Void

Neoproteus wrote:

I don't want a game filled with clones of Gen 1 Pokemon like Bouffalant* or Garbodour or Victini.

Sad that Bouffalant and Victini acutally are unique, and have posistions that they can do better than any other Pokemon, as well as Victini being the only Pokemon that has the Fire-Psychic, though, last I checked Garbodour doesn't have really unique such options, please look more into stuff you plan on critiquing.

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I want the main Legendary pokemon to be level 100, with almost unstoppable IV's, thus it would be truly "Legendary", also, I want a ghost-type starter, and an OoT like 3D view. (Of course gamefreak themselves said that they don't want to do 3D, which I hold a grudge against them for.) It'd also be cool to be able to attack the trainers, and have a brawl with the other trainer. (That way you're not just bossing your pets around.)
Edit: I'd also like a dark and depressing story to motivate you, I want a truly evil organization, and perhaps a scene where you almost die. I'd also like the main protagonist to wear a vest and tie, but that's just me.

Edited on by -Juice-

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Xilef

@Neoproteus I'm not sure about Crystal but in gen 3-4 you can press select to move several Pokemon at once.

Xilef

KiwiPanda

AlphaIchimoru wrote:

I want the main Legendary pokemon to be level 100, with almost unstoppable IV's, thus it would be truly "Legendary", also, I want a ghost-type starter, and an OoT like 3D view. (Of course gamefreak themselves said that they don't want to do 3D, which I hold a grudge against them for.) It'd also be cool to be able to attack the trainers, and have a brawl with the other trainer. (That way you're not just bossing your pets around.)
Edit: I'd also like a dark and depressing story to motivate you, I want a truly evil organization, and perhaps a scene where you almost die. I'd also like the main protagonist to wear a vest and tie, but that's just me.

I don't know if you were being sarcastic in part of that... but I really do want an actually evil organization. (Small spoiler for Pokemon W2/B2) When I went aboard the Plasma ship to see so many grunts, I thought I might actually have trouble with so many, maybe I would face something grim. But it wasn't all that hard, and when you win, the grunts don't do anything realistic, they just stand around. I guess Pokemon wasn't made to be "realistic", though.
For the rest...
I absolutely agree. We should "brawl" the trainer, trying to hit the flying Pokeball to unleash a special move, like a triple finish where your Pokemon launch moves that are super effective on the other trainer. These are all my ideas, I claim them now u_u (Sarcasm)
Legendary, I don't care, make it harder. My Archanine alone killed, I mean fainted, White Kyurem.
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Edited on by KiwiPanda

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Neoproteus

Void wrote:

Neoproteus wrote:

I don't want a game filled with clones of Gen 1 Pokemon like Bouffalant* or Garbodour or Victini.

Sad that Bouffalant and Victini acutally are unique, and have posistions that they can do better than any other Pokemon, as well as Victini being the only Pokemon that has the Fire-Psychic, though, last I checked Garbodour doesn't have really unique such options, please look more into stuff you plan on critiquing.

Bouffalant = Tauros, Garbodour = Grimer, Victini = Pikachu, Minun, and Plusle. The design is what I was talking about here. They look too similar to older Pokemon, so there's little unique about them.

Neoproteus

CanisWolfred

Untitled Untitled

Weasels also happen to look a lot like ferrets. Pokemon's always been loosely based on reality. I can see why Garbodours would look a lot like Grimers, they probably have very similar inspiration, and can be explained away by saying related or something.

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