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Topic: My Thoughts on FPSs on the 3DS with CPP

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LordTendoboy

SimonB79 wrote:

GameLord08 wrote:

SimonB79 wrote:

in cant imagine playing FPS on the 3DS because it simply isnt powerful enough. /shrug

The power of the 3DS exceeds that of the Wii, and even the Wii has quite a few FPS's. It's more of a problem of console design that doesn't fit the image of an FPS on the 3DS.

crap wii style fps graphics on a tiny little screen ... no thanks ... i will stick with halo & killzone on my 360 / PS3 ... tbh wouldnt even play FPS on my future vita.

If you hate Wii and 3DS graphics so much, then why do you even have those systems? Go enjoy your hardcore PS3/Xbox 360 games.

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fpssoviet

GameLord08 wrote:

kyuubikid213 wrote:

I think this would be the best possible thing to happen to the 3DS. The Circle Pad Pro would actually give it more control options than the PSVita. I mean, it won't make people that play console FPSs with the 360 and PS3 want to buy a 3DS (they'll most likely still go for the Vita), but it would be a huge revolution in handheld gaming.

Sorry, what? The PS Vita has dual analog sticks on it. And none of them need to be bought and bunged on to the handheld via a hideous extra peripheral (cough, cough).

Not to hate on anything or whatever, but really, FPS's on the 3DS aren't exactly the brightest idea, looking at it from a distance. There's a reason nobody has tried this during the 9 months the handheld's been out, and for obvious reason too. To take a random example, Call of Duty being announced for Vita is not because of perceived hardcore gaming nepotism, but rather because of its more befitting image on it.

call of duty will be on 3ds just mw3 wasnt because by the time the 3ds was announced mw3 was beta and just needed last touches

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LordTendoboy

SimonB79 wrote:

8bit_XAN wrote:

SimonB79 wrote:

8bit_XAN wrote:

SimonB79 wrote:

@waveboy FPS on handhelds just dont work. /shrug

Metroid Prime Hunters worked perfectly.

is that the game with awful blocky graphics lol ?

No, that's the CoD games. Besides, the discussion here is controls -_-'

u wont get many fps on the 3ds anyway because they work best on consoles (& the game devs know it) but if i had 2 choose the best control method it would be that CPP addon.

The Vita has dual analog sticks, the PS3 controller has dual analog sticks. That was the only thing holding FPS games back on handhelds. And don't mention graphics, cause the Vita is pretty much a portable PS3.

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Reggie4Life

On topic, I think that it would be a WONDERFUL idea to have FPS's on 3DS. Give me a blue CCP and I'll buy every FPS that sees the light of day on 3DS.

Edited on by theblackdragon

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crazyj2312

The CPP seems like a nice option for FPS games.

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zezhyrule

I don't see FPSs being the main reason for the extra analog. Dual analogs work great for camera control in 3D platformers though, something most nintendo platformers are bad at.

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theblackdragon

If we could all please focus on the topic at hand and not take pot-shots at each other, that'd be swell. And for those of you with 'better stuff 2 do', please, by all means go and do it as opposed to attempting to pick a fight in here. Thank you! :3

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GameLord08

fpssoviet wrote:

GameLord08 wrote:

kyuubikid213 wrote:

I think this would be the best possible thing to happen to the 3DS. The Circle Pad Pro would actually give it more control options than the PSVita. I mean, it won't make people that play console FPSs with the 360 and PS3 want to buy a 3DS (they'll most likely still go for the Vita), but it would be a huge revolution in handheld gaming.

Sorry, what? The PS Vita has dual analog sticks on it. And none of them need to be bought and bunged on to the handheld via a hideous extra peripheral (cough, cough).

Not to hate on anything or whatever, but really, FPS's on the 3DS aren't exactly the brightest idea, looking at it from a distance. There's a reason nobody has tried this during the 9 months the handheld's been out, and for obvious reason too. To take a random example, Call of Duty being announced for Vita is not because of perceived hardcore gaming nepotism, but rather because of its more befitting image on it.

call of duty will be on 3ds just mw3 wasnt because by the time the 3ds was announced mw3 was beta and just needed last touches

Nobody expected MW3 to be on the 3DS in the first place. If CoD really was showing hope of coming to the 3DS, they would have announced a new title for it by now. It's what they've done with the Vita (which isn't even out yet), after all, and that announcement was even before the release of MW3.


Also, why's everyone suddenly focusing on CoD as the only FPS that may hit the 3DS? Think an upgraded Conduit sequel or something; that'd lighten up the feeling of a pretty swell chance of success.

GameLord08

kyuubikid213

GameLord08 wrote:

kyuubikid213 wrote:

I think this would be the best possible thing to happen to the 3DS. The Circle Pad Pro would actually give it more control options than the PSVita. I mean, it won't make people that play console FPSs with the 360 and PS3 want to buy a 3DS (they'll most likely still go for the Vita), but it would be a huge revolution in handheld gaming.

Sorry, what? The PS Vita has dual analog sticks on it. And none of them need to be bought and bunged on to the handheld via a hideous extra peripheral (cough, cough).

Not to hate on anything or whatever, but really, FPS's on the 3DS aren't exactly the brightest idea, looking at it from a distance. There's a reason nobody has tried this during the 9 months the handheld's been out, and for obvious reason too. To take a random example, Call of Duty being announced for Vita is not because of perceived hardcore gaming nepotism, but rather because of its more befitting image on it.

Actually the 3DS DOES have more control options. Not counting the touchscreen since the PSVita already has two, I was referring to the fact that the CPP adds not only a right analog function but also gives the system four shoulder buttons (R, L, Zr, and Zl.)

And by the way, you never said... Why haven't FPSs been released on the 3DS in the 9 months its been out.

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WesFX

Would be happy to play with the touch-screen, personally. But options are always appreciated.

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LordTendoboy

WaveBoy wrote:

That's the thing, I'd rather use stylus controls for a first person title, not dual analog. There should be an option for both so everybody will be happy.

I'd rather use pointer controls, but you can't do that on a handheld (yet).

EDIT: Gyroscope aiming is a good alternative.

Edited on by LordTendoboy

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FOREST_RANGER

WaveBoy wrote:

That's the thing, I'd rather use stylus controls for a first person title, not dual analog. There should be an option for both so everybody will be happy.

EDIT: Gyroscope aiming also sounds nice.

Edited on by FOREST_RANGER

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FOREST_RANGER

zezzy wrote:

Ooh and add an option for a mouse and keyboard while you're at it!

Ooh, that sounds nice, but then it defeats the purpose of the CCP controls u_u

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wolfhound91W

I don't like the idea of FPS on a handheld.
The screen is too small, even on a PS Vita the screen is too small.

Most FPS games NEED multiplayer support. If you're going to play multiplayer, you might as well play on console with a bigger t.v. screen. That being said, the CPP is the perfect tool to help the 3DS if that is the path they want to take.

wolfhound91W

LordTendoboy

wolfhound91W wrote:

I don't like the idea of FPS on a handheld.
The screen is too small, even on a PS Vita the screen is too small.

Most FPS games NEED multiplayer support. If you're going to play multiplayer, you might as well play on console with a bigger t.v. screen. That being said, the CPP is the perfect tool to help the 3DS if that is the path they want to take.

But the 3DS also has gyro aiming, which works pretty well in Ocarina of Time 3D.

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wolfhound91W

I understand how people like the idea. It is interesting to think of the various ways to use 2 screens and/or touchscreen. Gyro aiming is a great idea as well. I personally do not like the idea due to the small screen size. I have a hard enough time seeing on my 32" sceen playing COD on XBOX 360, lol. I very well may be the minority though.

wolfhound91W

TheMrFarquad

Wow, seriously why do people care so much about graphics? Most fun I have is still playing GoldenEye on my N64.

When it comes to FPS' on the 3DS I hope they allow you to use the slider/touchscreen combo, much like the D-pad/touchscreen combo of the DS which was brilliant in my opinion. I'm not a fan of dual analogue. I find it difficult to use.

TheMrFarquad

LordTendoboy

TheMrFarquad wrote:

Wow, seriously why do people care so much about graphics?

Because that is the only reason companies make new video game systems. If graphics aren't important, then there would be no reason to upgrade. 2D games would still have 8-bit graphics, and 3D games would still have PS1/Saturn graphics.

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