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Topic: New Super Mario Bros 2

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Rizsparky

581. Posted:

SPOILER...

The reward for 1 mil coins is a flashy new title screen...... Yes.. total ****... video below
http://www.youtube.com/watch?v=dze00JTqkVU&feature=player...

Edited on by Rizsparky

Rizsparky

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BenAV

582. Posted:

@Rizsparky Haha, saw that coming.

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Rizsparky

583. Posted:

BenAV wrote:

@Rizsparky Haha, saw that coming.

[/div]

Im glad i now know its a crap 'reward', I can spend my money on games that deserve it rather than this lazy rehash.

Edited on by Rizsparky

Rizsparky

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Radixxs

584. Posted:

Rizsparky wrote:

SPOILER...

The reward for 1 mil coins is a flashy new title screen...... Yes.. total ****... video below
http://www.youtube.com/watch?v=dze00JTqkVU&feature=player...

LOL well I guess I better buy this game and rush through it so I can get that awesome reward!

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Odnetnin

585. Posted:

I don't really want this game any more, but it has nothing to do with the million coin reward.

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kkslider5552000

586. Posted:

Eureka wrote:

Its still the same gameplay in all of those games too...only exception being PH/SS. Still being Zelda though.

1. Phantom Hourglass is literally Wind Waker except with DS stuff and admittedly less repeditive sailing, not the best example. The worst perhaps.
2. Final Fantasy alone makes that point absurd, there are few series that constantly reinvent themselves like Final Fantasy.

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Odnetnin

587. Posted:

I loved SM3DL btw, and thought it was immensely creative. NSMB2, on the other hand, doesn't look nearly innovative enough in any respect.

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Rizsparky

588. Posted:

Dark_Oddy_Rises wrote:

I loved SM3DL btw, and thought it was immensely creative. NSMB2, on the other hand, doesn't look nearly innovative enough in any respect.

This is exactly what I was thinking too batman, SM3DL was worth the full price tag, it was a new fresh game, awesome graphics (great 3D effects) and had a nice level of polish with good replayability. NSMB2 on the other hand, has average graphics, poor 3D and doesn't innovate much, imo its not worth the full price tag, especially for people who are planning on downloading the game from the eshop.

Rizsparky

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Xiao_Pai

589. Posted:

kkslider5552000 wrote:

Eureka wrote:

Its still the same gameplay in all of those games too...only exception being PH/SS. Still being Zelda though.

[/div]

1. Phantom Hourglass is literally Wind Waker except with DS stuff and admittedly less repeditive sailing, not the best example. The worst perhaps.
2. Final Fantasy alone makes that point absurd, there are few series that constantly reinvent themselves like Final Fantasy.

Talking about gameplay though, you know...touch screen controls and all that. >.>

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Radixxs

590. Posted:

Dark_Oddy_Rises wrote:

I loved SM3DL btw, and thought it was immensely creative. NSMB2, on the other hand, doesn't look nearly innovative enough in any respect.

I thought SM3DL had amazing level design, there were points where I literally just stopped and took in what I had just played. Most of it was so subtle, it was genius. But its low difficulty kind of ruined it. No the first set of worlds aren't very difficult even without using the Tanooki suit.

I have NSMB DS and Wii, and I think I'll stick with those.

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Hokori

591. Posted:

What about maxing out the score to 9,999,999 coins? I wonder if we get anything 4 that

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Rizsparky

592. Posted:

LordOtakWiiU wrote:

What about maxing out the score to 9,999,999 coins? I wonder if we get anything 4 that

A headache and officialy earning the title of a no-life.

Rizsparky

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JohnPhilipSousa

593. Posted:

Nintendomination played that for 3 days straight. I though it would take longer than 72 hours to get a million coins.

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Retro_on_theGo

594. Posted:

SuperSonic95 wrote:

Nintendomination played that for 3 days straight. I though it would take longer than 72 hours to get a million coins.

With the amount of coins everywhere you really shouldn't have been too surprised.

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CowLaunch

595. Posted:

Rizsparky wrote:

SPOILER...

The reward for 1 mil coins is a flashy new title screen...... Yes.. total ****... video below
http://www.youtube.com/watch?v=dze00JTqkVU&feature=player...

Oh goodness. That just sums up for me how lazy Nintendo have been with this game.

Take another series of 4 Mario platformers, between SMB1- SMW, and you see a far greater divergence in gameplay and graphical styles. And then there's the new directions Nintendo took with the Super Mario Land and World series, namely Wario land and Yoshi's Island. I can't imagine them taking that kind of risk now. Compare that to the NSMB series, and it starts to look quite pathetic.

CowLaunch

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JohnPhilipSousa

596. Posted:

CowLaunch wrote:

Rizsparky wrote:

SPOILER...

The reward for 1 mil coins is a flashy new title screen...... Yes.. total ****... video below
http://www.youtube.com/watch?v=dze00JTqkVU&feature=player...

[/div]

Oh goodness. That just sums up for me how lazy Nintendo have been with this game.

Take another series of 4 Mario platformers, between SMB1- SMW, and you see a far greater divergence in gameplay and graphical styles. And then there's the new directions Nintendo took with the Super Mario Land and World series, namely Wario land and Yoshi's Island. I can't imagine them taking that kind of risk now. Compare that to the NSMB series, and it starts to look quite pathetic.

The graphics changed because of, "the progress of technology," to quote Nintendo. The REAL Mario 2 was a harder version of the original with the poison mushroom added. The US one was a reskinned version of Doki Doki Panic. Mario 3 had improved graphics, some new power ups and a map. Mario World had more improved graphics because of, "the progress of technology," retained the map, replaced raccoon/tanooki suit with a cape, used a few new enemies, added Yoshi (which NSMB Wii did), and maybe had some other new power ups that I forgot to mention.
As for the NSMB series, NSMB Wii added Yoshi, improved graphics, co-op, and new power ups. NSMB 2 is adding a coin goal, fresh new ways to earn lots of coins, coin rush mode, return of old power ups, new power ups, and new special levels like the dash level. NSMB U has new power ups, improved graphics, various types of baby Yoshi's, the use of the gamepad as an assist tool, a new art style with the backgrounds and platforms, 5 player co-op, Miiverse integration, and the ability to play as your Mii.

JohnPhilipSousa

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CowLaunch

597. Posted:

SuperSonic95 wrote:

CowLaunch wrote:

Rizsparky wrote:

SPOILER...

The reward for 1 mil coins is a flashy new title screen...... Yes.. total ****... video below
http://www.youtube.com/watch?v=dze00JTqkVU&feature=player...

[/div]

[/div]

[/div]

Oh goodness. That just sums up for me how lazy Nintendo have been with this game.

Take another series of 4 Mario platformers, between SMB1- SMW, and you see a far greater divergence in gameplay and graphical styles. And then there's the new directions Nintendo took with the Super Mario Land and World series, namely Wario land and Yoshi's Island. I can't imagine them taking that kind of risk now. Compare that to the NSMB series, and it starts to look quite pathetic.

[/div]

[/div]

The graphics changed because of, "the progress of technology," to quote Nintendo. The REAL Mario 2 was a harder version of the original with the poison mushroom added. The US one was a reskinned version of Doki Doki Panic. Mario 3 had improved graphics, some new power ups and a map. Mario World had more improved graphics because of, "the progress of technology," retained the map, replaced raccoon/tanooki suit with a cape, used a few new enemies, added Yoshi (which NSMB Wii did), and maybe had some other new power ups that I forgot to mention.
As for the NSMB series, NSMB Wii added Yoshi, improved graphics, co-op, and new power ups. NSMB 2 is adding a coin goal, fresh new ways to earn lots of coins, coin rush mode, return of old power ups, new power ups, and new special levels like the dash level. NSMB U has new power ups, improved graphics, various types of baby Yoshi's, the use of the gamepad as an assist tool, a new art style with the backgrounds and platforms, 5 player co-op, Miiverse integration, and the ability to play as your Mii.

[/div]

I would accept that these older games are different in some respects due to progress in technology, but the 3DS is more powerful than the DS, and NSMB2 doesn't look that much better than the first, if at all. Also, the technology of the SNES and the Game Boy hadn't changed after SML2 and SMW, but Wario Land and Yoshi's Island have very different styles of gameplay.

As for the first 2 REAL SMB, I was quite content with the first 2 NSMB, though being quite similar. This however, the third in the series, is too far. SMB3 gameplay is very different from SMB1, and though not as radically different from it's predecessor, SMW is still distinct from SMB3.

The return of old power ups and yoshi in the various installments of the NSMB series isn't innovation. Super Mario 3D Land brought back the Tanooki suit for a 3D environment, and I thought that was worthwhile, but in NSMB2 it looks tacked on.

Perhaps I'm in the minority, but the great deal of innovations you've listed come across to me as superficial and gimmicky, and cannot take away from the fact that NSMB1&2 were almost the same game, and that the next 2 look awfully similar as well.

Mario has been collecting coins forever, they've increased the scale of that, and also forgotten that they ever created Wario.

Edited on by CowLaunch

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JohnPhilipSousa

598. Posted:

Leaves forum to play Super Mario 3D Land.

JohnPhilipSousa

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kkslider5552000

599. Posted:

It's honestly best to think of this game as a way to make Nintendo immediately successful at selling retail games on the eShop.

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JohnPhilipSousa

600. Posted:

CowLaunch wrote:

SuperSonic95 wrote:

CowLaunch wrote:

Rizsparky wrote:

SPOILER...

The reward for 1 mil coins is a flashy new title screen...... Yes.. total ****... video below
http://www.youtube.com/watch?v=dze00JTqkVU&feature=player...

[/div]

[/div]

[/div]

Oh goodness. That just sums up for me how lazy Nintendo have been with this game.

Take another series of 4 Mario platformers, between SMB1- SMW, and you see a far greater divergence in gameplay and graphical styles. And then there's the new directions Nintendo took with the Super Mario Land and World series, namely Wario land and Yoshi's Island. I can't imagine them taking that kind of risk now. Compare that to the NSMB series, and it starts to look quite pathetic.

[/div]

[/div]

The graphics changed because of, "the progress of technology," to quote Nintendo. The REAL Mario 2 was a harder version of the original with the poison mushroom added. The US one was a reskinned version of Doki Doki Panic. Mario 3 had improved graphics, some new power ups and a map. Mario World had more improved graphics because of, "the progress of technology," retained the map, replaced raccoon/tanooki suit with a cape, used a few new enemies, added Yoshi (which NSMB Wii did), and maybe had some other new power ups that I forgot to mention.
As for the NSMB series, NSMB Wii added Yoshi, improved graphics, co-op, and new power ups. NSMB 2 is adding a coin goal, fresh new ways to earn lots of coins, coin rush mode, return of old power ups, new power ups, and new special levels like the dash level. NSMB U has new power ups, improved graphics, various types of baby Yoshi's, the use of the gamepad as an assist tool, a new art style with the backgrounds and platforms, 5 player co-op, Miiverse integration, and the ability to play as your Mii.

[/div]

I would accept that these older games are different in some respects due to progress in technology, but the 3DS is more powerful than the DS, and NSMB2 doesn't look that much better than the first, if at all. Also, the technology of the SNES and the Game Boy hadn't changed after SML2 and SMW, but Wario Land and Yoshi's Island have very different styles of gameplay.

As for the first 2 REAL SMB, I was quite content with the first 2 NSMB, though being quite similar. This however, the third in the series, is too far. SMB3 gameplay is very different from SMB1, and though not as radically different form it's predecessor, SMW is still distinct from SMB3.

The return of old power ups and yoshi in the various installments of the NSMB series isn't innovation. Super Mario 3D Land brought back the Tanooki suit for a 3D environment, and I thought that was worthwhile, but in NSMB2 it looks tacked on.

Perhaps I'm in the minority, but the great deal of innovations you've listed come across to me as superficial and gimmicky, and cannot take away from the fact that NSMB1&2 were almost the same game, and that the next 2 look awfully similar as well.

Mario has been collecting coins forever, they've increased the scale of that, and also forgotten that they ever created Wario.

I was treating NSMB as it's own series and meant the things added on that weren't in NSMB DS.

JohnPhilipSousa

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