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Topic: Monster Hunter Generations (Our Toothy Lord and Savior)

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Joeynator3000

...Why wouldn't the battle theme be there? lol
Only way that would happen is if it only contained monsters like Tigrex, Jho, etc.

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Iggly

I'm probably just being a bit too worried since monsters like the Great Jaggi, Lagombi and Rathalos had their themes removed for generic battle musics in 4. But then again, those are monsters and not maps who had their songs changed.

I'm not lazy! ...I'm just very forgetful. :|

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Joeynator3000

...Rathalos never had his own theme to begin with...lol
I do hope some old themes get the Tigrex treatment, though...that would be awesome.

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Joeynator3000

....That's the Forest and Hills theme, you know. lol

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Iggly

It's been a while so I forgot, but you get the point. That theme is usually associated with Rathalos anyways just like how the Deserted Island one is usually associated with Lagiacrus. Either way I hope we get a localization soon since I wouldn't want to miss this.

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Joeynator3000

But anyways yeah kinda wished Rathalos and Lagia had their own themes tied to them. Every other flagship has their own theme, are Los and Lagia not special enough or something? lol

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Joeynator3000

That actually reminds me...Kirin did actually have its own theme...but it got cut. Just regular battle music played (Tower for 4th gen).

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Haru17

Iggly wrote:

I'm probably just being a bit too worried since monsters like the Great Jaggi, Lagombi and Rathalos had their themes removed for generic battle musics in 4. But then again, those are monsters and not maps who had their songs changed.

This is the biggest potential problem with Cross. I loved 4U's music, but it played the same tracks for the same monsters over and over again so that it got really repetitive after a while farming or just questing in one area. Monster Hunter desperately needs to add a 'shuffle' option or something.

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Joeynator3000

...I doubt they're going to give every single monster their own theme...lol.
Besides I'm fine with it, most of the music is fun to listen to anyways.

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Haru17

New gameplay, hype levels approaching critical!

Great Sword: https://www.youtube.com/watch?v=XsI0rkAB4Gc
Long Sword: https://www.youtube.com/watch?v=s-MMlaUjcGg

So basically what Monster Hunter cross is adding hunter-wise is super moves, slight combo alterations, and the 4 'styles,' which mainly affect your dodge roll skill. That's smart, as the dodge roll is obviously core to MH's gameplay, so allowing customization of it along with the weapons will greatly broaden players' gameplay options.

These videos show the 'technical' style to be an invincibility frame-like dodge roll. When you dodge through an attack with it it gives you a temporary walking-speed boost as well as another weapon-specific boost; a super fast 4-level charge in the Great Sword's case and a new type of the spirit combo's final circle slash for the Long Sword. I wonder how the evasion skill will work with this hunting style.

In terms of Smash Bros., the Great Sword's new super move is like a smash attack; a very long, powerful charge, and the Long Sword's new super attack is a counter.

Edited on by Haru17

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Haru17

I bring gifs and news: gifs are the worst to deal with.

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Edited on by Haru17

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Haru17

Dual Blades: https://www.youtube.com/watch?v=rNHGrIfhNJ4
Sword and Shield: https://www.youtube.com/watch?v=oXAeyCddcJw

So the aerial dual blade style is looking real funky in the best way possible. I'm excited to play around with those directional aerial lunge slashes. Also the technical style lets you dodge through attacks and deal several hits in the process! That's going to be very powerful for elemental weapons, I think.

The sword and shield is also cool, though much unchanged it seems. The technical style for it has a counter based around blocking; seemingly a dodge that sees your character hold their shield forward, blocking frontal attacks before running back in to deliver a launch + aerial 2-hit combo. You can also deal some kind of counter from blocking normally.

Oh, also the new super attack for the S&S is sort of an uppercut... with your entire body. Almost like an Smash Bros.-style screw attack.

Edited on by Haru17

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Kaze_Memaryu

@Haru17 Look at the SnS video again, they show off the new sub-mechanic for it during the Guild Style part: blade coatings. They're only available for SnS, and boost your weapon in ways I don't fully understand yet. I do know that the red coating showcased boosts attack power, but there's no clear info on other possible coatings, except that there are multiple kinds.

<insert title of hyped game here>

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Haru17

@Kaze_Memaryu: Yeah, I've no idea what that does. Maybe it could fill the special attack gauge faster?

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Bronze

Huh, I thought the timing for dodging would be harder in Bushido style.
Anyway, the Charge blade have both perfect guard and evade. (Guard with sword mode, evade with axe mode)
I really can't wait to see bushido gunner weapons!

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Optimus: None you wanna hear megatron!

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Haru17

This trailer is partly composed of the best gameplay I have ever seen and partly..., well, you'll see!

Anyway, about its contents; they're LUDA... ROTH! And Uragaan! All my favorite monsters are comin' back! Not to mention the return Duramboros, as now a whole new generation of players will experience the bewilderment that comes from learning that a Duramboros can in fact jump. Mounting and the aerial style will also change the game for Duramboros, as its weak spots are not within reach.

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Haru17

Not for nothing, I think you can play as a cat now.

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Joeynator3000

NOT VOLVIDON!!!! T.T

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