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Topic: Monster Hunter XX (Double Cross)

Posts 21 to 40 of 259

CrazedCavalier

@crimsontadpoles Considering Deviants are back, I doubt subspecies will appear.
And Generations has sold 800K in the West- plus, the majority of localization work for XX is already done in the form of Generations (compared to 4U having to have everything from vanilla 4 translated as well). Plus, the trailer said "The Hunt continues" in English at the beginning- 4U's trailer said "Monster Hunter goes Global" at the beginning in the Japanese trailer... also in English.

Really, I'm hoping they release it as $20 DLC in the West- that way it will come out even sooner and it won't feel like we're getting burnt out on Monster Hunter.

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

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meleebrawler

This Brave style kind of reminds me of Cloud in Smash and his Limit Break mechanic.

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Haru17

...I like how six months ago we were begging for Cross to release and now we're bemoaning over-saturation.

The game hasn't even been announced for the west yet (and might never be). Chill.

Don't hate me because I'm bnahabulous.

meleebrawler

That's modern Internet for you. Back in the (PS2) day, most Monster Hunters that didn't release outside Japan may as well have not existed in Western eyes. Now we get new info so rapidly and readily that it's easy to overlook facts.

That aside, if they do decide to update the series westside as often as in Japan, they couldn't have picked a better entry to start doing so with than with a game that allows transferring of data. Very accommodating, no matter your current mood or patience regarding playing.

Edited on by meleebrawler

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Haru17

meleebrawler wrote:

That aside, if they do decide to update the series westside as often as in Japan, they couldn't have picked a better entry to start doing so with than with a game that allows transferring of data.

3

Don't hate me because I'm bnahabulous.

meleebrawler

@Haru17 3U is a bit of a special case due to taking significantly longer than the average Monster Hunter expansion to come out... long enough to release on entirely different platforms, mitigating the issue of ''repeat purchase''.

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Haru17

meh.

Don't hate me because I'm bnahabulous.

Haru17

RIP hammer.

What's more, "Renkin Style will be something for those who want to have fun and enjoy hunting with friends."

So, kitty 2.0, essentially. Just louder and more obnoxious -_-

Don't hate me because I'm bnahabulous.

meleebrawler

Sure hope that by ''fun'', they don't mean ''random''.

Also a bit strange that this Demon Diablos is relevant to the (likely minimal) plot. Makes you wonder if it's actually a Deviant at all.

If Brave Great Sword actually gets the ability to move while charging, watch it be as fast as a guarding Lance.

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3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

CrazedCavalier

I'm just hoping Renkin style is actually useful in some capacity, and not a throwaway.
Also:
"Brave Style is geared more for veteran players, and it’ll be different from what we had in Adept Style."
"Geared more for veteran players"? You mean exactly like Adept was marketed?

Honestly, the problem with Generation's styles is that the devs feel that they have to have a specific gimmick. So we've got Aerial style, old school with more arts, veteran player style number one, and veteran player style number two with support style on the way (even though we have the Felynes). You can probably guess that Aerial is my favorite- Adept is skillgate more towards the upper end of the spectrum, with Brave seemingly going a similar route. Striker is incredibly polarizing- some weapons get neutered with little in return (Hunting Horn) while others lose barely anything and can use amazing arts (Lance, SA).

Honestly, take some inspiration from the Style Rank system from Frontier. No, not the grind part, but the actual concepts behind the styles- they don't share gimmicks between styles. They're completely alternate movesets.
For instance, Storm Style SnS replaces all it's basic attacks with stabbing attacks- but on Storm Style Gunlance its shells become elemental. I want styles to alter the way a weapon is played without being a cookie-cutter gimmick.

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

meleebrawler

I'd argue that we have now makes it easier to learn different weapons without being overwhelmed; semi consistent rules keep things manageable while still encouraging experimentation. Your way seems to demand that you sink all your time in a particular weapon type just so you can learn all the moves, and who has time to do that with all the material gathering us hunters do?

Are there Charge Blades in Frontier? 'Cuz they already do that elemental explosion schtick.

The motto of Gen is playing however you like. Don't like the new styles? Don't use them. Saying they're for veterans isn't saying that they're strictly BETTER than all other styles, just that they require experience to draw out their true potential. Even then, Adept and Brave still don't have the easy mounts of Aerial or extra arts of Guild and Striker.

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3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

CrazedCavalier

@meleebrawler But the thing is, Adept is pretty busted once you know how to use it- it's pretty much always going to be better than Aerial going solo. My main issue is that it seems like Brave is doing the same base concept instead of something different, though.

And yeah, I don't really main more than one weapon. I mess around with GL and CB sometimes (my former mains), but I'm pretty much exclusively Aerial SA. A lot of the styles quite frankly seem kinda half-assed- the ones that do work are fun, but the ones that don't really don't. I think it would make for a much deeper game if every weapon had essentially alternate movesets for styles instead of a few gimmicks that carry over. As you said, that makes it easier to use other weapons, but it also makes the styles feel less unique.

Frontier doesn't have the CB, but considering they just added the SA (with it's alternate styles being really neat- one of them focuses on using sword mode energy to rush in and out of combat, and the other lets you perform counter attacks and charge up your sword mode a la CB) it'll probably come sooner or later.
Frontier does a lot of things wrong, but I don't believe the way weapons have developed and the styles system there are among them.

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

meleebrawler

@CrazedCavalier I would disagree with Adept always being better solo. Some monsters that love to run around as they attack are difficult to counter, as are flying monsters like Rathalos.

You just admitted that Adept isn't always the best option when you said for solo hunts, implying that it isn't quite as good in a group. And isn't that enough to prove that it isn't broken?

I also fail to see much in the way of true duds in terms of styles. Only Striker Horn, well, strikes as being very bad; others like Striker Glaive or Aerial Bow may not be as good as others but are still very usable.

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3DS FC: 2535-3888-1548

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CrazedCavalier

@meleebrawler It doesn't work with every monster, certainly, but all styles have their rough edges. It's the philosophy of a skillgate style that bothers me, coupled with the actual execution and the fact that we're getting another one instead of a unique concept. Though I believe it's the best style by a not insignificant margin, I'm fine with Adept- just frustrated that Brave seems like Adept 2.0 right down to they way they're marketing it.

Duds? Okay- why would anyone ever want to use Guild SA? Striker is the P3rd incarnation which is quite solid in it's own right, only missing the axe finisher (which is pointless as Demon Riot + Energy Charge means forever sword mode) and the double slash in sword mode (which was a good thing because of it using only one unit of energy- no longer a worry thanks to Demon Riot + Energy Charge)- while also letting you equip an extra art, be it an evasion one or Trance Slash if you want to have fun. Adept lets you keep the double slash and has the Adept evade functionality, and Aerial... well, as I say on my Guild Card, "Aerial SA is braindead".

The main deal is that styles simply aren't balanced, and that there's never really a reason to use certain style and weapon combinations. Striker IG removes all the a-button attacks, stripping the weapon of it's bread-and-butter infinite for arts that it doesn't need. Aerial gunner weapons (outside of the memetic HBG pellet spam) are straight-up counter-intuitive to the weapon's philosophy of attacking from range- Adept, on the other hand, complements the philosophy incredibly well. They aren't unplayable, certainly (this isn't Gen 2), but they're faaaar outclassed.

Edited on by CrazedCavalier

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

meleebrawler

Tsurii wrote:

Striker glaive is probably the best style for it after aerial lol
Sure. You are pretty much stuck with one combo but you can do some insane stuff with that style if you know what you're doing.

If you want ab example for an abysmal weapon/style matchup it'd be adept greatsword or gimmicky nonsense like aerial LS and CB.

Adept Great Sword isn't bad just because you can't get a charged slash after every evade. At least it lets you charge attack normally, unlike aerial. And aerial Long Sword makes it trivially easy to maintain red once you've reached white (easily fixed with a Sakura Slash).

@CrazedCavalier The axe finisher in Guild allows to transfer smoothly to sword mode once you've finished capitalizing on an opening, allowing you to continue your offensive. And it still allows the ever popular Energy Charge/Demon Riot combo, plus the double sword slash's fluid transition to discharge. That's the purpose of Guild: full access to all moves without having to fulfill any sort of condition. Also, Adept Switch Axe forbids the standard vertical slash combo, necessitating more movement.

Look... even if we went with your idea of completely diverse movesets... we'd STILL be ragging on which ones are better or worse. No game has perfect balance, including Generations. Just be glad it's good enough that people aren't inclined to kick or bash players for using a supposed ''inferior'' weapon or style.

Edited on by meleebrawler

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3DS FC: 2535-3888-1548

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CrazedCavalier

@meleebrawler Too true. It's just my opinions on the styles and how I prefer Frontier's aspect of different movesets over cookie-cutter gimmicks. It's not really going to go anywhere.

...Though I've been kicked several times for entering an elder dragon/deviant room with people that HR100+. Whenever I've been able to look at their equipment, it seems like I ran into the stupid mixed set elitists from Gamefaqs.

"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.

Nintendo Network ID: thedanman88

meleebrawler

Does the Brave Heavy Bowgun's sliding move remind anyone of God Eaters? 'Course, my knowledge of the series is mostly limited to what is present in Project X Zone...

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meleebrawler

I'm referring to the Frozen Seaway segment (the one with Uragaan is indeed a Ukanlos LBG). Said gun is held like a heavy, and the hunter slides on his back while firing upwards.

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