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Topic: Paper Mario 3DS

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moomoo

301. Posted:

Quick question: is there anyone who actually likes/wants region locking? I really don't get it. If it's to keep better track of which games sell better in which regions, then I don't see much of an impact happenning for most games.

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Erica_Hartmann

302. Posted:

Never bothered me...

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kkslider5552000

303. Posted:

moomoo wrote:

Quick question: is there anyone who actually likes/wants region locking? I really don't get it. If it's to keep better track of which games sell better in which regions, then I don't see much of an impact happenning for most games.

it's one of those things like DRM where it's supposed to be a good idea but factually isn't.

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CorporalPegasus wrote:

All you people want sequels...how 'bout good new nintendo franchises?

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OptometristLime

304. Posted:

xBASSxMONSTAx wrote:

JonWahlgren wrote:

Erica_Hartmann wrote:

...Bytes please. lol

No idea, I don't speak crazy.

xBASSxMONSTAx wrote:

Hey, why is it out for Americans on 11 November and December 5th for the rest of Europe?

That's flowering bees. Really pissed off. I'm just gonna import it from American to the UK and play it on my UK 3DS.

I wouldn't do that if I were you: the 3DS is region locked!

Untitled

Lmao!

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mumof3kids82

305. Posted:

Erica_Hartmann wrote:

JonWahlgren wrote:

It's about 4,000 blocks, so plan accordingly.

...Bytes please. lol

here's a quote from nintendo3dsblog.com
People planning to download Paper Mario: Sticker Star via the eShop will have to make space for 4,199 blocks on their SD cards, which is roughly equivalent to 522 megabytes. Based on the pricing of downloadable titles though, I’d still suggest people purchase full games in store, rather than via the eShop.

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bezerker99

306. Posted:

Paper Mario Sticker Star gets released on Sunday, Nov. 11th in North America.

This morning I scheduled vacation days for Monday and Tuesday (11/12 & 11/13 respecitively).

It's going to be a great few days in November there! ;)

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Discostew

307. Posted:

I should have posted about this earlier, but Newegg was having a Halloween pre-order offer for this game, knocking the price down to $29.99 (for NA version). Still about 20 minutes left if you are actively looking at this thread. Promo code is EMCYTZT2452.

Edited on by Discostew

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Erica_Hartmann

308. Posted:

mumof2kids82 wrote:

Erica_Hartmann wrote:

JonWahlgren wrote:

It's about 4,000 blocks, so plan accordingly.

...Bytes please. lol

here's a quote from nintendo3dsblog.com
People planning to download Paper Mario: Sticker Star via the eShop will have to make space for 4,199 blocks on their SD cards, which is roughly equivalent to 522 megabytes. Based on the pricing of downloadable titles though, I’d still suggest people purchase full games in store, rather than via the eShop.

Oh, that's it? Thought it would be bigger...lol.
This better be a full Paper Mario game, like...as in 8 chapters like the last games. xD

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Discostew

309. Posted:

Erica_Hartmann wrote:

mumof2kids82 wrote:

Erica_Hartmann wrote:

JonWahlgren wrote:

It's about 4,000 blocks, so plan accordingly.

...Bytes please. lol

here's a quote from nintendo3dsblog.com
People planning to download Paper Mario: Sticker Star via the eShop will have to make space for 4,199 blocks on their SD cards, which is roughly equivalent to 522 megabytes. Based on the pricing of downloadable titles though, I’d still suggest people purchase full games in store, rather than via the eShop.

Oh, that's it? Thought it would be bigger...lol.
This better be a full Paper Mario game, like...as in 8 chapters like the last games. xD

Just a recap, TTYD, while on a 1.4GB Gamecube disc, only used about 600MB of it, so it isn't so far-fetched that Sticker Star could be around that size. Also take into account that the 3DS has some capabilities that the GC does not, like procedural textures for instance. Such things don't require as much data to construct, therefore reducing the overall amount of data the game consists of.

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Dev

310. Posted:

Happy, catchy music incoming!

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3Dash

311. Posted:

@NintyFan The music might actually be one of the deciding factors of me getting this game.

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Lunapplebloom

312. Posted:

@Discostew Oh dang, I missed the sale. Oh well, I'll still get it day one hopefully.

Can't wait to play this game.

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Erica_Hartmann

313. Posted:

Oh...if its near the same size of TTYD then nevermind. xD
That reminds me, I hope they kept the cooking mechanic...loved doing that in SPM and TTYD. :p

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Name is Joey btw.
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GamecubeLad

314. Posted:

Only 9 days, 22 minutes and 18 seconds to go

Hooray for free advertisement >:3
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BandG

315. Posted:

the level system ruins the game. i think ill just stick with the thousand year door.

PS4 and Pikmin! Can't wait!

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Erica_Hartmann

316. Posted:

It's not even out yet...how do you know it ruins the game? :/

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P.S: Great Jaggi says "Hey!".
Name is Joey btw.
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Kujo1597

317. Posted:

Because it's different. Untitled

But seriously, Super Mario RPG had a world map like this and it was a good game. Besides, the levels in the previous games weren't even connected usually. You ended up opening up warp pipes and using them instead.

But the GameXplainer video did say that there are alternate exits to some levels and that you'd have to explore to find them all. I don't really remember much in the way of branching paths in the previous games. Yeah, there was occasionally a thing off the beaten path and Yoshi's Island in the first Paper Mario was pretty big and confusing but other than that, I can't think of anything. It's be like saying Mimana Iyar Chronicle had a ton of exploration. Yeah, there were branching paths but they were either really short or met up with the main path fairly quickly.

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GamecubeLad

318. Posted:

Kujo1597 wrote:

Because it's different. Untitled

But seriously, Super Mario RPG had a world map like this and it was a good game. Besides, the levels in the previous games weren't even connected usually. You ended up opening up warp pipes and using them instead.

But the GameXplainer video did say that there are alternate exits to some levels and that you'd have to explore to find them all. I don't really remember much in the way of branching paths in the previous games. Yeah, there was occasionally a thing off the beaten path and Yoshi's Island in the first Paper Mario was pretty big and confusing but other than that, I can't think of anything. It's be like saying Mimana Iyar Chronicle had a ton of exploration. Yeah, there were branching paths but they were either really short or met up with the main path fairly quickly.

Its sounds so linear but when you but it that way is sounds better.

Hooray for free advertisement >:3
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xBASSxMONSTAx

319. Posted:

GamecubeMan wrote:

Only 9 days, 22 minutes and 18 seconds to go

Only another month + 7 days to go for us Europeans! Suck big tiime. Still really angry @ Nintendo about this. I wanna rage soo bad!

The Wii-U is also region locked, can't wait to feel all this frustration again with this next console. You just know we will be the last ones to get awesome games on that console too.:(

Edited on by xBASSxMONSTAx

xBASSxMONSTAx

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Alien_Mosky

320. Posted:

Erica_Hartmann wrote:

mumof2kids82 wrote:

Erica_Hartmann wrote:

JonWahlgren wrote:

It's about 4,000 blocks, so plan accordingly.

...Bytes please. lol

here's a quote from nintendo3dsblog.com
People planning to download Paper Mario: Sticker Star via the eShop will have to make space for 4,199 blocks on their SD cards, which is roughly equivalent to 522 megabytes. Based on the pricing of downloadable titles though, I’d still suggest people purchase full games in store, rather than via the eShop.

Oh, that's it? Thought it would be bigger...lol.
This better be a full Paper Mario game, like...as in 8 chapters like the last games. xD

Did they all have a desert for Chapter 2? Does every Mario game have a desert for part 2?

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