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Topic: New Super Mario Bros 2

Posts 181 to 200 of 1,507

KaiserGX

There are no lives in this game. Difficulty isn't always the same for all games. Just as Wario Land 3, and Kirby's Epic Yarn, thinks can be difficulty even if there is no health system.

Kachou on!

Nintendo Network ID: KaiserGX

SpunkySix

Nibelilt wrote:

At this rate they may as well remove the Lives mechanic from Mario altogether.

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I don't see why they don't, or why anyone would care if they did. Back in the day, a game over meant literally restarting the entire game over again because you lost all your lives. This was necessary to make a game feel long, because otherwise it would take about five seconds to beat. It was kind of cheap, but understandable. Nowadays, game overs are just minor inconveniences that serve no purpose. Getting one means replaying anywhere from five seconds to twenty minutes of gameplay, which is more annoying than anything, and games are long enough that they don't need that sort of artificial lengthening. Games can be very hard and still have infinite lives. Somebody already said Rayman Origins, and if anybody remembers the Wario Land series, (2 and 3) those were still challenging. Also, I Wanna Be The Guy . Just look at the Galaxy games and even Super Mario 64 DS. A game over in those means going back to the menu, clicking your file, running back to where you were and starting right up again, maybe losing a checkpoint. It's not meaningful, it's just bothersome. So why even bother? Just do away with the system all together, it's outdated, and just like password saving, it's unecessary now.

Edited on by SpunkySix

SpunkySix

Emaan

@SpunkySix, that's what I'm saying. In today's games, the gameover screen literally means nothing. You don't have to restart the whole game in New Super Mario Bros. on DS or Wii if you get a gameover. Yet, you could still come across some levels that you had to keep trying over and over. I don't see how us not having a gameover in this game would affect the difficulty at all.

yoshi's disco
pink ness -quik backloggery
✰ not around as much as I used to be :o ) ✰

Nintendo Network ID: Emaann

Adam

The whopping one or two minutes of footage we got was not really material enough to denounce it as too similar to NSMBDS. The excessive amount of gold in the game is enough to distinguish it from any of the others, anyway, if being very like a good game was ever an issue to begin with. I'm looking forward to it.

Come on, friends,
To the bear arcades again.

RR529

Unless the eShop trailer is already outdated (unlikely), the game still has lives, and not just because of the "1up" jingle. whenever Mario gets 100 coins (an example is when he puts on that block helmet), a green "1up" pops up above his head. Also, there's one when he grabs the flagpole at the end of the video.

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JohnPhilipSousa

Technically, in the original SMB, you didn't have to start over. If you held A at the start screen after dying and then pressed start, you'd resume at the beginning of the world.

JohnPhilipSousa

Nintendo Network ID: JohnPhilipSousa

JohnPhilipSousa

Yep. It sure is. Quite useful.
Anybody else downloading this? I personally will because I want to have a large amount of platformers always available.
EDIT: Also, as for people complaining about this having lives, I personally enjoy trying to gain a large amount of lives. Plus, maybe there might be a reward for having large numbers of lives like SM3DL.

Edited on by JohnPhilipSousa

JohnPhilipSousa

Nintendo Network ID: JohnPhilipSousa

PoorVGameNerd

A+Start is a crazy cheat. Try to beat the game without using it if you can. Finishing SMB on your own without exploiting glitches is an accomplishment all gamers should aim for.

www.poorvideogamenerd.com
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Odnetnin

Adam wrote:

The whopping one or two minutes of footage we got was not really material enough to denounce it as too similar to NSMBDS. The excessive amount of gold in the game is enough to distinguish it from any of the others, anyway, if being very like a good game was ever an issue to begin with. I'm looking forward to it.

Emaan

@PoorVGameNerd, I wouldn't call it a cheat, considering other Mario games don't make you restart the entire game when you get a gameover. Its not like the warp zones, you still have to beat every level.

yoshi's disco
pink ness -quik backloggery
✰ not around as much as I used to be :o ) ✰

Nintendo Network ID: Emaann

Alucard83

They really should add something new to the Mario games. First of all let the 100 coins besides getting extra life count for to get other items. Let there be a shop and let you make buy items. For some levels you need some special to progress but if you don't have enough coins you have to get more. This way you make it more worth to go back to the levels.!

Edited on by Alucard83

Alucard83

Cia

Maybe you get 1 special world open for every 100 000 coins you collect? If the ultimate goal in this game is to collect 1 million coins as stated, that would give the players more reason to work for them.

Cia

FonistofCruxis

Adam wrote:

The whopping one or two minutes of footage we got was not really material enough to denounce it as too similar to NSMBDS. The excessive amount of gold in the game is enough to distinguish it from any of the others, anyway, if being very like a good game was ever an issue to begin with. I'm looking forward to it.

There are also videos on youtube of people playing the demos at E3 and the levels look like they could be in the NSMB for DS.

NintyFan

I don't like that the music is recycled from NSMBW, but hopefully it's just filler for the demo. Collecting all those coins looks like fun. Also, it's cool to see there's Dry Goombas and Dry Piranha Plants now. The Reznor look like push-overs as always, but they're supposed to get tougher the further you go into the game.

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