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Topic: Monster Hunter XX (Double Cross)

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Haru17

Sword and shield cartwheel hip flips.

Don't hate me because I'm bnahabulous.

CrazedCavalier

@Tsurii Nice! A distraction from all the election melodrama.
They look interesting- really want to see what's going on with CB. Though I got a bit of a Frontier feeling out of some of the stuff the hunters did, there isn't a stupid amount of particle effects going on, so that's all well and good.

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

meleebrawler

Counter isn't exactly how I would describe it. It's pretty much a Charge Blade guard point, though it remains to be seen if it still plays by normal blocking rules.

As I suspected, brave gauge replaces Archdemon for Dual Blades. It also seems to trigger an auto-evade on the basic approach attack when hit, and has something akin to the adept run-in but much more maneuverable.

There's already a fairly lengthy demo of someone using brave hammer on a Rathian. It basically lets you chain the Adept charge attacks one after the one.

And there's yet another one of a group hunt versus Barioth using Brave Lance, but I haven't gone around to watching that yet.

Brave pretty much makes everything play more like Dual Blades.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

meleebrawler

Let's talk Diablos now.

We all know he's one of the toughest monsters to come from the series, no matter what game he's in... and that's a lot of them. In fact, he has near-perfect attendance, only recently developing a tardiness habit in this gen (he did have the excuse in 4 of there being no desert area). So it's, I dunno, ironic? That for all these years, he's never had anything resembling a flagship role... until Double Cross.

You know what would be really funny? If his lead Deviant role came as some kind of study over which monsters have the highest averages for failed quests or something of the sort (that is, if he doesn't just send people running at the mention of his name in the older days...)

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

CrazedCavalier

http://www.siliconera.com/2016/11/10/monster-hunter-xx-brave-...
Lance, GL, SA, Hammer, and HH. Looks like I'll have to wait to see what they did to the CB.
I have no idea what exactly happened to the SA but it looks smooth AF. Not sure it will beat the utility of Aerial in multiplayer and with certain monsters, though.

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

meleebrawler

The theme of that series of videos seems to be new ways to chain moves together. Probably have a point of fluid Switch Axe switching being a hard sell when the sword-focused arts offer little incentive to do so.

And if that rapid-fire shelling to Wyvern Fire combo from Brave Gunlance doesn't convince people that the heat gauge doesn't ruin the weapon, then nothing will.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

CrazedCavalier

@meleebrawler Do we know if they haven't made major alterations/removed the heat gauge outright? In 4 they removed the DB's natural razor sharp but re-implemented it in 4U. And then there's the CB overhaul from that same jump.
Funny thing I saw pointed out about it: it looks like the infamously broken Autoguard GL Shelling from P3rd. Wouldn't be surprised if that inspired it.

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

Joeynator3000

Something tells me...Lunastra and Shen will be back in this game...and they'll be just like they were in Unite. >_>

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Keep it PG-13-ish.

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Haru17

That backstep into a dodge with the Bow looks sick, and Heavy Bowgun shell spamming just emanates fun.

I am getting more and more sold on this game with every shot. Still, I need new monsters. Let's get these styles in Monster Hunter 5.

Don't hate me because I'm bnahabulous.

CrazedCavalier

@Tsurii Hopefully the Ultra Burst is actually usable and not a punishment. And that G rank Astalos set looks SICK- they got rid of the wings and implemented a duster-like design.
...What exactly changed with the IG, though? Does it gain impact damage or something? Easily the least impressive one.

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

CrazedCavalier

@Tsurii It's literally only 20 more motion values than the super burst. It's 75+75+3 phial bursts X 1.3 versus 95 + 75 + 3 phial bursts X 1.3 (and that's only with five phials- the way the Ultra Burst calculates phial damage is the amount of phials filled rounded down + one extra). In 4U, it was 95 + 95 + 75 (remember the shockwave) + potentially 5 phial bursts X 1.3 (it took the straightforward approach of using one phial charged to mean one phial burst). Heck, the official guidebook for X still has the base motion values as 95 + 75 + 75- meaning that they only cut out the shockwave late in development.

The Ultra Burst isn't really more powerful unless you're running Limit Breaker and it takes significantly longer to execute. You get much better damage for X + A + X + A + X + super burst on a downed monster than implementing an Ultra Burst in, due to it's lengthier start up and endlag. It needed to be stupid strong in 4U to be usable.
(Sorry for nerding out there- 4U CB main with a knack for the technical details.)

Edited on by CrazedCavalier

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

CrazedCavalier

@Tsurii TL;DR The Ultra Burst in particular got nerfed hard from 4U to Generations and even if it doesn't use up the shield bonus it's not worth using- it takes much longer to execute than the Super Burst and only deals slightly more damage.

Edited on by CrazedCavalier

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

meleebrawler

Ugh, finally I got on. Kept getting redirect errors on the login page. Anyway...

@Tsurii The Kinsect homing happened because Volvi had a pheromone on him. You know, that thing fired from the R button that no one uses because it sucks at it's ''intended'' role of making it easier to nab hard-to reach extracts. The real draw of Brave IG is the ability to command your kinsect with attacks (such as the backflip). Pairing this with a power Kinsect and Swarm will likely make for some insane DPS. Also seems decidedly less jump-happy than other styles. And the impact damage was just a blunt kinsect type.

@CrazedCavalier Actually, even in 4U you could argue that the impact ultra wasn't particularly worth it (it's only real value being in it's cheesy KOs in a party setting). It was the element one that resulted in truly jaw-dropping damage. How much that carried over to Gen I don't know, but what I do know is, with this brave style, overlimit and Load Up, you could potentially unleash max-power ultras at rate even 4U CB wasn't capable of; even with how nerfed it is, you can imagine how all that could add up on an element type (impact is better off just using it's charged shield buff to bolster it's regular bursts, because of how raw power translates to burst damage. Part of what makes it more flexible in builds).

Oh, and the brave Light Bowgun seems to fire a special ammunition with sidesteps that probably doesn't cause a lot damage, but can KO and never runs.

We have to keep in mind though, these trailers are likely glossing over the limitations of fighting when not in Brave mode. We already know Great Sword can't charge unless done from Brave Stance, and I suspect Charge Blade won't be able to charge it's shield in any way other than attaining Brave mode.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

meleebrawler

Hitting aerial monsters, breaking high parts... yes, I get that spamming vault for the sake of mounts is dumb (mount subquests notwithstanding), but it's certainly useful for more than that, even in non-aerial styles. My point is simply that since the vault in brave appears to be tied to Brave Stance, it will likely be harder to employ on the fly. Also you can see the "signals" used to command Kinsects during some of it's moves.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

CrazedCavalier

@meleebrawler Element phials got nerfed hard as well.

Anyways, translated info:
https://imgur.com/WAIEmyB
https://imgur.com/Dkvusyp
The biggy: you can now destroy traps that you've placed by kicking them.
There's stuff about how the LS, DB, SA, and HBG work with Brave style.

Edited on by CrazedCavalier

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

meleebrawler

@CrazedCavalier Well, obviously it was nerfed heavily. What I really wanted to know is if the element ultra still deals considerably more damage than impact.

The description says that the kick command is replaced by "destroy trap", not that kicking can destroy one. Seems an extension of the Prowler's context-sensitive tranqs.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

CrazedCavalier

@meleebrawler It's not really that great. The shockwave doing nearly as much damage as the attack itself was what made it stupid- the shockwave is gone now, plus there are fewer monsters that are incredibly weak to certain elements (pretty much only Akantor and Ukanlos now). Elemental CB by nature was niche, but effective; in Generations it's much more niche and much less effective.

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

meleebrawler

Situational, of course. But isn't that always the price you pay for going the elemental route, no matter what weapon you happen to choose?

I can get comparable times using either impact or elemental phials. The former is just easier to optimize. For elemental you have to focus on boosting that kind of damage instead of physical, and finding CBs that have significant elemental power to boost by the multiplying power of bursts is crucial. Stuff like Luna Eostre for fire, Ionian Gear for dragon etc.

Ultra burst or no, all that elemental damage adds up, and not just for those with crazy weaknesses like Fatalis. Especially when you make gratuitous use of the shield thrust. It plays differently, and in a good way in Generations... not just spamming ultras for cheesy speed records.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

CrazedCavalier

@meleebrawler Nice to hear that. In 4U I was pretty much just rocking Grand Mizuha with gemmed in guard+2 and the status CBs (Desert Rose, Belabog's Scythe, Chernabog's Scythe). Had the Brachydios one laying around for Elder Dragons, but status CBs were great. Pretty much all I know about elemental phials is second hand.
Now if only elemental phials for SA could get that good... .

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

meleebrawler

@CrazedCavalier Much of what I said for element CB can also apply for SA: boost your element (or status) attack instead of physical. Stuff like, well, Element Attack Up, (Element name) Attack Up +1/2/3 (Don't go higher than 1 if also using the first skill) and Elemental Crit. The last one can really shine with Energy Charge, and the Escadora (Alatreon) set has that and Element Up by default. Make the Hyper version and you can likely add another skill of your choosing.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

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