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Topic: Monster Hunter 3 Ultimate Discussion

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Irysse

41. Posted: Sat 19th Jan 2013 05:50 GMT

@Tech101 Hmm, that is good to know, and I'll keep that in mind. I just have another game I want to get, so I was hoping I'd be able to get a taste of the gameplay and see which one I get first. I'll try it anyhow and see what happens; hopefully they've fixed the problems this time.

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TheLilK98

42. Posted: Sun 20th Jan 2013 02:54 GMT

Is anyone familiar with tunnelling software (xlink kai, etc.)? last I checked no one had gotten it to work on 3DS, but it someone did we could go online through that.

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OldMan-Tech

43. Posted: Sun 20th Jan 2013 03:15 GMT

TheLilK98 wrote:

Is anyone familiar with tunnelling software (xlink kai, etc.)? last I checked no one had gotten it to work on 3DS, but it someone did we could go online through that.

That would be cool as long as it doesn't brick my system or something!

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MERG said:

I'm finding this game way too distracting. I would much rather be playing it right now rather than working!
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CanisWolfred

44. Posted: Sun 20th Jan 2013 03:21 GMT

The demo for Monster Hunter Freedom Unite was amazing and terrible at the same time. It showed off later quests that were really fun, but gave you very little instruction. It also let you try out a bunch of different weapons, but you couldn't customize your loadout. Not even sure you could go into the equip screen. So you generally never got a taste for what the game was really like.

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OldMan-Tech

45. Posted: Sun 20th Jan 2013 04:08 GMT

This is a very hard game to demo. If you start at the beginning then it can be boring. If you start in the middle like you said it can be confusing! Let's see what Capcom comes up with. After all a demo is suppose to make you want the game.

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MERG said:

I'm finding this game way too distracting. I would much rather be playing it right now rather than working!
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TheLilK98

46. Posted: Sun 20th Jan 2013 04:20 GMT

Tech101 wrote:

TheLilK98 wrote:

Is anyone familiar with tunnelling software (xlink kai, etc.)? last I checked no one had gotten it to work on 3DS, but it someone did we could go online through that.

That would be cool as long as it doesn't brick my system or something!

Nope. There's no hacks or anything involved really. Basically, in layman's terms, You make your system (ex. 3DS) think it's communicating with another 3DS locally, when it's really communicating with your computer. Your computer in turn sends the 3DS local communication info through the internet to your buddy's computer, and on his end the same process happens. A lot of people did it for MHFU on the PSP.

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Retro_on_theGo

47. Posted: Tue 22nd Jan 2013 04:30 GMT

Yeah, I'm gonna rely on the 3DS/Wii U demo for my introduction to MH. I hope they make it good.

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TheLilK98

48. Posted: Tue 22nd Jan 2013 11:51 GMT

You and me both.

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Tasuki

49. Posted: Mon 25th Feb 2013 03:37 GMT

I thought there was a 3DS MHU thread. That other one was beginning to confuse me with the Castlevania talk as well, so I guess I will revive this thread for people who are playing the 3DS demo and plan on getting the 3DS version.

I have to be honest I am actually enjoying playing this game more on the 3DS than the Wii U. For one thing the Wii U gamepad just feels cumbersome to me compared to the 3DS. Anyone else like this game more on the 3DS or I am just the odd one?

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Irysse

50. Posted: Mon 25th Feb 2013 03:56 GMT

From what I've seen on these forums and other ones, opinion's mixed, but they generally lean towards the 3DS' controls.

Also, is there a good way to chase down the Plesioth when it goes on land? I find the mobility in water absurdly slow, even when using stamina. I'd attempt to shoot it from the water if the reticule would let me (it... just stays under the water, even though the hunter's head and weapon are poking out).

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OldMan-Tech

51. Posted: Mon 25th Feb 2013 04:42 GMT

I'm getting the 3ds version since that's all that I have atm. I'm getting the controls underwater down now that they don't bother me much at all. I like the lock on camera and it really helps keep the monster in focus. I've beaten the easy monster now with every weapon but that stupid bow. It's the only weapon that's really hard to aim with!

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MERG said:

I'm finding this game way too distracting. I would much rather be playing it right now rather than working!
Words to live by!!

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Erica_Hartmann

52. Posted: Mon 25th Feb 2013 04:53 GMT

Tasuki wrote:

I thought there was a 3DS MHU thread. That other one was beginning to confuse me with the Castlevania talk as well, so I guess I will revive this thread for people who are playing the 3DS demo and plan on getting the 3DS version.

I have to be honest I am actually enjoying playing this game more on the 3DS than the Wii U. For one thing the Wii U gamepad just feels cumbersome to me compared to the 3DS. Anyone else like this game more on the 3DS or I am just the odd one?

I have the Classic Controller Pro, haven't even bothered with the 3DS version yet. lol

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BenAV

53. Posted: Mon 25th Feb 2013 05:04 GMT

The Wii U version is way, way, way better.
The GamePad definitely feels a bit weird, but that's why you use either a Pro Controller or Classic Controller Pro which are both great options.
It took me a lot longer to do anything in the 3DS version and fighting underwater made me want to bang my head against the wall.
Of course, once the CPP XL comes out, it'll be much different (although I'm sure the Wii U version will still offer the better control options).
I would have liked to try the demo on my standard 3DS with the CPP, but I'm pretty sure it says that it's not compatible, so that sucks.

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Tasuki

54. Posted: Mon 25th Feb 2013 05:53 GMT

For those of you who have played both version do you prefer the analog stick or the circle pad? For me I prefer the circle pad I just find I have better control with it, its almost like a cross between a d-pad and an analog stick.

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BenAV

55. Posted: Mon 25th Feb 2013 06:01 GMT

I always find when playing games for long periods of time that an analogue stick is better than a circle pad.
If your thumb gets a bit sweaty or something then it can start slipping about on the circle pad whereas that's not an issue with an analogue stick.
I do like circle pads too though, I'll be pretty happy playing Monster Hunter with them, as long as there's two.

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Retro_on_theGo

56. Posted: Mon 25th Feb 2013 06:18 GMT

Retro_on_theGo wrote:

Yeah, I'm gonna rely on the 3DS/Wii U demo for my introduction to MH. I hope they make it good.

lol! Boy was that demo convincing!

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Jamouse

57. Posted: Mon 25th Feb 2013 06:21 GMT

With the CCP, just how easy is it to use the A,B,X,Y buttons? I want to grab one for MH3U but reaching the face buttons has always been my major concern.

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BenAV

58. Posted: Mon 25th Feb 2013 06:39 GMT

I don't recall it ever being a problem when I've used it.
The only difficult thing to reach is the touch screen.

I haven't tried the CPP XL of course, but that's probably pretty much the same.

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Tasuki

59. Posted: Mon 25th Feb 2013 15:46 GMT

Well I hope they have a CPP XL for NA here soon. Otherwise I will have to play this game on my 3DS instead of the XL. Only thing though is I am going to have to get a CPP since I never got one cause I was holding out for the Nyko one which was cancelled. :(

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SkywardLink98

60. Posted: Mon 25th Feb 2013 21:30 GMT

I never had any issues with the Classic Controller Pro in Monster Hunter Tri, so I'd assume it'd work well here as well.

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