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Topic: New Super Mario Bros 2

Posts 161 to 180 of 1,476

Joeynator3000

You know what I think?...This sounds more like TRUE sequel for the "New" series. Can't tell much with the U version, but it looks like that's just going to be your normal Mario Bros. game like the Wii and original DS game. With this one mixing things up here with the whole 1Mil coin goal.
And more importantly...NO "LA LA LA" MUSIC!!! xD

retired_account

My point was that you really couldn't differentiate from the games if you hadn't played them yourself, whereas if anyone looked at, like, SMB2 vs SMB3, it's pretty obvious that they're different games.

Anyway, as I said before I love the NSMBDS art style (I don't like it very much on consoles), so I'm glad it's making a return. I also loved the world lineup in the first game, so it'll be awesome to play them again with new level designs, new powerups, new mechanics, etc. Very excited about this. :3

retired_account

RR529

Retro_on_theGo wrote:

Saw gameplay of this on YouTube. It's still easy. Ya know how Reznor's back? He's beatable in under 50 seconds. Then again, it was just a demo so it could have been easy on purpose.

Well, to be fair, Renzor was never really tough at all when you got him figured out (and I'm sure everyone at E3 has played plenty of "World" in their time).

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kkslider5552000

It took them nearly a minute to beat Reznor? Wow they must suck.

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mamp

With so many coins flying around this game is bound to have online leaderboards.

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Drawdler

At this rate they may as well remove the Lives mechanic from Mario altogether.

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TheN64Dude

Is it me or is this game TOO easy. I love me some NSMB, but you could get your lives maxed out on the first world if you wanted. And it looks nearly impossible to get hit if you have that golden flower. Why are they focusing so much on coins, I was expecting some brand new power ups and enemies.

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SpunkySix

Nibelilt wrote:

At this rate they may as well remove the Lives mechanic from Mario altogether.

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I don't see why they don't, or why anyone would care if they did. Back in the day, a game over meant literally restarting the entire game over again because you lost all your lives. This was necessary to make a game feel long, because otherwise it would take about five seconds to beat. It was kind of cheap, but understandable. Nowadays, game overs are just minor inconveniences that serve no purpose. Getting one means replaying anywhere from five seconds to twenty minutes of gameplay, which is more annoying than anything, and games are long enough that they don't need that sort of artificial lengthening. Games can be very hard and still have infinite lives. Somebody already said Rayman Origins, and if anybody remembers the Wario Land series, (2 and 3) those were still challenging. Also, I Wanna Be The Guy . Just look at the Galaxy games and even Super Mario 64 DS. A game over in those means going back to the menu, clicking your file, running back to where you were and starting right up again, maybe losing a checkpoint. It's not meaningful, it's just bothersome. So why even bother? Just do away with the system all together, it's outdated, and just like password saving, it's unecessary now.

Edited on by SpunkySix

SpunkySix

emaan

@SpunkySix, that's what I'm saying. In today's games, the gameover screen literally means nothing. You don't have to restart the whole game in New Super Mario Bros. on DS or Wii if you get a gameover. Yet, you could still come across some levels that you had to keep trying over and over. I don't see how us not having a gameover in this game would affect the difficulty at all.

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Adam

The whopping one or two minutes of footage we got was not really material enough to denounce it as too similar to NSMBDS. The excessive amount of gold in the game is enough to distinguish it from any of the others, anyway, if being very like a good game was ever an issue to begin with. I'm looking forward to it.

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RR529

Unless the eShop trailer is already outdated (unlikely), the game still has lives, and not just because of the "1up" jingle. whenever Mario gets 100 coins (an example is when he puts on that block helmet), a green "1up" pops up above his head. Also, there's one when he grabs the flagpole at the end of the video.

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JohnPhilipSousa

Technically, in the original SMB, you didn't have to start over. If you held A at the start screen after dying and then pressed start, you'd resume at the beginning of the world.

JohnPhilipSousa

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emaan

@SuperSonic95, WHAT is that real? this would make me trying to beat this game so much easier!

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JohnPhilipSousa

Yep. It sure is. Quite useful.
Anybody else downloading this? I personally will because I want to have a large amount of platformers always available.
EDIT: Also, as for people complaining about this having lives, I personally enjoy trying to gain a large amount of lives. Plus, maybe there might be a reward for having large numbers of lives like SM3DL.

Edited on by JohnPhilipSousa

JohnPhilipSousa

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