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Topic: Metroid: Samus Returns

Posts 741 to 760 of 761

subpopz

meleebrawler wrote:

All the Prime games take place before this one, and 4 looks like no exception. That one seems to be focusing more on Sylux and what he plans to do with Metroids, though the Chozo making an appearance isn't out of the question.

I know they are, but the Chozo memory in this game predates the events in game and could thus be related to Prime 4. Sylux could be connected to the Chozo in that memory in some way, if they continue with that thread. I know that was the rumour even before Prime 4 was announced, but you never know with Nintendo.
Beyond Fusion would be nice, involving the Chozo at that point in the timeline would open a way for Samus to reacquire her proper suit instead of continuing in the Fusion suit (I liked the game, but don't like the look of that suit compared to her usual Varia/Gravity suit).
In any case, I just hope that memory 11 is foreshadowing something upcoming and they don't just leave it open to speculation.

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meleebrawler

@subpopz Sylux's schtick is hating the Federation (and Samus by proxy). The Chozo, even potential warring ones have no beef whatsoever with the former, as neither seems to have existed in the same period (otherwise Federation tech would be way better, and Sylux wouldn't steal from them if he had superior Chozo tech to work with). With his M.O, working with Pirates seems far more likely.

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DiscoGentleman

subpopz wrote:

The scene where you first encounter the Zeta Metroid so reminded me of Alien.

yesssss!
I hope they get even more alien-esque with this series.

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Dezzy

Finally got round to playing this, after buying it at christmas.

Really really good so far. Gameplay and design wise it's just as good as Super Metroid. The only thing that's noticeably worse is the environments don't create the same kind of atmosphere as Super Metroid seemed to almost perfect.

The counter move is awesome though and so is the 360 degree aiming. That was always one of the biggest annoyances with Super Metroid.

Converted from Sony to Nintendo during 7th gen and never looked back.

kkslider5552000

I'm at area 5 of this game. Still not entirely sure how to feel about it. Because it's
A. a return of one of my favorite franchises
B. not as good as AM2R
C. Objectively better than AM2R in several signficant ways
D. A remake of Metroid 2 in the first place

it's really really weird to try to judge as a whole, especially compared to other games in the series. It's very good even at worst though. But yeah, right now, Samus Returns arguably plays better than AM2R and does a way better job of adapting the actual Metroid fights and the journey to deal with them, but I still prefer AM2R as a Metroid game as a whole? It's weird. Props to this game for being the only one of the three to make me consistently like Area 3 though (worst part of AM2R by a country mile is the half of Area 3 that isn't mechanical focused).

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MarcelRguez

kkslider5552000 wrote:

But yeah, right now, Samus Returns arguably plays better than AM2R and does a way better job of adapting the actual Metroid fights and the journey to deal with them, but I still prefer AM2R as a Metroid game as a whole? It's weird.

Right with you on that one. It is a weird entry, even without comparing it with AM2R. Part of it for me is that most rooms feel very "samey", were it not for the map I would have been almost as lost as in the original. It's not a game suited for speedrunning either, although that might be Metroid II's fault.

So yeah, it's easily in the lower end of the 2D Metroid games, as far as I'm concerned. Slightly worse than AM2R, more or less on par with Fusion.

MarcelRguez

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kkslider5552000

I mean, it's in the lower end of 2d Metroid in the same way I consider the Oracle games in the lower end of top down Zelda. I have problems with it and it fails to live up to the series' high points but I'd still vastly prefer playing it over...most games.

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MarcelRguez

Same, really. I don't want to come across like I hate the game or anything, I just think the M2 skeleton holds it back a bit. It's still fantastic, but I'd like to see what MercurySteam and Nintendo could do if they made an entirely original entry.

MarcelRguez

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Dezzy

Gameplay wise, I'd say this is possibly the best in the series.

It really fails with environmental design though. They've gone for quantity over quality. And the bosses aren't particularly interesting.

I'd absolutely love to Super Metroid remade in this modern 3D style (or maybe a higher quality Switch equivalent) with these exact gameplay mechanics. This game is so much more enjoyable to control than Super Metroid was. The analog stick is so vital. They just need to combine the awesome gameplay mechanics with awesome and atmospheric environments and it'd be perfect.

Still an incredibly good game but there's no way I'll remember anything about it in a years time. Story and/or world design are the things that linger in my mind after I've finished playing something.

Edited on by Dezzy

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noobish_hat

The original is way more memorable and atmospheric. I loved the large open caverns, they were a nice change from the claustrophobic layouts in the other games, and gave Metroid 2 a different feel.

noobish_hat

Bolt_Strike

Dezzy wrote:

I'd absolutely love to Super Metroid remade in this modern 3D style (or maybe a higher quality Switch equivalent) with these exact gameplay mechanics. This game is so much more enjoyable to control than Super Metroid was. The analog stick is so vital. They just need to combine the awesome gameplay mechanics with awesome and atmospheric environments and it'd be perfect.

Yeah, I'd love to see Super Metroid remade like this. The gameplay would feel a lot more dynamic and attention grabbing with SR's gameplay mechanics. In general, I'd like a Super Metroid remake to introduce its own unique mechanic or gameplay hook though, one of the big things I didn't like about it and why I find it's an overrated game is because the gameplay just isn't as interesting after you've played other Metroid games, it just feels like yet another Metroid at that point.

Also, Maridia needs a major overhaul and more suit upgrades/missions. It's way too linear and there's really not much to do there except fight Draygon and get the Space Jump. IDK what it is about late game Metroid areas but they always feel really barren and linear (Phazon Mines and the Ing Hive half of Sanctuary Fortress being other examples). Maybe throw in the Spider Ball there, that'd be a nice addition.

Bolt_Strike

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Alantor28

Hey, I have a question. How many playthroughs should I do in this game? I wanted to get all items in the game, but I'm afraid I will take too long and get a ending if I take too long. Some suggestions would be helpful.

Alantor28

NintendoPete

to get all items - it took me approx. 14h

NintendoPete

MarcelRguez

Same here, first 100% playthrough took me 14h. Haven't had the itch to replay it yet.

MarcelRguez

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Dezzy

Metroid games aren't really replayable games imo. I've never replayed any of them. Still only played about half the series though.

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noobish_hat

Lol what the hell are you talking about? Super Metroid is probably the greatest speedrunning game ever made. Designed to be relplayed.

noobish_hat

MarcelRguez

They have multiple endings tied to completion percentage and time spent. They're meant to be replayed.

The thing is, you can finish games like Super and Zero Mission in less than two hours without much effort at all. I don't think that's possible at all with Samus Returns.

MarcelRguez

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kkslider5552000

So I 100% the game and my feelings are...exactly the same. I did like how they did late game item collection more than most Metroid games and it kinda had a Zero Mission twist to go along with that (though not quite as cool).

But otherwise, it's a good game that is only mildly disappointing considering the high standards of the games that followed the original Metroid.

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Dezzy

Very near the end now. Onto the last area. It's been a great game and an essential addition to the already-godlike 3DS library.
I think I'll probably sell it as soon as I'm finished though. It doesn't feel at all replayable.

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Henmii

Now that I am almost at the finish (1 Metroid to go, and of course item collecting), I must say I quite like it. I wasn't impressed at first, but I liked it better and better the farther I got. Its not Zero mission/fusion level but it certainly isn't bad. I appreciate how big it is (easily the longest 2d Metroid).

Henmii

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